Provolution
Sage of Quatronia
DISCUSSION - GAME TIME AND TERMS
A few players use rates only, as I see, viewing laws more as abstractions such as "rights", "standards", "fairness", "Principles" and so on. Rates and Totals go in hand as Constitution with Rights and Government with National Budget. Totals are needed, as the first thing a cabinet does every single term, is spending government money. To be comparable to any nation at all, we need the same way of handling this, not veering way off course for all budget conventions, which all are year-based.
A huge group of players play by time standards. If only rates prevail and totals fall out of the picture, we put severe restrictions on the players inclined to forecast and think ahead. For the rates, rights and principles people, they will still see their laws and actions impacting the gameworld, at an annual rate. This is the most fair thing to do to both styles of playing.
I honestly do not believe in following a real-time game with a new Prime Minister with either a fully fledged national budget per month (a years income to be spent in a month), or super-fast, almost alien speed in the economy and social shifts. Nothing is more certain than death and taxes.
The players are now crafting laws with long term milestones based on future years, like most of the countries do today. Some write 2010, others write 2012 and 2020. This is how politicians create objectives today, and this is how it should be done in this game. Otherwise, we will not see the game progress normally as it should, building projects would either become impossible or extremely unrealistic - having a tunnel from Cook Island to Citannia built taking only a couple of months. This would be so unrealistic that the game would make no sense. Even sci-fi would feel more "real".
I think that many would have reacted if this abstract time-line is chosen. We also need to be fair to those that think that each cabinet (each term) should have as identical and comparable working conditions as possible. Giving each term/cabinet equal time and equal funding (national budget) is the least we can do.
However, I notice that a minority subset of players do not worry too much about the realism and economics of this game. All they need to do to stay happy, would be to concentrate on their bills and the elections. However, those that want to see their long term plan have real measurable and comparable outcomes, using years as a standard measurement, will get their share. Also, I am not too keen on abstracting developments like economic growth per year, as these happen per year, not per abstraction. We need to be able to benchmark with China, USA, Japan and Russia on the same objective criteria. As this is pointless to compare them this fall, as these economies sizes remain constant compared to each other in such a short time, we need the global time to progress, to see if Civilitas is climbing the ladder, or falling down from it.
There has been no attempt to present how "abstract time" should handle national budgets, equal conditions between the cabinets and term, a fully viable feedback mechanism for handling outcomes of long-term policies with identical time and space concepts. Abstract time would only be beneficial to some governments more than others, since all passing of time and projects would be subject to an arbitrary nature, that could never be compared.
As you guys said, you haven't been reading most of the posts, but so have I and several others here, and we are of the same opinion on this. For the game to progress (with 1 game-year per month), you need to understand how we think, not write us off. Also, if both sides claim that they are backed by a majority, I think we need to have a clear vote on this.
Ball Lightnings Environmental Bill, Arne HDs Cook Island Bill, Joe Harkers football season and other actions all have gameyear per month as a set prerequisite in their thinking. The train for abstract time sort of left the game a couple of months ago, as the absence of posting from the GMs on the matter made thinking in terms of game years quite natural. We do not want to unlearn our approach, remove facts, withdraw initiatives, alter our gameplay, quit thinking in terms of game years and so on, suddenly because there was a sudden interest in being GMs again. The authority to impose "abstract time" thus eroded and vanished, and we are now here with game years.
If we need to contest this, I suggest setting it up for a vote with all facts on the table.
As it stands we got the following options:
1. 1 term = 1 month = 1 Game Year (National Budget per term)
2. 1 term = 1 month = 1 Game Quarter (National Budget every 4 term)
3. 1 term = 1 month = 1 Game Month (National Budget every 12 term)
4. 1 term = 1 month = 2 Game Years (National Budget for two years)
5. 1 term = 1 month = Abstracted time (National Budget is not doable)
A few players use rates only, as I see, viewing laws more as abstractions such as "rights", "standards", "fairness", "Principles" and so on. Rates and Totals go in hand as Constitution with Rights and Government with National Budget. Totals are needed, as the first thing a cabinet does every single term, is spending government money. To be comparable to any nation at all, we need the same way of handling this, not veering way off course for all budget conventions, which all are year-based.
A huge group of players play by time standards. If only rates prevail and totals fall out of the picture, we put severe restrictions on the players inclined to forecast and think ahead. For the rates, rights and principles people, they will still see their laws and actions impacting the gameworld, at an annual rate. This is the most fair thing to do to both styles of playing.
I honestly do not believe in following a real-time game with a new Prime Minister with either a fully fledged national budget per month (a years income to be spent in a month), or super-fast, almost alien speed in the economy and social shifts. Nothing is more certain than death and taxes.
The players are now crafting laws with long term milestones based on future years, like most of the countries do today. Some write 2010, others write 2012 and 2020. This is how politicians create objectives today, and this is how it should be done in this game. Otherwise, we will not see the game progress normally as it should, building projects would either become impossible or extremely unrealistic - having a tunnel from Cook Island to Citannia built taking only a couple of months. This would be so unrealistic that the game would make no sense. Even sci-fi would feel more "real".
I think that many would have reacted if this abstract time-line is chosen. We also need to be fair to those that think that each cabinet (each term) should have as identical and comparable working conditions as possible. Giving each term/cabinet equal time and equal funding (national budget) is the least we can do.
However, I notice that a minority subset of players do not worry too much about the realism and economics of this game. All they need to do to stay happy, would be to concentrate on their bills and the elections. However, those that want to see their long term plan have real measurable and comparable outcomes, using years as a standard measurement, will get their share. Also, I am not too keen on abstracting developments like economic growth per year, as these happen per year, not per abstraction. We need to be able to benchmark with China, USA, Japan and Russia on the same objective criteria. As this is pointless to compare them this fall, as these economies sizes remain constant compared to each other in such a short time, we need the global time to progress, to see if Civilitas is climbing the ladder, or falling down from it.
There has been no attempt to present how "abstract time" should handle national budgets, equal conditions between the cabinets and term, a fully viable feedback mechanism for handling outcomes of long-term policies with identical time and space concepts. Abstract time would only be beneficial to some governments more than others, since all passing of time and projects would be subject to an arbitrary nature, that could never be compared.
As you guys said, you haven't been reading most of the posts, but so have I and several others here, and we are of the same opinion on this. For the game to progress (with 1 game-year per month), you need to understand how we think, not write us off. Also, if both sides claim that they are backed by a majority, I think we need to have a clear vote on this.
Ball Lightnings Environmental Bill, Arne HDs Cook Island Bill, Joe Harkers football season and other actions all have gameyear per month as a set prerequisite in their thinking. The train for abstract time sort of left the game a couple of months ago, as the absence of posting from the GMs on the matter made thinking in terms of game years quite natural. We do not want to unlearn our approach, remove facts, withdraw initiatives, alter our gameplay, quit thinking in terms of game years and so on, suddenly because there was a sudden interest in being GMs again. The authority to impose "abstract time" thus eroded and vanished, and we are now here with game years.
If we need to contest this, I suggest setting it up for a vote with all facts on the table.
As it stands we got the following options:
1. 1 term = 1 month = 1 Game Year (National Budget per term)
2. 1 term = 1 month = 1 Game Quarter (National Budget every 4 term)
3. 1 term = 1 month = 1 Game Month (National Budget every 12 term)
4. 1 term = 1 month = 2 Game Years (National Budget for two years)
5. 1 term = 1 month = Abstracted time (National Budget is not doable)