Discussion in 'Civ3 - Succession Games' started by dimaliok, May 26, 2006.
well , I guess I'll back playing Civilization so hmm , got it
Well then, you're up, unless D'arty complains about it.
Pre-turn - I sell 2 Temple because it's useless, maybe you'll understand soon.
at least sell them after the city has Cultural Expanding.
Turn 1 - Switch Spearman in Washington to Swordman, I think we should attack soon to show the other civs that we're dangerous
I work some workers and one of them will road horses.
Choxorn I move the settler near horses 1N because that's no matter .
Turn 2 - I trade with Greece :
He gives Philosophy and Worldmap for Mathematics
I trade with Aztecs :
They give 29gold for map making
I did this to make some easy money .
Turn 3 - Seattle founded, starting production with spear.
San Francisco founded and starts Spear.
We're 18 turns from Construction in +2gpt
Turn 4 - We can build FP ,But I won't do this now, not in this turnset.
nothing special, I move units toward borders with India and Greece.
Turn 5 - Washington finishes Swordman and goes for another one.
Atlanta - Spear --> Rax
Turn 6 - NY - Galley --> Swordman
Boston - Rax --> Spearman
Turn 7 - Galley keep "scouting". I destroy our scout since we don't need him anymore.
we already have 4swords on one tile + warrior , that's good soon we'll conquer somebody.
Turn 8 - Aztecs offers WorldMap for WorldMap and I accept to keep them Polite.
Washington - Sword --> Sword
I trade with Ghandi :
He gives Polytheism for Philosophy, Mathematics and Worldmap
and that helps me to have another deal with Greece
They give Code Of Laws for Polytheism
Turn 9 - Persian leader offers Worldmap for Worldmap I accept and it makes him Cautious.
Boston - Spear --> Sword
Turn 10 - it's now 6 units on tile and we're close to conquer India because they're expanding on every unconquered tile.
Turn 11 - Civil Disorder in Washington I check'ed turn before grew and I was sure there won't be any.
New York - Sword --> Sword
lux slider raised to 10% and Science decrease to 70% since we'd -1gpt
Turn 12 - I move Galley to the ocean ( need risk to discover something )
and nothing important
Turn 13 - Washington Sword --> Sword
Our Galley still alive but I don't think they'll will nextturn
Turn 14 - Boston Sword --> Spear
We've already 9 units on tile, nexturn it'll be 10.
Galley discovers Continents or Island but no borders yet.
Turn 15 - Chicago Rax --> Spear
Well that's it , All I've to say to the next player is :
Think about attack in your turnset, or at least prepare to ATTACK !
we need maximum 2 more workers, they're not that neccessary because our Empire is'nt that big ( soon it'll )
This is who's up in the roster:
choxorn: On deck
goodsmell: Just Played (and has once again forgotten that it's 20 turns- not 15)
Penquenino hasn't been on for almost an entire month.
I know. Where is that guy? Oh, and, there doesn't seem to be anything from dimalio suggesting he's found his disc, so That puts me up. Got it.
dimalio: looking for disc?
D'arty: On deck
goodsmell: Just Played
Update: I didn't start playing until just now- the 4th of July made me forget I was up. anyway, I'm on turn 3, and I think the time is now to attack the Indians. Small Problem: the huge SOD that goodsmell created is in Indian Culture borders right now, and IIRC, declaring war with troops inside the enemy's culture borders causes a rep hit. So- should I declare war, or should I not?
lurker's comment: Take them out, then declare. But thats just me.
lurker's comment: Yes, it is ROP rape. You could always move them back outside for a turn, before declaring.
Is it considered an ROP rape if I don't have an ROP with them? (which I'm pretty sure I don't)
lurker's comment: Yes, even if you dont have a Right of Passage with them, being in their territory and declaring is considered abuse to them, so move the units, then declare!
Well, I was hoping for some feedback from the team, but I guess I'll do that if there isn't any. How big of an abuse is it, and does it increase with the number of units (The SOD has 9 units right now... )?
It's a pretty big abuse, it doesn't matter how many troops you have, it would be the same if you only had one unit inside their borders.
lurker's comment: It would prevent any future ROP deals.
In that case, I've made up my mind. We might want ROP deals in the future, so I'll move them first.
The set is now done. However, I don't have enough time to post it right now.
Now I do. I've decided to split it into two posts due to the fact that I have more than 15 pictures.
-I started the war with India, captured a city, and razed two.
-However, due to very bad RNG luck (I lost 7 swordsmen to a couple of spears ), I made peace. Sorry if this wasn't the plan
-The galley on the other continent found the other civs. Japan and Germany share this continent, and Egypt is on an island to the south. They are all very backwards, but strangely, have high scores on the histograph. Egypt, in fact, is #1.
-Since I didn't know what goverment we were choosing, Monarchy or Republic, I just researched Republic because everyone I know on this forums seems to favor it over Monarchy.
-I only played 19 turns.
And the set:
Pre-Turn (630 BC):
-There are two warriors in the 10-high SOD, so I send them to Boston to get swords.
-I also move that warrior on the mountain.
Turn 1 (610 BC):
-Upgrade the warriors in Boston, plus one warrior in Washington, to sowrds for 120 gold (there were more warriors, but these were all I could afford to upgrade).
-I send the new swords in NY and washington to the SOD.
Turn 2 (590 BC):
-science reduction: 50%, Construction still in 2.
