Diplo for D'nut

well, if we can outresearch them in the IA, then we'll reach nukes 1st as well. imho, they'd be crazy to sign an alliance if tech sharing was not included.
 
I don't like the 50/50. Once we have 50% land area we will be past the tipping point. Both MIA and Donuts together couldn't stop us if we were there. Can you just see it, we're 3/4ths of the way to wiping out MIA, but we can capture anymore cities, because of a treaty. Nuts to that.
 
funny skeleton playing a mandalin said:
So what I hear is we tell D'nuts to turn down any MIA offer and stick to our current deal while we hope for MIA to fail in the search for a new best friend.
yep. I'll agree to that.
 
ad 1) I am in doubt. It's the most stylish win, but risky. No doubt the two remaining opponents will ally against us. (see #3)
ad 2) I wouldn't know
ad 3) I think it's wrong. And I disagree with Bugsy 50 % is the tipping point. Our TNT area would be hard to defend against the Nutters and to avoid WW we'd be disbanding cities by the bunch. I also think two core against one is extremely powerful.
 
I futzed-up the email last night and got this from Killercane (Casey)

killercane said:
G Man

I dont see the save in our inbox for MTDG turn 140. Could you resend?

Casey
grahamiam said:
crap, I'm sorry. I can't send it till I get home since, looking at the "sent" folder in our gmail account, I don't see the save as being sent.

killercane said:
No worries. We might have to wait a bit on sending astro + banking to you until metallurgy, MIA has both of them.
 
This post includes what MIA offered to Donut :rolleyes: and what Scout pm'd back to Robi D...
This is what I was thinking of sending back to Robi D.

Thoughts?

Whomp said:
Here's what's left of the tech tree...
My thinking is MIA has to make a choice. Research 3240 beakers (gunpowder and chem) on their own

or

The alternative is to tell MIA that you can give powder and chem for 3240 beakers in exchange for astro and banking 3240 beakers.
If MIA has already researched banking then they can either turn off research till Donut researches chem (which Donut wouldn't have to do :mischief) and share the cash saved between Donut and MIA (50/50 or 60/40 to MIA's benefit to get it done?). This means you both would be saving cash while K.I.S.S. finishes chem (of course we would share in the booty). You could say it will take X turns for chem and we would deliver on that turn. K.I.S.S. then starts on metal which once again you could run cash while we finish metal (again sharing the booty with us).

Straight up deal no strings attached and no hands tied. If you can tell them you'll research metal (while we hard burn for MT) while they head to physics,. Straight up trade. Our peace ends turn 165. That's 25 more turns so if you wanted to make it 35 turns I see no problem with that.


Gunpowder monopoly cost = 1440
Astronomy monopoly cost = 1680.
Banking monopoly cost = 1560
Chemistry monopoly beaker cost = 1800
Physics monopoly beaker cost = 1920
Metallurgy (monopoly beaker Cost = 1920
ToG ? Mag ? MT ? (someone with civassist II please help me here)
scoutsout said:
I'm about to go to work... but I caught two things in here that are of interest. First, I see that someone on MIA has an understanding of Time Value of Money. I might have to bring my HP12C home from work to find out what their Internal Rate of Return is.

Second... I think I see a potential weakness... but we'll have to work together carefully to exploit it.

Robi D said:
<sent to whomp and scoutsout>

I have tryed my best to steer MIA towards the top half and while i have been close to succeeding it has not been fully successful, this is what they have offered.

Article 1 &#8211; Doughnuts and MIA hereby agree to a sweeping nonaggression treaty.
1.1 Neither side will attack the other's units or end their turn inside the others borders without express permission.
1.2 This nonaggression treaty will last a minimum of 35 turns.
1.3 It can be cancelled anytime after the 35th turn by 10 turns written notice to the other team.

