Divine Intervention Games in FFH

I've got a link for a bestiary I found in the last DI thread, here
 
I have collected a few documents that contain pretty much everything. "FFHLoreCompendium_v3" is all cannon AFAIK, but "Tales from Erebus" has most of the extended lore as well. They might be helpful and, if nothing else, are an interesting read.
 
It would be good if you could go for one of the "Good" (loyal) Gods.

Lugus - Angel of Light (Sun) - Open
Nantosuelta - Angel of Faith (Enchantment) - Open
Sucellus - Angel of Growth (Life) - Open
Amathaon - Angel of Fertility (Creation) - Open
Junil - Angel of Justice (Law) - Open

Amathon might be an interesting choice as I think that that is the God most associated with Kuriotates. Creation would link into arts and culture, as well as encouraging geniuses.

Junil and Lugus both have religions in the game and would be two of the Good Gods players are most familiar with. Junil, as the Law God was the most particular about not breaking the Compact, hence Sabathiel not quite entering Erebus. He might have strong opinions on all the obvious meddling by the Gods. If the Bannor are in the game, he'd probably favour them a bit.
Lugus the God of Light, who can see through any lie would obviously be too boring to play (sorry, Esus getting his opinion in there).

I think there's opportunity to get more inventive with the other Good Gods, apart from Junil and Lugus simply because they aren't tied to the known religions in the game. Sucellus, as one of the Gods who has actually died could be very interesting to do. Nantosuelta deals in enchantment and wonder.

I'd go for whichever one you have an interesting idea for. There are still loads of Gods available, so if you're not sure just read a bit more of the lore on them to see if anything grabs you.
 
Wow, I decide to play Diablo 3 over the weekend, and this thread just explodes. This is the most posting I think the FFH subforum has seen in months. :lol:

Definitely, the more the merrier.
@Verdian Would you like to weigh in on this? Would this work for you? Also, what timezone are you in and can you put aside a couple of hours each week to play? We wouldn't necessarily need to play 50 turns every round.

I actually live in Japan, and so multiple players would probably not work. Even if they did, I'd rather the game be limited to one player. I don't want to compete with another player. Dealing with the gods can be stressful enough, and fighting another person would push me over the edge. :(

And thank you for offering to take up the role of Dagda. That can be a lot of work.


Thomas, does that mean you won't be playing? :p Or are you going to play as an awake Danalin (or archangel or corrupted dreams Danalin)?

Unless anyone objects, I am going to create a thread in the Civ4 Tales forum. I'll post a link when it is up.

edit:

1. Are you using strict FfH lore or are you open to the expanded version (modmods included)?
2. Would it be possible to play as an archangel instead of a god. I ask this because Arawn does not take part in Erebisian affairs, but his archangel (who's name escapes me) does.
3. How often do you think updates would be (rough guess)?

1) I am MOSTLY sticking to FFH lore. This game will take place roughly 60 years after the end of the Age of Winter. In terms of mods, I am using Magisters, which pretty much follows basic vanilla lore, but then adds in a whole bunch of cannon that Kael never included in the game. Other mods are not cannon, and I won't be using them (so no mechanos or whatever).
2) Archangels are fine. Once you chose a god, who you act through is up to you.
3) I will aim for once a week, but that may change to once every 2 weeks.

To Bad Player, I don't think I am going to be that specific in terms of what gods can and cannot do. If someone is being over powered, work it out amongst yourselves. Dagda's job is to make sure things are even, so he can keep things in order. If it gets out of hand, I'll step in and kick the offending player out.

I do have some specific rules in terms of granting units and powers that I'll mention in the main thread.

The game will end when I feel like the story has reached a conclusion, or I die.
 
We've probably got a bit of time. No rush needed.
Actually, I've got to get it set up for myself anyway, but that won't take long once I find out where I filed everything.
 
Is there a way to prevent the player from reading the gods writings other than a spoiler? A QuickTopic maybe?
as a lurker on verdian's last FFH DI.. .I have to say that I like to have god's spoilers... a separate thread is nice (to discuss what is wanted, or motivation...etc and all), but the actual changes done, and the requests... well, it is nice to have, when a god make his changes :
-story
-for gods : what has been added / changed that is not perceptible immediatly.
-for player : What you have to know I changed (what is changed that is perceptible), What are the rules I'm stating for the next round : (what is the quest in layman terms, why you are pleased/unhappy, what would eventually help you be pleased).

well, at least, that's easier to read when one tries to understand what is happening.

