Aussie_Lurker
Deity
Here's my problem; in-game display of diplomatic modifier numbers are by far the simplest and most efficient way of conveying this information. Want to convey that me settling near them has made them really angry? Display a -3 modifier. Want to convey that me settling near them a while ago made them a little angry, but they're getting over it? Display a -1 modifier.
Much easier than trying to have an advisor issue you text "reminders".
Sorry Ahriman, but this is where you & I part company on this issue. I am all for having a....translucent diplomacy system-one where you know, generally, how the AI currently feels towards you-& why they generally feel that way towards-but see no gain in having a system where you can effectively peer into the "soul" of the AI leaders (as the visible modifiers would effectively allow you to do). This is especially the case now that flavors are so important. After all, I would rather have to try & figure out that the AI leader has a strong Commerce flavor-because he ceases diplomatic contact on the basis of broken trade deals-than have it displayed as (-3, you broke a trade deal). Such a system adds nothing to either gameplay or realism, as it effectively allows you to manipulate the AI like a puppet on a string, an advantage the AI most certainly does *not* get.
Aussie.