Diplomatic Relations

WE could also ask for an extension but I'd rather not do that
 
A chat I had w fe regarding the possible protection of Igno:
Spoiler :
sixpackholiday: Hi pyroman
fe3333au: hey tin drummer
fe3333au: what's new?
sixpackholiday: in game or out game
fe3333au: both
fe3333au: :-)
sixpackholiday: oki....well today we(sweden) play croatia away in the world cup qualifyings, I'm not hungover but my girlfriend is (party y-day) and i suppose i'll just be lazy and do stuff at home...not much
sixpackholiday: we've spotted persian borders as you know and will fine tune our approach later today.
fe3333au: I am hung over from drinking in town and then later at my local pub yesterday ... it is cold and wet ... so perfect Civ weather
sixpackholiday: OH, and thanks a bunch for myst :-D
fe3333au: not problemo
sixpackholiday: writing soon on its way
fe3333au: I have sent Nuts the letter ... I e-mailed a copy to Skippy
fe3333au: so is masonry
sixpackholiday: i have a suggestion reg that warrior N
fe3333au: the elite guy?
sixpackholiday: yup, as a favour in return for us not popping that GH would you consider leaving him there for 15 turns?
fe3333au: Not my decision ... as it falls under Defence Minister ... however I doubt it ... it is a very big ask
fe3333au: as we could be discoving the world and clearing barbs for you
sixpackholiday: Yeah I ment taking it to the team of course. Clearing barbs would be a very nice thing up there. If you find camp-->clear and if you find GH-->leave. I didn't mean you have to fortifie the guy, just walk the area.
fe3333au: Oh continue exploring and clear individual barbs ... as you i assume are doing in our neighbourhood
fe3333au: However I have had a thought ... which I have yet to put to my own team
fe3333au: Barb Huts?
fe3333au: Do you want us to clear or leave?
sixpackholiday: Not huts but camps
fe3333au: Yes i mean camps or nests or whatever Barbs live in :-)
fe3333au: I would prefer you to leave ours but just tell us where they are
fe3333au: reason ... they can be used to elevate units
fe3333au: fortify a couple just outside could be easy way to get elite units
sixpackholiday: and stay withing, say, 5 tiles eastish of that town
fe3333au: sorry repeat
fe3333au: ?
sixpackholiday: Stay within a 5 tile radius NE,E and SE of that town, kill individual barbs, clear any camp but leave any hut.
fe3333au: OK ... in other words don't move towards your territory ... yes
sixpackholiday: no that's allright up to the border, you can be 1-5 tiles away from the border
sixpackholiday: for as many turns as you feel makes up for that not-popping the GH
fe3333au: Well easier way is the warrior shall move east away from your boarders and then when coast hit will move south
sixpackholiday: didn't know which way he came from ;-)
fe3333au: OK ... I will request that our warrior will not investigate your boarder atm
fe3333au: and then inform you of the desicion
fe3333au: I think it will be OK
fe3333au: but cannot speak for other minister
sixpackholiday: w border do you mean city border or continental border?
fe3333au: I assume you are meaning the green lines that your culture seems to like painting on the terrain :-D
sixpackholiday: heh, yeah, that's what i mean w city border, or rather village border
sixpackholiday: but as i said, it's ok to walk up to it
sixpackholiday: we do not feel threatend by you precense
fe3333au: Nor should you ... So your warior will not pop any goody huts and also no barb camps ... if you find one ... you will ask for instructions from us ... agreed?
sixpackholiday: I'm not sure what you're asking here fe. You want us to leave all huts and all camps be and ask for permission to pop them no matter where on the continent?
sixpackholiday: we cannot accept such a request as you understand, but if it's close to your border you know we will consider your interests
fe3333au: Problem is the 5 tiles from borader
fe3333au: how do we or you know if it is that close
fe3333au: if we have yet to find the boarder and cannot swap maps yet
sixpackholiday: you've seen the border as i take it....
fe3333au: But we could agree to a if boarder is known there is to be no popping of huts or camps without the other party being consulted
fe3333au: Yes we see boarder
fe3333au: I'm just thinking of braodeneing your request so that it applies to your warrior as well
sixpackholiday: aha
fe3333au: Then thought it must be altered if someone pops a hut within that distant by mistake because a boarder had not been seen
sixpackholiday: I see what you thinking. you're figuering on a general agreement while I was asking for a favour in return of ours.
fe3333au: yes
sixpackholiday: that's why we don't understan each other 100% :-P
fe3333au: yes
fe3333au: so what you think about making it an official and binding agreement
fe3333au: Cos what happens if your warrior who virtually knows our entire boarder comes across a goody hut ?
fe3333au: that is 5 tiles away
fe3333au: I assume 5 tiles is not a random number ;-)
sixpackholiday: why don't you take the idea of a general agreement to MIA and write something up, then we write something about this particual favour we're asking of you.
fe3333au: Agreed
sixpackholiday: Good
fe3333au: We should have something by next turn