Article 2 &#8211; Doughnuts and MIA hereby agree to cooperate on researching technology.
2.1 The Doughnuts will immediately provide the secret of Gunpowder to MIA, and MIA will reciprocate with the knowledge of either Banking or with Astronomy.
2.2 If team Doughnut chooses to receive Astronomy, they will also pay MIA an additional 100 gold. (Gunpowder monopoly cost = 1440. Astronomy monopoly cost = 1680. Banking monopoly cost = 1560)
2.3 Upon receiving Gunpowder, MIA will immediately being researching at top speed to learn the secret of Chemistry (Monopoly beaker cost = 1800). Immediately upon leaning this technology, MIA will make it available to team Doughnut for 40% the value in gold = 720 gold.
2.4 Doughnuts may pay MIA for Chemistry with
a) one lump sum of 720 gold, or
b) 10 equal payments of 75 gold and Gems for 20 turns, or
c) 20 equal payments of 40 gold and Gems for 20 turns.
2.5 Once MIA has completed Chemistry, they will immediately begin work on Physics (monopoly beaker cost = 1920). Dnuts will begin work on Metallurgy (monopoly beaker Cost = 1920). As soon as these techs are done, they will be traded straight across.
2.6 MIA and Doughnuts hereby agree to not trade, sell, or gift any technology received from the other team to team KISS without the express permission of the other team.
2.7 MIA and Doughnuts hereby agree that even after the final tech trade specified in this agreement is completed, they will give first preference to the other team in future tech proposals, at least for the rest of the Middle Ages.
2.8 MIA and Doughnuts hereby agree that there will be a 10 turn period after the treaty has been dissolved before any of these technologies can be passed onto KISS.

Looking forward to hearing from you and to many years of peace and cooperation!
 
I like your option of the straight up trade.... we just need to make sure that we don't get screwed here. I'm completely fine with MIA researching by themselves. I would prefer no cooperation with MIA but I see the benefits of D'nut cutting off research and sending us gpt.
 
Skeletor with a banjo said:
1. Have we agreed on going for conquest/dom?
2. What part in the Nut and Bolt treaty states that Nutters cannot trade with MIA?
3. Are the previous statements about how impossible it is to win a two front war wrong?
On #1--I have no problem with mano a mano deal except the land part. Share techs etc but I would say we end the deal once MIA is dead.
To each their own at that point and we win however we win.
On #2 The Simpson protocol requires each team to share techs acquired from outside sources.
On #3 IMHO impossible. It is too hard to fight good players on two fronts. We need to keep Donut on our side till MIA is gone and Robi D has ideas on how to accomplish this so he's inimating they will help us wipe them out.
 
Due to geography D'Nut really is in the driver's seat. They can choose their partner for the remainder of the game.

What we have going for us is that we have the active treaty with them at the moment but there seems some concern that MIA might pull them into a deal that would violate this agreement.

Any benefit in leaking some/all of the terms of the current agreement to MIA in order to manipulate them? Or can we continue trying to get D'Nut to play the role of moving them out of the lower techs?
 
JB they have to go lower half if they already have astro and banking. It's the only way to physics. It's either let them research alone or abide by Donuts (and our) rules.

The way I see it MIA is at the biggest risk because they are just as close to Donut as we are. Think TNT except on the southeast pole.

Right now the key is to get a commitment beyond the Simpson Protocol (end of MA's) and develop the "mano a mano" treaty. This has been thrown around by "Nobody the person" and Robi as well as by us.
 
A little info on the front, gems for dyes, discussion about IA long term peace, the pyramids...looks like one of us will be cascading.
Spoiler :
casey j says:
how goes it
Whomp says:
hey Case
Whomp says:
que pasa?
casey j says:
i was going to ask you to send the mtdg save but graham sent it (he forgot it last night)
Whomp says:
right
Whomp says:
so are you marching on the capital this turn?
casey j says:
i have it front of my eyes but no, when are you hitting it
casey j says:
we only have 3 MWs w/ movement to hit it right now

casey j says:
have some gems though

Whomp says:
we are headed to unabomb next
Whomp says:
razed carpetbomb....again lol
casey j says:
what about dynopolis
casey j says:
to the left of auda city
Whomp says:
we can't see it
Whomp says:
we can't see it i mean
Whomp says:
if we go unabomb won't it string them out?
Whomp says:
btw i think they commited most of their immortals to us
Whomp says:
what are you seeing?
casey j says:
we are two tiles below the capital
casey j says:
dynabomb is 4 tiles SW of auda city
Whomp says:
anything in there?
casey j says:
forted puke
casey j says:
i assume 4 or so of them
Whomp says:
hmm

