Admiral Kutzov
Idiot Emeritus
They're stalling. i don't know why, but they're stalling.
Let 'em scheme. By the time they figure us out... it will be too late. In 4 turns we start our Golden Age, and we are already #1 in MFG, and nip-and-tuck with MIA in GNP.Sir Bugsy said:I'm sure a fifty turn peace might be cutting into their long range plans. They are probably trying to figure out what they are going to do.
Here is the reply I received from RegentManscoutsout said:I would like to pose a rules question to you. We have been entertaining thoughts of worker trading with Team MIA and/or Team Doughnut. These would be straight up worker-for-worker trades.
I'll be blunt: We've got a lot of jungle to hack. We would like to mitigate unit support costs by trading workers with other civs. Though slave workers are less efficient, they are maintenance free.
To me, this doesn't feel like an exploit, as each worker would still cost us a pop point and ten shields... and the slave workers are (after all) less efficient.
Thoughts? Comments? Do I need to request a "ruling" or anything?
(Copy to Whomp... for his info...)
Thanks in advance/best regards/etc.,
scoutsout
I disagree with some of the points raised by RegentMan.RegentMan said:To me, this is an exploit. You're getting free workers while the other teams are forced to pay for their own. Regardless of their speed or cost to your civ, you're still saving what will add up to a massive amount of gold.
Workers are meant to be either captured in war or given as a trade item in a trade, not to replace each other in the hopes of saving gold.
As usual, Scout, you're thinking outside the box.scoutsout said:I have posted it simply to voice my opinion to my teammates.
Originally Posted by RegentMan
To me, this is an exploit. You're getting free workers while the other teams are forced to pay for their own. Regardless of their speed or cost to your civ, you're still saving what will add up to a massive amount of gold.
Workers are meant to be either captured in war or given as a trade item in a trade, not to replace each other in the hopes of saving gold.
First, the workers would not be "free", they would still cost the production of ten shields, one population point, and at least one turn of production in a city. A worker must be produced before it can be traded; and there is a cost associated with that production.
Second, not all of the other teams would be forced to "pay for their own" workers. Any team that traded workers with us would receive a similar benefit.
Finally, I don't see the difference between buying a worker for a lump sum of gold and trading a worker for a worker. A trade is a trade.
Nothing's for free.RegentMan said:You're getting free workers while the other teams are forced to pay for their own.
Chamnix said:We apologize for the delay. Feaurius' illness has left the Foreign Offices temporarily in disarray. Although nothing has been finalized yet, I will tell you that it looks as if a consensus is forming around your proposal 2 with some minor clarifications.
In Feaurius' absence, we have hired 1000 monkeys to bang away at 1000 keyboards in the expectation that one of them will soon produce something that Feaurius will find acceptable to sign and forward to you ASAP.
Chamnix
or else!.....what???Tubby Rower said:tell them that we need an answer by our next turn...