Katakanja
Emperor
- Joined
- Oct 17, 2016
- Messages
- 1,258
You should add the Aurora Borealis to first post:

Its a great touch though, I really like the little graphical tweaks they sneak in with the patches each time.
You should add the Aurora Borealis to first post:
Just had what I suspect is a slight bug, but since I forgot to screenshot I'm gonna check if anyone else had this before posting in the bug section: Teddy just popped up and offered 1GPT for open borders....except he didn't accept his own trade suggestion. Can't remember to have seen that pre-patch. Anyone else seen this?
Just had what I suspect is a slight bug, but since I forgot to screenshot I'm gonna check if anyone else had this before posting in the bug section: Teddy just popped up and offered 1GPT for open borders....except he didn't accept his own trade suggestion. Can't remember to have seen that pre-patch. Anyone else seen this?
I'm pretty sure +1 production at rocketry was in there before!Quarries get +2 gold at banking instead of +1, and also +1 production at rocketry. I think that's new.
Interesting, I definitely build the great lighthouse for fun in my last pre-patch game and that way in late game.I'm not sure if it is new or not, but it seems some Wonders cannot be built anymore past a certain age (for instance, you can't build the Great Lighthouse after the Renaissance)
I'm not sure if it is new or not, but it seems some Wonders cannot be built anymore past a certain age (for instance, you can't build the Great Lighthouse after the Renaissance)
Yep, that was it. Sorry, my bad.When you start a game in later eras wonders from previous eras can not be build. Maybe it was your case?
I saw this on reddit:
https://www.reddit.com/r/civ/comments/6q1ebm/civ_vi_new_aurora_graphic/
I thought it was cool when they patched in desert/tundra winds, but the aurora borealis? Now that's epic.
I think it was mentioned in another thread:
Camps get 2 Production and 1 Food at Mercantilism, rather than just 1 Production.
Fishing boats give +2 gold at Cartography instead of just 1.
Plantations also get +2 gold at Globalization instead of just 1.
Lots of gold increases to tile improvements.
Upgrading units from the Unit screen was part of the Unit Report Screen mod and any mods that incorporated it (definitely CQUI, maybe NQ EUI as well).That was already possible, wasn't it? Not sure, could've been the NQ EUI mod.
Luxury resource distribution has changed. Every continent in Civ 6 gets 4 unique luxuries. Before, the sea luxs (whales and pearls) would apply to that count. This had two negative effects when a continent gets assigned pearls or whales: 1. Large clumping of sea luxuries around one piece of land 2. The actual land tiles would be less fruitful since they are missing a land lux.
Now, sea luxuries do not apply to the 4 luxury count. They spawn all over the map now! Good change.
Yeah, I do like that. And it subtly works with Norway's Stave Church buff. There will be more sea resources to add to it.
Were there "modern" Barbarian Encampments before?
View attachment 474893
They were there, but only showed up if you started in a later era.Were there "modern" Barbarian Encampments before?
View attachment 474893