Whomp says:
well we just captured 6 trebs
Whomp says:
no iron left and possibly no ivory
Whomp says:
can you tell?
casey j says:
we are doing gems for dyes right

Whomp says:
no harbors
Whomp says:
sure

casey j says:
k sent
casey j says:
well if most of their immos are gone i wont cut roads

Whomp says:
i counted
Whomp says:
they had 10 commited at unabomb
casey j says:
they have no horses?
Whomp says:
i haven't seen a horse since their failed attempt at us
Whomp says:
actually i think i saw 5 immortals near carpetbomb
Whomp says:
a few can get back to the capital i think
casey j says:
good then
Whomp says:
so unabomb likely doesn't have any inside
casey j says:
these MWs are exposed to horses not immos
Whomp says:
right
casey j says:
i mean the way our troops are set up, im trying to keep them from any easy kills
casey j says:
starting on this takes a while to get familiarized
Whomp says:
sure does
Whomp says:
different risk than with AI
casey j says:
how goes the pyramid build
Whomp says:
what's the plan there?
casey j says:
well you should let us build it of course
Whomp says:
well it's either that or leos
casey j says:
yep
casey j says:
how about industrial, you want to have a treaty in place for then?
Whomp says:
we do
Whomp says:
mano a mano treaty
Whomp says:
i had an idea for Rob on his conversation with MIA
casey j says:
shoot
casey j says:
they have banking and astro
casey j says:
they will do physics + chemistry while we both horde some gold
Whomp says:
i looked at their deal it stinks
Whomp says:
banking and astro for chem and powder is equal
Whomp says:
they have to go that route or they can't get physics
casey j says:
no we arent giving them chem
Whomp says:
brb
casey j says:
they are doing it themselves, but you should wait a bit and slow research it to save the gold
casey j says:
then metal and MT full steam
casey j says:
we give banking, astro, physics, ToG. I think that is the plan, you will have to talk to rob

Whomp says:
any news from the front?
casey j says:
one more immo dead, 2 workers captured. gems sent to you
casey j says:
thats about it
casey j says:
mostly MMing
casey j says:
squeezing every last drop of commerce out, i was surprised kuningas missed some things
Whomp says:
that's always interesting to follow players of that caliber
casey j says:
you want to do a pbem?
Whomp says:
i can't full on feast
casey j says:
i thought so but i thought i would ask
casey j says:
gotta jet
casey j says:
good talkign to you whomper
Whomp says:
bye Case
 
Due to geography D'Nut really is in the driver's seat. They can choose their partner for the remainder of the game.
So let them. If they choose wisely, they pick us. If they don't they're dead.

Here are somethings to consider:

1. I haven't actually played a set;
2. I'm the "loose cannon" of the team that has had to vacation (at least twice)
3. does anyone have any doubts that our turnplayers can take out theirs in an AW scenerio?

yes, I'd like to have nuts on board, but we've reached the 'critical mass' where we can win this without nuts.

I'm just a simpleton. l'll let the smart peeps do the diplo.

We've got this won.
 
jb1964 said:
Due to geography D'Nut really is in the driver's seat. They can choose their partner for the remainder of the game.
I'm not sure I understand the logic behind that statement. The driver's seat will be determined on treaties and alliances. If we have more land than the other two, it will make us a greater economic power. More land=> more cities=> more population=> more power, more cashflow, more research, more unit support. Charis' Law always holds true in Civ III.
 
