Sadly Platyping haven't been online for more than a year
However I think I can make it draw the same thing. In fact just reusing the sample code might not be in our best interest since the new code will be written to work together with the C++ class while the sample code seems to be python only. It wasn't written in vain however since it shows that the project will not stop on some exe limitation. We can draw everything if we call the exe with the right functions/arguments. It's part of the reason why I'm getting close to 100% sure I can get everything up and running without drawbacks.
In fact I think I can do everything myself, meaning I'm not stuck depending on other people. However I would prefer not to be alone, purely from the perspective of how much time I would have to invest in this if I'm completely alone. Particularly testing is something I would prefer other people to do, partly due to time and partly because it's always best to get somebody else to test your code. If you test your own code, you tend to test what you designed the code for while other people are better at ending up in the cases you didn't think of when designing. Bugs tend to hide in the cases you didn't think of while designing.
I figured out what to do about music. The main issue seems to be that we only have an on/off switch while track selection is inside the exe.
On screen open: stop music and play sound effect.
On screen close: stop sound effect and start music.
If the sound effect points to the same audio file as the music, then the player will think it's playing music. The only tradeoff is that it will use the sound effect volume slider instead of the music volume. We can somewhat compensate by using CyUserProfile::getMusicVolume() and CyUserProfile::getSoundEffectsVolume(). In fact since we can set them, we can set sound effects to the same volume as music and restore on window close.
Another neat trick feature would be checking if the sound effect is playing in update(). if not, then start playing. The result will be looping music.