Discussion of BTS Version

Any word on the OSS error being fixed?

What OOS in BtS? You should report that in the BtS thread, not here.

And if you mean ViSa, well that is for Warlords, not BtS.....
 
1. Have it like AOE where you actually see merchants and such send items by trade i.e through units

2. Have Civilization change Leader heads through ages

3. Natural prejudice or dislike between civs or or people

4. Change Governor so its somewhat more like Civ3 where you can have them build certain type of military units

5. Expand Goverment; have the advisors change accordingly. If your heridtary then parliment as your advisors they will advise for you to go to war, each one will give why (each meaning mitlitary, foreign affairs and resource managment advisor). If Democracy then have it that a lot of major presidents are in with a few modern political leaders (each president represnts new congress which can veto and all that which of course should be configurable)

6. Surges in money during State religion's holiday time or if no state religion whichever is most dominate you get more money out of

7. Add months to game

8. Allow animals to keep spawning and replace for and ivory with actual animals which if killed maybe a sorta you know colony or something starts which makes commerence and production and sends it to its nearest city and it makes its own workers which act as hunters or proachers to keep getting the item... and since i believe global warming is in the game why not add extinction? Also for fur have different types cat, dog and the rest and new tech is demestication (excuse my spelling) where you can make zoos and preserves and pets which increase happiness.

9. Protest: an unhappy city can eventually lead to unhappy civ protesters like immigrants can travel trying to gain support and if you kill them off well then you are look bad upon

10. To add on to 9 other Civs can send missionaries or representives to ask for war aide to overthrow their government and elect a new leader and you can have it where you can be, deny them, they become a captulation, vassal or you just aide them and boost relations if they win or else furious if you stop warring against of for the rebels or original owners.

11. If your people are calling for revolution basically a military general is born in the most unhappy city and with his death the revolt ends and you reclaim your land and they start their own civ

12. Civ specific Great Wonder; 1 great wonder exclusive per civ which can be set to random or history specific

13. Regimes and hate crimes...; Now this is maybe to controversial but i think maybe it should be added with all the different civs maybe regimes of cults should be made and added to the right hand side but not considered specialist... but this is purely idea i don't know how well it would go over in actually production thats why i'm letting you see

think i posted it before... lol but no one cared
 
wow helpless_writer ,

indeed your a writer, you some really cool and realty ideas, i would love to have them in,

but some are propably difficult to create i belive, ill have your offers in mind for our suggestion table. thanks.

truth is when i first came here i sent it to the lopez... but he never replied... but now i know he is very busy... i kinda wish i had skills in c+ and the others but at the moment i'm a idiot... if i had the skill i would probably at least attempt to do it... but since i don't minas well try to at least get the thought out there
 
hehe...
im sure your no idiot.....most of us people dont know c++....

visa c++ was written almost by one tallented person ...
i wish i could have done some c++ too....

well as i said, ill get your suggestions to our programmers when we get to the
working stage, around september or less. :)
 
hehe...
im sure your no idiot.....most of us people dont know c++....

visa c++ was written almost by one tallented person ...
i wish i could have done some c++ too....

well as i said, ill get your suggestions to our programmers when we get to the
working stage, around september or less. :)

HE has risen, Keldath is Alive.:cool: :cool: :cool: :cool:
 
Rewrote to sound better

Technology: Fossil Dating
Reveals: Fossils & Ancient Civilization
Can Build: Archealogical site (National Wonder)

Archaelogical sites provide little culture and little science but...

A new random event will occur.

In the game there will be 5 ancient remains. These remains can only be found in the city where the Archealogical site wonder is made. They all will randomly appear. The civilization with the oldest remains gets a boost in culture and a random event.

With the discovery of the world's oldest ancestor the world wishes to see it what should we do?

Allow scientist and archealogist to have access (increase in science output & culture but may lead to sabotage from rival civs)
Let the people in to see our latest discovery (hightens commerence in city but causes an unhealthy populas)
Stop all access to site and ban access to fossil (creates some happiness for local citizens since they won't have to deal with tourist or scientisst messing with their livelihood)

Another idea for a random event;

Sir our civilization's schools need more focus on something what should we have them focus on?
Create a history book telling of our civilization (increase in great people across your nation)
Support sports (increase in experience points warriors have and increased chance of great general)
Support the arts (increase culture in cities and greater chances for great artist)

3rd idea

Open borders should be more than warriors and scouts having access to eachother it should also go for tourism.

With open borders you get a bit of a boost in commerence. You commernce will increase more with world wonders (sorta like they did with civ 3). Only downside is with open borders spies are a bit more capable of coming into your civ.

Not having open borders later in the game may piss off some civs for they believe you don't trust them.
 
What about dynamic ressources? The basic coding is done already in my modlet, and MrGenie should know how to "easily" integrate it.

