Digitaltrends GDC article

I don't know if you can lose a spy, but they can definitely get caught. Wouldn't it be cool if you had to trade an enemy spy or gold, food, or a luxury resource to get your spy back after it's been captured.
 
It's too bad you only get a limited number of them then. I hope the failure rate is pretty low or that the Espionage interface explains the chances of success prior to each attempt.
 
It's an off map unit, it still gets experienced. For example a brand new spy shouldn't try to rig the election or coup the City State because it will most likely fail, but an experienced (highest rank) spy will be more succesful.

And you get one per each era starting from Reinassance (plus one for Britian)

As well, you re-gain them after few turns after you lose them.
 
But if he is executed, you will have to wait a couple of turns before a new, rookie spy appears - it's still painful, because you can lose an experienced agent. The number of spies available is limited by the era you're in, and national intelligence agency gives an extra spy. That's what we know at the moment.

edit: gah, ninja'd :D
 
As well, you re-gain them after few turns after you lose them.

Oh that's good news. Otherwise spies would be frustrating. Losing one and waiting until the next era to get another would just be silly. As it is, I'm afraid that this system will be a little annoying and unrealistic. I think it will be kind of weird to have no control over how many spies you have. In other words, all civs will always have the exact same amount of spies, aside from when one is captured.
 
I don't see the problem about that. It makes sense to me if you ask me.

If you hear that somebody said that I'm planning an invasion, I'd change it and throw the person who leaked the info under the bus.

Yes, but it is the requirement that the AI knows when it has been deceived that is tricky.

We'll just have to see what they decide on.
 
Oh that's good news. Otherwise spies would be frustrating. Losing one and waiting until the next era to get another would just be silly. As it is, I'm afraid that this system will be a little annoying and unrealistic. I think it will be kind of weird to have no control over how many spies you have. In other words, all civs will always have the exact same amount of spies, aside from when one is captured.

If you build a National Intelligence Agency you can get an extra spy. And it's almost a given that some wonders will be modified/added to either make your spies better, or give you extra ones etc (The Kremlin? The Pentagon? Etc?)
 
As well, you re-gain them after few turns after you lose them.

Is it? Couldn't it be that you need to wait until the next era (could be a few turns) to receive a new spy? I think the consequenses of reviving a spy that soon will make players do risky missions, while it would be fun to be able to 'train' a spy before you risk its life.
 
It's just a pity that Britain isn't in the game. :rolleyes:
 
It's too bad you only get a limited number of them then. I hope the failure rate is pretty low or that the Espionage interface explains the chances of success prior to each attempt.

I'm pretty sure in one of the articles (or maybe the Ed Beach interview) they were quoting specific percentages for their spy's chance of success, which would lead me to believe that the information will be in the Espionage Interface.
 
And if you fail a mission you get a GIANT negative diplomatic hit. if you fail at a CS mission they could even declare war on you, and knowing the lovely AI, they will hate you if you do that in their cities too (normal civilziations)
 
And if you fail a mission you get a GIANT negative diplomatic hit. if you fail at a CS mission they could even declare war on you, and knowing the lovely AI, they will hate you if you do that in their cities too (normal civilziations)

Are you guessing based on an artilcle? There's no indication they will declare war by default. Although i wouldn't rule it out as an option, it would have nothing to do with the AI being lovely or however you consider it.

There has to be a set number of consequences of espionage, and I consider war a possible outcome, though losing both your spy and getting DoW seems extreme, and we have no information to back up any claim that they will DoW because they hate you.

The same preview articles also talk about city states hating you and still giving you gifts if you bully them with military force. I don't see why this would be any different.
 
Are you guessing based on an artilcle? There's no indication they will declare war by default. Although i wouldn't rule it out as an option, it would have nothing to do with the AI being lovely or however you consider it.

There has to be a set number of consequences of espionage, and I consider war a possible outcome, though losing both your spy and getting DoW seems extreme, and we have no information to back up any claim that they will DoW because they hate you.

The same preview articles also talk about city states hating you and still giving you gifts if you bully them with military force. I don't see why this would be any different.

:rolleyes: no, sure, let's do it your way, let's just be happy you tried to steal your technology and still be friends despite you trying to steal one of our cities by starting a coup.. nope, no hard feeligns.

Like please..
 
No need to be sarcastic. There are plenty of real world examples where espionage actions led to hostility, but certainly did not lead to war. How about the attempted assassination of a Ukrainian Presidential candidate. He ended up surviving and winning the election and, last I checked, Ukraine hasn't gone to war in the last 6 years or so.
 
If you continue to fail, you will eventually get into war, that's it. Obviously if Egypt keeps syping on you woudln't you feel threatened?
 
Yeah, but if Egypt's army is bigger than mine or I don't feel like going to war, I'll try other options besides war.
 
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