Here's a draft on the "returned favour"- part of this possible deal, please comment:
Spoiler :
Dear Friends
We, the Celts, are hereby asking You of a favour in return for the one we made you by not popping the goody hut N of one of Your settlements.
You have a mighty elite warrior east of one of our villages. Our worker reports that he is on heck of a guy and they have had some laughs and some :beer: and generally a good time together. We are now wondering if You would be so kind as to assign said warrior to some patroling in the eastern area of that village. He can walk freely on neutral territory, of course, but we ask of him not to pop any possible goody huts. Otherwise we humbly request he slay barbarians left and right, including camps, and report us of any barbarian activities. This assignment will last for as many turns as you feel appropriate in return for our previous favour but no less than 5 turns.
If You accept this propousal, the agreement will be valid from the turn You say Aye (before MIA play that turn) and X numbers of turns after that.

Kindest Regards
The Anarchy Council of the Celts


Edit: fe3333 has suggested we swap lists with info on team members (MSN and AIM). Whaddya say?
 
@TR, no extension necessary.

Been pondering Bugsy's notion of aloofness. What do you folks think of just ignoring the contact? Sail into view, open F4 for a picture, then just sail on without sending a note in? Would such an approach indicate strength, or weakness, and can anybody project what TNT might make of it, what their response to our apparent lack of interest might be?
 
I like that.... Wait for them to contact. but then they might think that we have contacted the nuts and don't want to deal at all....

I'm in favor of it
 
@Bede
That's in line of what I thought we might do with the addition of a brief mail saying "Hallo! We're Celt sailors. Howzit going?", sort of...and of course containing our navy seal.
Their response to that, me guessing, is that we're idiots and we're doing fine by our own measures. It will give an impression of strength mostly. After that note I expect no more than 1hrs will pass until we get an answer saying they're interested in trading and generally trying to be nosy about where we're at.
 
I think a breif note of hello would be best. It acknowledges their existence and puts the ball firmly in thier court. They can respond as humbly/arrogantly as they like, they could simply recipricate our hello and ask nothing and we continue to scout out the territory.

I wouldn't propose ANYTHING. Just keep cruising, gathering intel, looking at screens and letting them know they are not alone. Go from there.
 
We should say something, and try to maintain a happy attitude. If they won't trade, then we might consider other pissibilities.

Remeber: Speak softly, but carry a big SoD.
 
Contact made with TNT. We hold Warrior Code on Ceremonial Burial on them.

MTDG44_TNTDiplo.jpg
[/IMG]

Spoiler Diplomatic note sent to TNT via Gmail :

Subject: Toga! Toga! Toga!

Ahoy, Traditori!

In honor of our meeting we have turned the music down on our party boat...

Would you like a malt beverage? We have ale and stout.

Or maybe something a little more potent, we have a bottle of Jack here, just let me get the dust off the bottle.

Of course if you prefer, pink zinfandel, or maybe a nice dry white.

Be happy if you'd join us for this cruise.

RSVP this address.

Regards,

Bede
Sommelier
A.R.S.E. Igor's Hope
 
Diplomats to TNT be aware that TNT has a Donut slave. We don't need to let them know how we found out they were at war because of that.
 
Whomp said:
Diplomats to TNT be aware that TNT has a Donut slave. We don't need to let them know how we found out they were at war because of that.
Are sold workers listed as slaves? If they are, then D'nuts might have sold one.
 
Pentium said:
Are sold workers listed as slaves? If they are, then D'nuts might have sold one.
i really doubt anyone would sell a worker this soon.
IIRC, they do register as slaves, so it is a possibility.

i would bet on a capture (either via unit action or peace deal)
 
Sold workers do count as slaves, but if the D'nuts were willing to sell a slave this early, they must be in a pretty bad position anyway. (i.e war)
 
It appears that D'Nuts are on the ropes.

We won't have to make a decision until after TNT's turn, but assuming our read on the situation is correct, what should our approach be?

Should we tell MIA to inform D'Nuts that both KISS and MIA are committed to their continued and strengthened existence. Do we make tech's and cash available? Do we attempt to include them in the warm and 'trusting' relationship we have with MIA (for at least 20 turns)?

Do we stand aloof? Do we let the Nuts go the way of the Dodo? Should we simply concentrate on our relationship with MIA and race to Map Making so that we can encroach on TNT?

My preference is the former, my fear is that the tech's and gold that we give to the Nuts will simply be tribute for TNT.

If MIA doesn't have a tech-wiz like Tubby, then can we have them send us the F-screens so we can make an analysis?

