shakabrade
Praise Vivec!
Hi guys,
In the Civ4 S&T forums we had some unofficial standard settings for shadow games and challenges which would be considered to produce the sameish experience for everyone.
Following the same fashion I would propose some important settings and a rationale for each:
- Nation and leader archetype: controversially, I would use "pick later" because it expands the strategic depth. It is cool that you can make a decision which nation is best suited for the start you see. Even if 3-4 civilizations are more OP than the others it still expands the options. Combining the Archetype allows for even more synnergy. Although I currenty value schemers a lot, maybe the patches will make this choice more unpredictable.
- Mortality: Standard
- Turn scale: Semesters, purely not to be overwhelmed by the number of Courtiers
- Event level: Moderate (but with Competitive mode on - no big impact but does not kill the whole dynastymanagement layer)
- Forced march: Double fatigue ( I do think you should plan your moves a bit and personally never liked Galleon chains and other "teleportation" abuses)
- Difficulty affected settings: Default for the difficulty you choose (no nerfing of the tribes on the Great etc.)
- Victory types: All
- Ancient ruins: No (they are just too impactful)
- Copmetitive mode: Yes
- Undo (yes during a turn, no going back a turn, gentelmans agreement not to scout with forced march)
- Everything else: default
I think it is important to keep also what this game brings to the 4x and therefore I still prefer some random factor but good strategies should always come on top after couple of games.
Let me know what you think, I would like some discussion to happen and that we maybe even agree on the settings.
Cheers!
In the Civ4 S&T forums we had some unofficial standard settings for shadow games and challenges which would be considered to produce the sameish experience for everyone.
Following the same fashion I would propose some important settings and a rationale for each:
- Nation and leader archetype: controversially, I would use "pick later" because it expands the strategic depth. It is cool that you can make a decision which nation is best suited for the start you see. Even if 3-4 civilizations are more OP than the others it still expands the options. Combining the Archetype allows for even more synnergy. Although I currenty value schemers a lot, maybe the patches will make this choice more unpredictable.
- Mortality: Standard
- Turn scale: Semesters, purely not to be overwhelmed by the number of Courtiers
- Event level: Moderate (but with Competitive mode on - no big impact but does not kill the whole dynastymanagement layer)
- Forced march: Double fatigue ( I do think you should plan your moves a bit and personally never liked Galleon chains and other "teleportation" abuses)
- Difficulty affected settings: Default for the difficulty you choose (no nerfing of the tribes on the Great etc.)
- Victory types: All
- Ancient ruins: No (they are just too impactful)
- Copmetitive mode: Yes
- Undo (yes during a turn, no going back a turn, gentelmans agreement not to scout with forced march)
- Everything else: default
I think it is important to keep also what this game brings to the 4x and therefore I still prefer some random factor but good strategies should always come on top after couple of games.
Let me know what you think, I would like some discussion to happen and that we maybe even agree on the settings.
Cheers!