Sorry for the delay in updating folks....I had a....errrr....disagreement with my boss....
(He caught me building temples in this Diety game and my previous one, and gave me a stern lecture to the effect that I should be cranking out military instead of building temples. Oh, and he chewed me out for not taking out France earlier, he feels I should have secured my piece of the continent already)
870 AD: I kill off the two Roman Legos that intruding galley dropped off by my capital.
Computer's turn: Rome has one Lego next to Acropolis; he attacks and dies. Seven more Legos move into the tile.
880 AD: I kill three Legos (one with my Army and two with MI's).
Computer's turn: Three more Legos die without inflicting so much as a scratch on my defending Hoplites. I get a promotion to elite out of the exchange. Booyah.
890 AD: Acropolis finishes City Walls. I'm five turns away from Chivalry, and building horsemen at a brisk pace in preparation for some upgrading to Knights.
Computer's turn: Rome only attacks with two Legos. Both die, but one manages to red-line the beefy Hoplite that did so much damage last turn. T'is but a scratch!
Out of the blue, the Ottomans ally with Rome against me!! ACK!!! This is a REAL emergency.....
NOT.
900 AD: The Romans attack with unprecedented ferocity, and my troops take heavier losses. Two Hoplites are killed, and two more are seriously wounded. At that point, every Hoplite in the city is injured. At the end of the exchange, however, Acropolis is faced only by two red-lined Legos, and Rome fails to bring up any further reinforcements.
910 AD: I counterattack with Horsemen, killing the last two Legos threatening Acropolis. Both Horsemen return to the city immediately after their attacks, leaving the Romans no easy targets. And that's pretty much the end of the exchange:
The Persians wipe Russia off the mainland, reducing them to one city.
930 AD: I finish Chivalry and start research on an old favorite: Education.
My huge budget surplus is enough to upgrade exactly three Horsemen to Knights (at 80 gold each). Yikes. I drop research to minimum, raising my surplus to 48 gold per turn.
950 AD: My first Knight gets his burn-in test by killing an Ottoman MI. An Ottoman MI dropped off by yet ANOTHER intruding galley. Noticing a pattern here. Need navy. Badly.
960 AD: I start pushing back against Rome, sending my Army east from Acropolis to kill another Lego. Then I send a Knight to that square, to attack south into the forest, but my Knight is red-lined and retreats.
970 AD: My next Knight kills the Lego in the forest, pushing the battle line into Zulu territory. Ooh, Shaka's gonna be mad!

Oh, wait a minute--while the timer on the ROP has expired, it's still in force--just that either party can now cancel without penalty. In which case, I decide to send my Knight exploring a little.
In so doing, I discover Zimbabwe's best defender is an Impi....
990 AD: My last Horseman upgrades to Knighthood, and I turn research back up.