I stand corrected on Unhappiness from disease. I was mixing up Pests with Disease.
How can you take a simple fact that Crime has dominated the mod into the extrapolation you just presented? Where does dominate translate into everything? That's just being obtuse. Crime, Disease, pests, etc are all parts of the mod that need attention. And not Once have I ever said that any of them should be completely ignored unlike others who have.
Does not matter if OCD is no worse than ADD, it's still labeling when it's presented as it was in this thread.
JosEPh
I'm trying to figure out what YOU mean when you say Crime dominates the mod. So you don't mean that its the only thing you need to worry about but you also don't mean that you don't want to have to not concern yourself with it at all and that's what we have is something directly between those two points so at WHAT point do you feel it 'dominates' the mod?
I realize there's a blurry grey line between those two extremes and that they
are extremes. I'm trying to get a concept of where the term 'dominate' lies in that wide grey line. To me, Dominate, is a pretty extreme term that generally means it's what the whole game has become about.
I don't find crime to be anything more than any other concern, production, research, growth, expansion, etc... It affects how you play but it doesn't guide every decision and for long periods of time can be ignored. But if you ignore it enough, it will burn you. Pretty much like all the other controls and assets to manage.
It's more valuable to monitor than disease because it has a greater impact on unhappiness and economy so can do pretty serious damage, even more if you're playing with Rev.
But how much does it change the game? Not all that much imo... just means that our Civil side of the game has another few layers to manage and ones that have purposefully been made difficult to manage with perfect precision which was something civ desperately needed so that it started feeling more like managing an empire than playing a game of chess. If that makes sense. Mind, some smoothing of crime's gradiation of increasing impact, and some of the other considerations DH brought up in the crime thread, does make sense. As with most mod elements, improvements can be made.
I just think its a dramatic overstatement to say it 'dominates' the mod.
To say you've shown an OCD set of behaviors is not an attempt to label or belittle. Please don't take it that way just because someone framed it that way for you when you asked what it was. In everyday speak it just means you're organized and that you may be organized at times to a fault. I'm OCD in this way myself and proud of it. I wish more people were because although there can be fault in it, there's far too often a lack of pride among people for what they do and OCD is quite the opposite of that.
Label or no, it's as much a compliment as an insult and is merely an observation to be taken unoffensively. I wouldn't say anything of the sort if I didn't think we were friends by assumption first, companions trying to improve things with our expressions of opinion second, and although we don't always agree, I always respect your point of view and would ask the same in return, simply because I know I don't always see everything with 100% accuracy myself - no one does. THAT should be the base assumption we should all share. Doesn't mean I can't stand on a strength of opinion and back myself in what I say with expressions of rationale. So don't take it personally please... it's not meant that way.
In fact, the only reason I would say that being overly concerned about unhealth is somewhat an OCD trait is because I myself had to learn to stop worrying too much about it. The original Civ IV designers made it seem like one of those horrible things to avoid at all costs by making the city graphic look so alarming if you were running at higher unhealth than health and that made the whole thing a psychological trap for newer players. I believe some never see it for the psychological trap it is no matter how much they play because its counter-intuitive to think of such an obvious alarm being displayed as something that can and maybe should be ignored for more important things.
It probably was more necessary to stay on top of unhealth in vanilla. In C2C it CAN be a useful thing on occasion.