The tricky part about "Charis' Law" is that everyone knows it. Therefore, the biggest civ also has the biggest bullseye on his chest. We need a treaty with Donut so they are aiming at the other guy's bullseye, not ours. 2v1 in pbem is almost impossible to overcome, and our size lead is not that huge over MIA.
 
Sir Bugsy said:
I'm not sure I understand the logic behind that statement. The driver's seat will be determined on treaties and alliances. If we have more land than the other two, it will make us a greater economic power. More land=> more cities=> more population=> more power, more cashflow, more research, more unit support. Charis' Law always holds true in Civ III.
The logik is irrefutable. :crazyeye:

I was just looking at it this way... If I'm D'Nuts then I can choose whom I go to the end of the game with. To do so at this juncture *many hand motions* would break their treaty with us. I'm not sure how important one's rep is in this game so I don't know how iron clad our agreement is.

And I do think they could choose. If at this point both D'Nuts and MIA opened a two front war on us I think we would eventually fold.

I'm just trying to play the ignorant "worste case scenario" pessimist. HowmIdoin'?

However, after reading the IM between Whomper and the D'Nut guy (current turnplayer) it would seem the alliance will be between us and D'Nut. We're getting some good intel, we're getting gems tossed our way, and best of all was the note of the techs they WILL NOT send to MIA.
 
Unless we are being played I think the Nuts' latent Idiot gene makes them predisposed to us.

I would like to put a bow on an agreement now and here is my rationale.
1) Everyone does know Charis' Law.
2) The Nuts are alone on their Island (TNT is already dead to me), which gives them an obvious settling advantage.
3) We have a foothold on that Island, but have not yet Settler-rushed so the Nuts can't imagine how much Bede can squeeze out of our holdings or how many cities we can actually fit - that is good. We should bargain before they find out.
4) Since the war with MIA is some time in the future, if I were the Nuts I would bank on my ability to settle-rush OUR Island when we start taking Greek cities.
5) They are probably banking on a Space win since I hope they realize they can't take our warmongers; so gaining land on our Island will be important, and MIA is the best target.

All of that to confusingly and inelegantly say make a decent deal that secures peace at the least, but probably military cooporation in the future. Secure our Holdings with reasonable forces and start the Cold War with MIA. The Nuts are our China.
 
Here's my response to Robi D's pm and Killercane's conversation. I'd like some clarification on how hard we should burn on chem.

Robi D said:
<sent to whomp and scoutsout>

I have tryed my best to steer MIA towards the top half and while i have been close to succeeding it has not been fully successful, this is what they have offered.
Mr. thanking Meleet for beer said:
Hey Rob,

Their deal looks like highway robbery. :eek:
As far as MIA goes I don't think their in the position to bargain a hard deal.

I had a conversation with Killercane last night and he suggested that we slow our chem research.
He said he did not want them to give chem in the deal. What do you think? Any other ways to work this out?


My thinking is MIA has to make a choice.

Either research the 3240 beakers (gunpowder and chem) on their own. They have no alternative but to head down this path for physics and we know it.

or

The alternative is to tell MIA that you can give powder and chem for 3240 beakers in exchange for astro and banking 3240 beakers. Straight up deal. No strings attached and no hands tied.

If MIA has already researched banking then they can either turn off research till Donut researches chem (which we would be doing for you :mischief: ) and share all the cash saved between Donut and MIA say50/50 (or 60/40 to MIA's benefit to get the deal done?). You could say it will take "X" turns for chem and we would deliver on that turn. K.I.S.S. meanwhile we would already be researching metal.

The only thing that would be a concern is if they investigate the capital to see how fast your researching.



Here are the tech costs...
Gunpowder monopoly cost = 1440
Astronomy monopoly cost = 1680.
Banking monopoly cost = 1560
Chemistry monopoly beaker cost = 1800
Physics monopoly beaker cost = 1920
Metallurgy (monopoly beaker Cost = 1920
ToG ? Mag ? MT ?
 
Back
Top Bottom