bjbrains
Man of U-235
- Joined
- Jul 14, 2007
- Messages
- 837
What? I don't understand at all. The combat adds a lot more micro, and I don't get the accusations that a system that is similar/inspired by a previous game is "taking it from" that game, especially when it's *not* identical. Also, Civ 4 had some tactics, but they were very limited, mainly consisting of 'cheesing' the AI via fast-moving units. Most battles in Civ 4 were decided by siege and collateral damage. Also, flanking and ranged units behave completely different from how they did in civ 3/4, and in previous civ games, and there was no "vulnerable rear unit" to protect, because they all moved together.Overall, Civ 5 continues to head towards Macro-Management. This is just fact. If they were adding more micro into the game, these forums would be exploding with complaints against that.
Civ 5 won't be complex combat like that game they 'took it from' (they didn't even make it themselves); because Civ 5 is not a combat game.
It will have more tactical options, sure. BTW, I'm not a huge 4 fan, but Civ 4 wasn't throwing troops at the enemy either. 4 has it's own tactics of a different style (it wasn't WW1 combat style).
Ranged units (Civ 3), Flanking (Civ 4 bonus-like), and Front troops to protect. There will be a couple best ways to use these.They are all Transformers (more than meets the eye) and can transform into boats; that will add some odd tactics into the game with all the other good tactical gameplay.
In no previous civ game have you had to consider the impact of narrowing terrain, how flanking an opponents army can actually crush their assault, how defenders have to be placed on the battlefield rather than holed up in the city, and the other options this system presents. And that's not even beginning to talk about how navy has transformed from being mostly useless when not planning an intercontinental assault to being a vital part of any war (since naval units can bombard, and escorting troops takes real effort). I just don't buy that this won't affect gameplay massively.
On topic: I hope the AI recognizes "aggressive" actions, and knows when and when not to use them.