Diety Game #2: Crowded House

The "Sid effect" is probably due to the fact that the unit support bonus for the AS has been removed, and so they get creamed by unit support pretty fast.
 
BasketCase said:
No dude!! Re-read the thread, I play Civ3 at a friend's house.

I play TOTAL ANNIHILATION at work. Sheesh.
:lol: Okay... :)
 
Really? :eek: Where do you work? Can I get a job there? :D
 
Hey, no fair! I want to play Civ and get paid for it too! :p
 
Sorry for the delay in updating folks....I had a....errrr....disagreement with my boss....

(He caught me building temples in this Diety game and my previous one, and gave me a stern lecture to the effect that I should be cranking out military instead of building temples. Oh, and he chewed me out for not taking out France earlier, he feels I should have secured my piece of the continent already)


870 AD: I kill off the two Roman Legos that intruding galley dropped off by my capital.

Computer's turn: Rome has one Lego next to Acropolis; he attacks and dies. Seven more Legos move into the tile.

880 AD: I kill three Legos (one with my Army and two with MI's).

Computer's turn: Three more Legos die without inflicting so much as a scratch on my defending Hoplites. I get a promotion to elite out of the exchange. Booyah.

890 AD: Acropolis finishes City Walls. I'm five turns away from Chivalry, and building horsemen at a brisk pace in preparation for some upgrading to Knights.

Computer's turn: Rome only attacks with two Legos. Both die, but one manages to red-line the beefy Hoplite that did so much damage last turn. T'is but a scratch!

Out of the blue, the Ottomans ally with Rome against me!! ACK!!! This is a REAL emergency.....

NOT.

900 AD: The Romans attack with unprecedented ferocity, and my troops take heavier losses. Two Hoplites are killed, and two more are seriously wounded. At that point, every Hoplite in the city is injured. At the end of the exchange, however, Acropolis is faced only by two red-lined Legos, and Rome fails to bring up any further reinforcements.

910 AD: I counterattack with Horsemen, killing the last two Legos threatening Acropolis. Both Horsemen return to the city immediately after their attacks, leaving the Romans no easy targets. And that's pretty much the end of the exchange:

Game2_Image48_Rome.JPG


The Persians wipe Russia off the mainland, reducing them to one city.

Game2_Image49_Russia.JPG



930 AD: I finish Chivalry and start research on an old favorite: Education.

My huge budget surplus is enough to upgrade exactly three Horsemen to Knights (at 80 gold each). Yikes. I drop research to minimum, raising my surplus to 48 gold per turn.

950 AD: My first Knight gets his burn-in test by killing an Ottoman MI. An Ottoman MI dropped off by yet ANOTHER intruding galley. Noticing a pattern here. Need navy. Badly.

960 AD: I start pushing back against Rome, sending my Army east from Acropolis to kill another Lego. Then I send a Knight to that square, to attack south into the forest, but my Knight is red-lined and retreats.

970 AD: My next Knight kills the Lego in the forest, pushing the battle line into Zulu territory. Ooh, Shaka's gonna be mad! :) Oh, wait a minute--while the timer on the ROP has expired, it's still in force--just that either party can now cancel without penalty. In which case, I decide to send my Knight exploring a little.

In so doing, I discover Zimbabwe's best defender is an Impi....

990 AD: My last Horseman upgrades to Knighthood, and I turn research back up.
 
I'm not sure this is a true deity level game. If you take out the extra AI settlers, that's the biggest advantage for the AI at Deity. That's precisely what makes this level difficult, nevermind their building bonus.

"-- Took away the extra units and support the AI's get at the start."
 
If he had given the AI the extra units and settlers he wouldn't have made it past turn number five with how crowded it was.

Good update :) Why do I get the feeling the Zulus are about to fall under attack hmmm. I agree with your boss though, why not just take out Germany and Fracne so you only have on front to worry about?
 
Invisible Rhino said:
If he had given the AI the extra units and settlers he wouldn't have made it past turn number five with how crowded it was.
Drakan's got a point though, this isn't technically a complete Deity game. Who cares though! :)
Invisible Rhino said:
Good update :) Why do I get the feeling the Zulus are about to fall under attack hmmm. I agree with your boss though, why not just take out Germany and Fracne so you only have on front to worry about?
Yes, your boss is obviously a very intelligent and rational person... :mischief:
 
I'm guessing that Greek army isn't there to find a good spot for a picnic? :mischief:

I admire the work ethic of the Zulu worker on the left though. An army marches by him and he keeps working away! :goodjob:
 
I'm sorry Basket, but I'm going to have to get you fired and steal your job.

:lol:
 
Game2_Image51_DOIT.JPG


Awright, Shaka. You got spanked last game. You get spanked this game.

There is no declaration of war--and I still have an ROP agreement with the Zulus. Faster than a mouth-breathing teenage punkette in a late-night sitcom rerun can blink when the DVD player is running at quadruple speed, my relationship with Shaka turns into pretty much the most vicious backstabbing possible. :)

I attack the Zulu capital with my sword Army, two MI's and five Knights. Zimbabwe has five defenders, all Impis. My sword army leads the surprise attack and scores a kill (and is dropped to 50% health in the process). Then my Knights go to the attack. Three of them die; two score kills. Two red-lined Impis are left defending the city, and I have two MI's left to attack with. The MI's get out the old ball and chain and deliver a pair of smackdowns.

Game2_Image52_DidIt.JPG


And the Zulu capital is sacked!


But wait, there's more!

Out of the blue, I declare war on France, and move three stacks to attack all three of Joan's mainland cities. From left to right: a Hoplite and three swordsmen attack Rheims; a Hoplite, a swordsman, and three Knights attack Orleans; and a Hoplite and a swordsman attack Lyons.

The west half:

Game2_Image56_West.JPG


....and the east half:

Game2_Image57_East.JPG


Nice playing with ya, Joan. See ya next game! Though I suppose it would be more polite to wait till you're actually eliminated.... :)

Suffice it to say just about everybody on the planet is pissed:

Game2_Image53_Diplo.JPG


Greece pulls into the lead!

Game2_Image54_Rankings.JPG



Game2_Image55_Graphs.JPG
 
LOL oh by the way i met the ottomans in my story(see sig) theyre WAY more advanced than me i need HELP!!!!!!!!!


P.S how do you get those captions?
 
I have to be honest, Basketcase, this quote:

Faster than a mouth-breathing teenage punkette in a late-night sitcom rerun can blink when the DVD player is running at quadruple speed

is not something I've heard before but I do like it! Is that a quote from something or is that the type of thing you come up with you've been playing CIV for 12 hours straight? :lol: :lol: :lol:
 
Uhhh....actually, my state of mind is so unstable that I need a lot less than 12 hours before I start coming up with stuff like that....
 
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