For god -rules, when reading last game, I think that gods, in the god thread have to stop being gods.. and be reasonable human beings... and not justify their action "as role playing" ... the role-playing is better limited in the "DI" thread.
the gods should not directly negate an action done during the same inter-turn by another god.

the god give "reasonnable" penalties or reparations for appologies.
Spoiler my rambling that anybody reading the former thread should have understood so i remove that part :
(typically last game : I take back all gain you had through my quest as it is incomplete and I'll remove all markets and do all that is possible to limit risk-taking (gambling) and ask for 100 gold per unit AND, I give markets to all other civs...) well, that's a bit too much a penalty for not wanting to lose a unit.
(for that quest, verdian killed 4 units out of 5 requested (5in the first 50 turns is big IMO...), (should have been done with a bounty-hunter promotion that was not given) ... should have gained 20 gold.. + a bonus if the 5 units were killed and in fact, mammon ended the quest with you gain -5gold... + I plague your units, + I'll destroy next turn all that I think is risk-taking, +...Etc

just the gold, or the punition on risk would have been harsh enough.
 
I have collected a few documents that contain pretty much everything. "FFHLoreCompendium_v3" is all cannon AFAIK, but "Tales from Erebus" has most of the extended lore as well. They might be helpful and, if nothing else, are an interesting read.

Is "Tales from Erebus" the extended lore for the mod-mod we will be using?
 
The best way to read up on the extended lore is to look through the FFH Trivia Thread here. Kael, MC, and several other writers have good discussions about what is what. Of course, that started in 2007, so it is REALLY REALLY long. I wouldn't worry about the extra lore. Just stick to what you know and what is in the pedia.

Also, I posted short descriptions of the gods and their followers in the main thread for the DI. I highly suggest everyone reads it. It is really interesting.
 
I'm tempted to choose Junil and try to spread the Order throughout the world and destroy demons by any means necessary (but I would only use equivalent powers that other gods are using).

You can expect me to do less terraforming than other gods (that's not related to my backstory iirc) but perhaps more in the way of promotions (especially anti demon or combat). Bland ideas off the top of my head...

Does that sound reasonable?
 
Magister's mod contains only cannon material. "Tales From Erebus" contains lore from RiFE, Orbis, Wildmana, ect. which we will not be using. "Lore Compendium" is a compilation of civilopedia entries from vanilla FfH.

Also, if it's okay, I'd like to use Laroth's civil war as a backdrop for my story. AFAIK, it is, at least in part, cannon.

A brief summary of Laroth
Spoiler :
Laroth was one of Kylorin's archmage of Spirit in the Age of Magic. Before joining Kylorin, he made a leaving by preaching of the fake god Telemachus which was made easier due to his affinity for spirit magic. After dying, Laroth went to Arawn's dream realm, but, due to his spirit affinity, was able wake himself. He is currently attracting souls, the ones strong enough to wake join his army while the weaker ones are used to enhance his power. He intends to overthrow Arawn and become the god of death. Gyra, the archangel of death, is preparing to fight Laroth.

Related reading: Tales of Erebus:In A Bright Land, Civilopedia Entry:Pagan Templer, Rathus Denmora


If I am allowed to go ahead with this, I will be playing as Gyra. Eventually (third or fourth intervention) Laroth will become powerful enough to join the game. At this point, either someone would join as Laroth, or I would play as both. Hopefully this is okay. Regardless, I'm can't wait to start. :)
 
That sounds good , Randomness.

What was the Hermetic Lore thread?

Bad Player, I'll sign you up for Junil then?
 
Yeah that would be a good idea. I can start one using the DI4 thread as a template.

What was the Hermetic Lore thread?

The hermetic lore thread was the diety players' discussion and planning thread. The one from the last DI game one was this thread . I'm going to start a thread with a similar name, and you should refrain from reading it.

*edit* I created the new hermetic lore thread, and I'll try to keep it updated.
 
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