Though its a rather "huge change" to the Civ 4 doctrin of static, conquerable ressources, so maybe it doesn't fit into the ViSa design line.
 
TAfirehawk,

Choice is the best way to customize and organize all new modifications not found in the stock version of BTS. I want to be able to individually select any new mod to play in a new game. So I propose the organization of all new mods right from the start by doing the following:

Provide specific beginning game checkbox options for any or all category items: new races, wonders, buildings, units, resources, etc. For each specific category, organize checkbox options to select all, none or custom to make selections individually.

For Example: Under the category of “New Units,” create options for:

All: Selects all new units and makes them available in the game.

None: Deselects/Removes all new units so that none of the new units would be available in the game.

Custom: Each new unit can be individually selected by a checkbox to add or remove a specified new unit to the game.

As applicable, all the new items, found in the awesome VISA mod, should have a checkbox option in BTS.

Periodic updates to the overall mod pack will include newly developed checkbox items to select and choose from. Such a rich capability of checkbox options will allow anyone to customize the game to select any modification they desire to add or leave out of the game. These checkbox options will make this mod pack the best Civ has ever seen and the demand for this mod pack, as opposed to all the other mod packs out there, will increase dramatically. Let’s make this mod pack the new standard that everyone wants. :)

Very Respectfully,

Orion Veteran :cool:
 
I would love it if you guys added some new traits. Sure There are a bazzilion leaders but many are just repeats.
Example trait:

Sneaky
+100% EP in all cities
Double Speed of Jail, Security Burrow, and inelegance agancy
 
What about dynamic ressources? The basic coding is done already in my modlet, and MrGenie should know how to "easily" integrate it.

Though its a rather "huge change" to the Civ 4 doctrin of static, conquerable ressources, so maybe it doesn't fit into the ViSa design line.

ViSa is no more...well after v3.25 which comes out very soon. ViSa will be part of the WoC but not in its current form.


TAfirehawk,

Choice is the best way to customize and organize all new modifications not found in the stock version of BTS. I want to be able to individually select any new mod to play in a new game. So I propose the organization of all new mods right from the start by doing the following:

Provide specific beginning game checkbox options for any or all category items: new races, wonders, buildings, units, resources, etc. For each specific category, organize checkbox options to select all, none or custom to make selections individually.

For Example: Under the category of “New Units,” create options for:

All: Selects all new units and makes them available in the game.

None: Deselects/Removes all new units so that none of the new units would be available in the game.

Custom: Each new unit can be individually selected by a checkbox to add or remove a specified new unit to the game.

As applicable, all the new items, found in the awesome VISA mod, should have a checkbox option in BTS.

Periodic updates to the overall mod pack will include newly developed checkbox items to select and choose from. Such a rich capability of checkbox options will allow anyone to customize the game to select any modification they desire to add or leave out of the game. These checkbox options will make this mod pack the best Civ has ever seen and the demand for this mod pack, as opposed to all the other mod packs out there, will increase dramatically. Let’s make this mod pack the new standard that everyone wants. :)

Very Respectfully,

Orion Veteran :cool:

I won't bother detailing a response here, read the WoC info....


I would love it if you guys added some new traits. Sure There are a bazzilion leaders but many are just repeats.
Example trait:

Sneaky
+100% EP in all cities
Double Speed of Jail, Security Burrow, and inelegance agancy

The WoC has new traits in it....not sure about Sneaky tho :lol:
 
TAfirehawk said:
I won't bother detailing a response here, read the WoC info....

I read the WOC info and reviewed your vision for future development. You spoke of:

- Pull down menus to select modules
- Radio buttons for enable/disable functionality
- Boxes for setting values

My proposal is to organize all major categories and all items/sub-items under each category with the enable/disable checkboxes or radio buttons. If WOC is going to look and work anything at all like the modding-interface from civ3, as you said, then I would be all for it.

Please let me know how I can help. :D

Sincerely,

Orion Veteran :cool:
 
Can we get a Barbarian or Pirate civ in WOC?
 
Hey guys, I'm really looking forward to the ViSa Modpack for BTS. I think there is absolutely huge room for improvement over the vanilla BTS (as evidenced by the many gripes about Espionage and Corporations -- although those were excellent ideas to build from).

I have started a thread in the general BTS forum which seems to have received some good responses (about Espionage and incorporating penalties for Civs that get their spies caught in your territory -- as of yet there is no penalty and I also introduced the idea of converting that spy into a Double Agent).

The larger discussion is here:

http://forums.civfanatics.com/showthread.php?t=236459

I hope that some of those ideas might get considered for the ViSa mod.

Thanks
 
Put in the suggestion thread.

Any time frame for the BTS release?

No the point is the requests for WoC need to be on the WoC Forum.

We should have a beta release of the WoC in the next 4 weeks or so I figure....
 
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