Diplomacy - Ideology

TheMarshmallowBear

Benelovent Chieftain of the Ursu Kingdom
Joined
Dec 27, 2006
Messages
8,628
Location
Inside a Ziggurat
So.. I was thinking

We know the importance and diplomatic effect of religion disappears starting with Renaissance, and starting from Industrial Era onwards, the diplomatic table is focused on the elements of "Order vs Autocracy vs Freedom"

So I was thinking should it, would it make sense that Piety and Rationalism (who are the only other conflicitng policy trees) have diplomatic impact?
 
That'd start to cause some issues, and well, not everyone takes Piety or Rationalism (in a game with AIs - obviously humans make that choice).

Plus, Piety == Religion, which already has diplo modifiers for it.
 
Plus, fights of science vs. faith have tended to be internal rather than between nations.
 
No for gameplay reasons

If there are more then 3 chooses ( 5 chooses) that means most of the map will hate you and only 1 or 2 AI will like you because you picked lets say piety...
 
I hope they open up the 3 last policies earlier. If you expand wide early and kind of ignore culture it could take 100 turn before you get to pick one. Doesn't make sense to me that your late diplo game is handicapped in this way.
 
I hope they open up the 3 last policies earlier. If you expand wide early and kind of ignore culture it could take 100 turn before you get to pick one. Doesn't make sense to me that your late diplo game is handicapped in this way.

construct more culture buildings. I've never had issues with very wide empires gaining policies when I do that.
 
I hope they open up the 3 last policies earlier. If you expand wide early and kind of ignore culture it could take 100 turn before you get to pick one. Doesn't make sense to me that your late diplo game is handicapped in this way.

Sadly, it is confirmed that Autocracy, Order and even Freedom open up at Industrial Age (Freedom was moved up along with the other two)
 
There's surely going to be new AI personality flavor values for religious and espionage things, like how aggressively they build new religious buildings or send missionaries etc.

I also hope there's flavor values for Diplomacy and Ideologies, like some leaders will be really mad if another one has a different ideology, and some leaders get mad for others having heathen religions. Also I wonder will there be ideology preferences for leaders, like Russia and China picking up Order more likely.

It would make also some leaders change during history, so Isabella would be very cranky or helpful depending if you share a religion, but later on he might not be totally mad if you have a different ideology Social policy etc.
 
I love to see piety v.s rationalism in renaissance but if you'd have 5 every civ will hate so I'd like to see it die down.
 
We know the importance and diplomatic effect of religion disappears starting with Renaissance, and starting from Industrial Era onwards, the diplomatic table is focused on the elements of "Order vs Autocracy vs Freedom"
Just to clarify, the diplomatic modifiers for religion don't "disappear" at the Renaissance. The modifiers are increased during the Medieval and Renaissance eras, and they decrease afterwards, but I don't believe it's been said that they disappear altogether.

Religion continues to have significant impact in today's international stage.
 
It's probably like culture where after a certain point, you can't add any new points - just increase the ones you already have.
 
Back
Top Bottom