-Atlanta: rax->tample (to grab the third dye)
Turn 3 (570 BC):
-The SOD is in Indian culture borders, meaning declaring war would result in a rep hit After discussion on this thread, I decide to move them out and declare war next turn. But still,
-The exploring galley finds a Japanese warrior! I contact them. They are far behind in tech. They know of one other civ, Germany. I trade them Polytheism and 12 gold for their WM and Contact with Germany.
-I then talk to Germany, who's as far behind in tech as Japan. Since Japan will probably teach Germany Polytheism if I don't, I teach it to them for 92 gold and maps.
-The other continent:
as you can see from the minimap, there's a German city missing from the screenie: Frankfurt.
-The world's tech: Aztecs, India, and Greece area at parity with us, Persia is down CoL and Poly, Japan and Germany are down Math, Philosophy, CoL, MM, and HBR.
-We get Construction: set research to Literature, in 8 turns at 70%.
Turn 4 (550 BC):
-Now it is time. I declare war on India
-The now 12 sword/1 archer SOD approaches Bangalore.
-Establish embassies with Persia:
-looks like both cities have just grown, both are building pyramids, and both countries have huge science investments.
Turn 5 (530 BC):
Now I am at the picture limit. I'll post the rest after I eat dinner.
choxorn, just an fyi, but Poly cost 288 beakers at Regent on a std map and Math is 192 or something like that. So they probably would have been happen with Math and it is a cheaper tech.
It is a good idea to know the value of a tech and then choice the deal, so you get what it is worth, if you can. Many tools around that can supply the info or you can look in the editor and do a quick bit of math.
Poly is a third tier while Math is second, plus Poly leads to Monarchy and the AI loves those.
Poly was worth the most to Japan. Besides, I did get the full value from them. Like I said, I sold to Germany so Japan wouldn't (and that was all the Germs would give me)
I would post the rest of the set now, but here it's 22:16.
All right, I finally get a chance to post the rest of the game!
-Washington: Horseman->Settler as there is still room up north.
-Boston: Horseman->Settler (same reason)
Turn 6 (510 BC):
-The SOD attacks Bangalore. We lose two Swords, they lose two spears, and the city is ours. (2-2) I keep it, as it's close to our territory (though it could use some jungle cutting- I'll get workers to do that later)
-I leave two swords behind to defend Bangalore. The rest (8 swordsmen and an archer) head to Bombay.
-The resistance in Bangalore ends.
Turn 7 (490 BC):
-The Horses build two IBT's ago are within striking distance of Kohlapur. I attack with one of them, killing a warrior and autorazing the city. (3-2) We also get a Slave Worker. I want it to build a road to Bangalore, but there's Jungle in the way. Since we're going to clear it sooner or later, I decide to take "sooner" and clear a tile or two of it now. The horses now head to Madras.
Turn 8 (470 BC):
Washington: Settler->Temple (sorry, people- If you want to you can sell it)
Turn 9 (450 BC):
Turn 10 (430 BC):
-My Horses, now close to Madras, see a couple of Indian archers. Since they have a better chance on offense than defense, I attack even though the archers are on a mountain. I regret it, though, as the archers redline, but kill the Horses. (3-4)
-The SOD archer attacks a warrior- and dies, but a sword kills the warrior. (4-5)
-My galley discovered last turn that there wasn't anyone else on the Japan-Germany continent, and checked out an island. there wasn't anyone on it, but now they see another island- with a yellow civ on it.
Turn 11 (410 BC):
-I meet the Yellow civ, Egypt. They don't even have Writing or Math, which is something you'd expect from a civ that's been stranded on an island. Curious of it's size, I give them Math for their WM. it's pretty small. But strangely, they're first place in score:
-The war with India: a swordsmen kills an archer outside of Bombay. Now the SOD strikes. 1, 2, 3, 4, 5 losses. However, a sixth sword beats a spear. (6-10)
-I reduce science to 60% and still comes next turn.
-I'm curious as to what the Indians will give for peace. A crappy city and maps. Sorry, not good enough.
-The Indians request an audience. knowing they won't give me any more, I decline.
-We get Literature: set research to Republic. At 70%, we get it in 24 turns.
Turn 12 (390 BC):
-I attack Bombay again. I lose a sword, kill a spear, and capture a worker. Oh, and Bombay is autorazed. (7-11) There are now two swords from the SOD left (not counting the ones guarding Bangalore)
-I once again contact India. They will now give two crappy cities and maps. I want gold, not crap, India. NO.
Turn 13 (370 BC):
-A sword attacks a warrior and wins. Plus, he was escorting a settler- 2 free slave workers, thank you very much. Oh, and the 2 remaining SOD swords have split up- one heads for Jaipur, the other heads for Delhi. (8-11)
-an archer attacks one of our swords- the sword wins. (9-11)
Turn 14 (350 BC):
Turn 15 (330 BC):
-a sword attacks a spear in Delhi and loses. (9-12)
Turn 16 (310 BC):
-The other sword attacks a spear in Jaipur and loses. The SOD is now gone. (9-13)
-because the SOD is gone, and I know I'll only get more bad RNG luck later (since I always get bad RNG luck), I make peace with India. Sorry, but this was their best offer:
-Philly: walls->settler (to fill in gaps left by Indian war)
-Tenochtitlan builds the Oracle
Turn 17 (290 BC):
Turn 18 (270 BC):
-I upgrade a Warrior in Boston to Swordsman.
-Because of this, we are now running low on gold, so I decrease science to 60%.
Turn 19 (250 BC):
I have one thing to say: find places for those Settlers! I was thinking one could go to the ex-site of Kohalapur.
Here's the Save
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