Diety Game #2: Crowded House

740 AD: Persia and England join forces against Russia. Guess who's getting eliminated next? (That city at the extreme right edge of the world map is Russia's third city, Odessa. Nevertheless, Russia has lost more than half its empire, including its capital)

Game2_Image42_Russia.JPG


750 AD: I complete my Heroic Epic in Sparta.

780 AD: I complete Theology, and start researching Chivalry. Research time, 18 turns.

Oh, and Rome demands Ivory, doesn't get it, and declares war AGAIN.


Wow, deja voo.

810 AD: Rome sends all of two Legionaries to attack the Acropolis.

820 AD: Those two Legionaries turn into a lot more than two. Eight Legos, plus a spear and an archer. Oh, and note that the City Walls were juuuuuuust a few turns late getting built....

Game2_Image45_Romans820AD.JPG




Well, folks, Caesar wants to go another round! And this next part is going to be a thoroughly enjoyable part, with some brilliant acting, thrilling action, and character development, in which--

Game2_Image43_Tim.JPG


Umm, yes. As I was saying, thrilling action and character development, in which the Romans once again stood poised to attack the hilltop fortress of Acropolis. Now, at this point in time, the Greeks only had five Hoplites fortified in the city, and defeat seemed all but certain. Now this--







Game2_Image44_GetOnWithIt.JPG







:dubious:





Errrrrrrr.....ummm. Right. Moving right along. :rolleyes:



I send a couple of Horsemen to attack those two Legionaries up front. My first horseman is red-lined and runs away without scoring any hits. Second one does the exact opposite: one Legionary down, seven to go.

I have one more horseman (in Delphi) who can attack the second Legionary next to Acropolis--but I don't attack with him. If he wins, he'll move into that open square, and get killed instantly next turn. My horsemen are best used when there are two or more Legionaries in that tile.

Computer's turn. That second Legionary attacks Acropolis, inflicts two hits of damage, and dies. Then I realize Acropolis doesn't have a barracks in it. Ack. The main stack moves up to attack Acropolis next turn.

830 AD: I attack with two horsemen (the third is wounded and sits this round out). First horseman dies; second one inflicts three hits and then runs away.

Computer's turn. Now things get bloody. I lose two Hoplites defending Acropolis. Rome loses a Legionary and the archer. Then Rome pillages the square and decides not to attack with the rest of his troops.

840 AD:

Game2_Image46_Reinforce.JPG

I have reinforcements (including my swordsman Army) on the way to defend the Isthmus of Doom. My first MI attacks the Roman Legions, and gets his ass kicked. My sword Army enters Acropolis; the rest of my troops stand fast.

Computer's turn. Wounded Legos retreat to heal up; fresh ones advance, but none attack. Yet another Roman galley attempts a sneak attack. :mad:

Game2_Image47_Galley.JPG


850 AD: I attack with another MI; he's red-lined but wins the fight. My Army kills a second Lego, and the scorecard tips my way.
 
Side note: note that it's nearly 1000 AD, and most of the civs on the map still haven't reached the Middle Ages. Normally, at Diety difficulty, it's very hard to beat the computer players to the Second Era.

The Crowded House format might have had some unexpected side effects. While one of the weakest civs (Germany) managed to stay at the front of the technology race, the crowded map seems to have actually slowed most of the AI's down.
 
lurker's comment: Perhaps it's the Sid-effect? Since the AIs have so few cities, they have fairly little support, and view each other with more aggression, build more troops, jack up their support costs, and suffocate their own research? Just a thought, might be totally wrong of course.

Great game BTW! :goodjob: Had a fun time reading the last one and this one looks to be great as well. Best of luck! And you were really rather lucky to wind up with the isthmus, despite the jungle-clogged start.
 
I actually watched Monty Python and the Holy Grail yesterday. o_O
 
How many Legionaries are left on that square? And how many units are defending Acropolis?

Nice going this round, by the way! :)
 
What is your name? Basketcase! What is your quest? To rule the world! What is the airborne velocity of an unladen swallow? What do you mean? An African or a Euroipean Swallow? I don't know that...AAHAHHAHHA

Great update :)
 
Symphony D. said:
lurker's comment: Perhaps it's the Sid-effect? Since the AIs have so few cities, they have fairly little support, and view each other with more aggression, build more troops, jack up their support costs, and suffocate their own research? Just a thought, might be totally wrong of course.

Great game BTW! :goodjob: Had a fun time reading the last one and this one looks to be great as well. Best of luck! And you were really rather lucky to wind up with the isthmus, despite the jungle-clogged start.

This was a lot like in my Emperor game with 31 civs on a tiny map - all they built were units, and then as soon as each unit was built, they disbanded it. All civs were bankrupt the entire game until a few finally put those units to work (It was archers vs. spearmen in 1500AD in a lot of cases) and had 2-3 cities with room. No AI did any self-research beyond the first tier of the AA until around 1650 AD, when some made it to the middle ages without being gifted by me.
 
Lord Parkin said:
How many Legionaries are left on that square? And how many units are defending Acropolis?

Nice going this round, by the way! :)

Rome has five or six Legionaries left; I've got three Hoplites, two horsemen, and an army with three elite swordsmen in it. Plus Doomville can churn a Hoplite every two turns, and move them to fortify in Acropolis as soon as they're built.
 
By looking at the Minimap, I can see that the biggest( and probably most ready for a fight are... England, Rome, Zululand , and Greeks.

Everyone else just looks like a small empire of runaway civs. :lol:
 
Hey, Rome finally grew a pair and didn't run screaming this time huh? You seem well defended though. Can't wait to see the rest of the battle....

...although I am sure the Romans are in for a beating. :spank:
 
Because I'm a nice guy and I refuse to kill off citizens over a measly pile of bricks. :)

(Which does absolutely nothing to explain why I took a huge number of slaves and nuked half the planet last game.....) :confused:
 
Brought the wrong save file home? Do you play civ3 at work? :mischief:
 
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