
.
The map would wrap in both directions to make it fair for players near the edge. Now when civs get destroyed, the territories the civ owned would be distributed among the civs who attacked the victim. One could only attack civs who share a border. There's a few more rules I have in mind but what do people think?



![Party [party] [party]](/images/smilies/partytime.gif)
![Party [party] [party]](/images/smilies/partytime.gif)
![Party [party] [party]](/images/smilies/partytime.gif)