IF the Nuts are willing to continue (which is an open questions in my opinion - who likes to take the time to play a loosing fight) we need a no BS assesment of their situation. MIA needs to find out how many cities, how much military, the size and disposition of TNT's army. Can the Nuts last? What do they need?

I think we may have to work on getting our Navy and Marines ready for continental raiding...
 
I'm fine with letting the Nuts and TNT duke it our as long as they can/want to. The longer they are at war the stronger we will become. It's always fun and at the same time sad to overwhelm a civ that has fallen so far behind that they are fighting tanks with longbows.

I think that we should just focus on us and MIA until the Middle ages. After that we could launch a two front battle against TNT (presuming that they will win over the nutters). Every UU here is made obsolete in the late MA. I think that we could take them in when we reach the mid-MA.
 
I'm with Tubby. It's literally too much ground to cover when you have a whole continent to yourself without rails. Their focus will be on warring while ours is on expansion. A war of two against one is not winnable. That is what TNT faces when we can transport units. For TNT to prosecute this war it will still take a long time and we could have 12+ cities (what 40 turns with 1 tile movement?). Most likely Donuts will be gone if they don't upgrade from warriors/spears. Their back is against the wall.
 
Tubby and Whomp make sense - I say let them fight for as long as possible. I guess my question was not just whether that was the end we wanted, but HOW do we acheive that and what are we willing to risk?

For example, if we give the Nutters WC so they can head toward their UU, that is a tech that TNT doesn't have. Are we willing to give it knowing that it may be part of a D'Nut bargaining chip for peace?

Would we be willing to funnel gold to the Nuts for tribute to TNT just to keep them around? Or do we simply let the war that has begun run its natural course and then size up the terrain on the other continent and go from there?

I guess my question is...

A) Do we (KISS/MIA) seek to engage ourselves in as active a defens of the D'Nuts as possible with the hope of propping them up to continue to fight TNT?

B) Do we 'hands off' it, allowing the war to runs it course with the understanding that the Green Continent will eventually take beligerent status against TNT?

C) Just trade with Nuts and get as much as possible while letting them do their own thing?

I would still like to know exactly what the battlefield looks like at this point. Two or three Immortals could wipe out the Nuts in a dozen turns.

Also, for the experienced PBEMers, where does psychology fit in at this point? If it looks hopeless will the Nuts simply loose players through lack of interest. Will they take the attitude of "From Hell's heart I stab at thee," and GIVE stuff to MIA and KISS so that we can stick it to TNT? Would they actually become a vassal state of TNT for continued existence (better than death in real life, but not much fun for a game...).

Sorry, I'm just full of questions.

Remember, I don't contribute much but atmosphere :D
 
MIA's GH/barb camp proposal
Draft of the proposed Hut Popping Agreement
Ettiquette for the 'popping' of Huts Goody and Barbaric.

KISS and MIA agree to the following ...

On discovering a Barbarian Camp or a Goody Hut which lies within 5 tiles from the known cultural boarder of either KISS or MIA, the discovering team shall inform the other team and await instructions on how to proceed. These instructions must be obeyed or the team will forfeit one turn ... this will be overseen by the administrators ...
From Grebäck Nicklas /KVM Norrtälje
I have no access to the forum right now so I thought I might contibute to any decision this way. What I came to think of after reading fe's propousal was that the opposite team don't know what the other can or cannot see. That can make it hard to keep that 5 tile agreement. I've been told by fe that MIA thinks we have the major part of their cultural borders explored. I didn't deny or confirm that. Thing is we can pop a hut that seems "legal" to us but in fact is, say, 4 tiles from a greek border. Before we can trade maps this has to be solved in some way before we can make such a deal. One way could be to send a screenie to admins, on request, so they can confirm wether it was legal or not according to the deal. If we/they cannot see borders than it's ok and no one has to get a Go from the other team.

Side note: If anyone actually reads this do not reply to this addie.

Ps. I think maybe the suggestion to ask MIA keep their N warrior around Ignoramus for help with barbs has to be decided upon. My draft on such a propousal, if we want to send it, is posted in diplo iirc. Ds.
 
My feeling on this is that it should be 1 or 2 tiles. 5 tiles is a bit much and Niklas(?) has a good point, we don't exactly know where we are when we bust up a barb camp.

My feeling on it is that if it's a GH in the vicinity of the other civ's territory leave it. Barb camps are always ok to break up.
 
I like that idea, Tubby. They know they're close to our borders, and we know we're close to their borders, so we don't pop GHs near each other's borders. Barb camps are always fine to break up.

Kickbooti said:
Are we willing to give it knowing that it may be part of a D'Nut bargaining chip for peace?
Then we'll just give the D'nuts something we know TNT already has. For example, IW.
 
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