Diplo for MIA

IroquoisPlisken said:
Or maybe I'm just paranoid. :crazyeye:

Just because your paranoid doesn't mean they aren't out to get you. But I agree, I have always thought MIA to be clean and us a bit paranoid. It comes from the idiocy.

It is a shame, I LIKE MIA, but they are our biggest threat, we have to take them out. It isn't personal, it's business.

There's nothing we can do about it, not even for "old time sake," ala Tessio in the Godfather.

In my mind, when the declaration reaches MIA this is what it will look like...

Let's do it, but "don't forget to grab the canoles..."
 

Attachments

  • abe.jpg
    abe.jpg
    20.8 KB · Views: 101
Tubs said:
Most of the active players are idiots anyway.. shouldn't they be here with the rest of us?
Very good point! Let's look upon it like we're (hopefully) taking 'em under the arms of Idiocy which is the place they were meant to be in the first place. They just signed up for the wron team :lol: . I too feel bad about attacking MIA, but like others I cannot see them as anything else but our strongest opponent so... Let's Party :dance:

Side note: Very nice pic Bootie :goodjob:
 
Gents and lady,

Decision time is upon us.

I see the options this way

1) Ignore the deadline and keep preparing for war, then open the dancing
2) Send the declaration, fight a cold war (interdicting any settlement outside their current territory but not invading established borders) until we are ready for a hot one
3) Send a message indicating that we may or may not go to war and what do they want to do about it, ie, give us something meaningful and they can live another little bit
4)Send the declaration, fight a cold war (interdicting any settlement outside their current territory but not invading established borders) then offer settlement terms

I like #2 or #4 myself if we can find a settler pair in open ground to whack with a couple of GS (two more slaves and a Golden Age)
 
I like the idea of #4 including that we don't like the way they've treated us so they can either come up with a solution or game on.
 
Bede said:
I like #2 or #4 myself if we can find a settler pair in open ground to whack with a couple of GS (two more slaves and a Golden Age)
Sounds devious. I like it! heehee :D
 
So open the diplomatic screen and declare or send them a demarche first?

Or both declare and send note?

Would like a consensus before picking up the save.
 
Bede I understand it to mean we can now give them our 10 turn warning. After the 10 turns we can declare. This would be our first salvo.
Ginger Ale and Regentman said:
Number seven states that M.I.A. and K.I.S.S. are at peace indefinately. If needed, either team can cancel this peace ten turns after the discovery of the republic. DONE

However, they must give a ten turn warning before doing so. So if the republic is discovered on turn 85:
*M.I.A.'s at peace with K.I.S.S. until turn 85.
*M.I.A. cannot announce a cancellation of the peace until turn 95.
*M.I.A. must wait ten turns after they announce a cancellation of the peace.
Right. The earliest peace can be 'officially' cancelled will be 20 turns after the discovery of the Republic. Before war is declared, there must be a notice 10 turns beforehand. Therefore, it's basically what RM said
 
So I will play on and send them this note if all agree:

"To MIA Diplomatic Corps:

We are unhappy, and frustrated, by your recent dealings with the "Dark Side" across the water. In accord with previous agreements we are announcing our intention to invade your territory seeking recompense on turn 104.

During this period we will view any incursion of your troops or settlers north of an east/west line drawn through our southernmost town (see atached map) as an act of war and will respond accordingly."

Waht do you all think?
 
I like it... I think that it ought to be sent
 
I wouldn't tell them our intentions. Simply say peace is not guaranteed after 10 turns. The rest is perfect!!
 
As sent

We are unhappy, and frustrated, by your recent dealings with the "Dark Side" across the water. We can no longer guarantee continued peaceful relations beyond 470BC (T104).

During this period we will view any incursion of your troops or settlers north of The Line of Demarcation set forth in the attached map as an act of war and will respond accordingly.

Bede of KISS
 
Ah... the fox is ... no, that's not it....

Cry Havoc! And let my barking dogs...

...no... that's not it either....

@ MIA: Beware of Scruffy!

That'll vex 'em. For sure. :hammer:
 
I think it works perfectly. It will cause them to commit more of their resources to military.
 
Hmm..ok...so what we're saying is that:

a) after T104 we may attack at will
b) if MIA, from now on, places any units N of the demarcation line we will see that as an act of war and strike immediately even before T104.

ATM we have some GS S of the line IIRC. What if MIA seconds point b? Will we back off or keep scouting S? They could claim that if we don't back off they have the right to hit immediately for the same reasons we say that we would hit them were they to trespass. The tricky part is the 2 levels of declaring, i.e. in-game and out-game. If they trespass and we whack, we will be forced to make an in-game declaration and that would be before the 10 turn notice have "expired", and the same goes for them. I don't think they will, but just wanna discuss possible scenarios.
Do we look upon this as us setting up the rules and not caring about their objections? In that case we could say "We will ignore your view on this, but if you ignore our view, you will suffer greately".
 
I vote #2. We should take as many cities as possible, at the very least their lux cities, before switching to #4 and offer a settlement. Otherwise those GS will not have lived up to their full potential.
 
Our only unit south of the line right now is a single curragh, gives them a hard choice doesn't it?

And Dagh has it right: Our rules or GS rules
 
I think that is perfect. Our rules or GS rules.

I need to check out where our troops are deployed.
 
Whomp said:
Bede I understand it to mean we can now give them our 10 turn warning. After the 10 turns we can declare. This would be our first salvo.

This is correct - you must wait 10 turns before declaring war. You don't have to declare war, though.

This demarcation line though, isn't legal. You have to wait until 470 BC to declare war. You can't just say 'you crossed a line we made up', and declare war.
 
But if they cross that line they will be comitting the first war like act and it becomes their declaration, not ours. All we have done is drawn the line in the sand that everyone knew was there anyway.

And if the purportedly "illegal" Demarcation Line causes them to hesitate just a little.....then it has served its purpose.
 
Back
Top Bottom