Lily_Lancer
Deity
This thread is to discuss changes for DLC 05 that don't appear on the official changelog. (But actually occurs in game). Or to clarify the effects of items listed in the original changlog. (For example, the actual tourism of Walls)
These changes may seriously influence our Gameplay Strategy.
I'll update all the found items here
1: Plantation +2 Gold instead of +1, Globalization provides 2 extra gold instead of 1。
2:"Nuclear Lover" Agenda works too early. (So that leaders with this agenda tend to denounce you for not having nuclear weapons in ancient era.)
3: You get urban defense from Steel instead of Civil Engineering! (Capturing Late-game AI cities become much easier, also avoid the scene that 2nd and 3rd level of walls obsolete before they're unlocked.)
4: Quarry get +2 Gold for Banking instead of +1, Cartography give 2 Gold to finshing boats instead of 1. While Mercantile give 2 Hammer to Camps, instead of the original 1 hammer.
5: City-state elimination no longer counts as a meeting (So that the eureka of Political Philosophy becomes hard to achieve now)
6: Aurora visual effect on polar areas.
7: AI begin fixing Spaceports
8: Sea resources no longer count as resources belongs to that continent.( So that there's more luxury for players!
)
9: Nubia starting bias near mine-based luxury and strategic resources!
10: Walls Grant 1 Tourism, Medival 2 and Renaissance 3 after Conservation.
Hint: you can still build walls after conservation. This "modern ancient walls" really attracts tourists.
St. George now grants 9 tourism, compared with a Great Musician's 8, a Great Artist's 5, a Prophet's 8 and a Great Writer's 8, that engineer is really a tourist attracter.
Also, repairing them now cost 10 times more hammers than the original.
11:But Bastion and Limes (as well as rams and towers) still obsolete at Public Works, so build your walls early!
With the newest patch you can get extremely fast science and culture speed!
I managed to finish an immortal CV (Gotm 19) at T118 with Computers and Cultural Heritage before or at 1AD.
Official changelog:
[NEW]
These changes may seriously influence our Gameplay Strategy.
I'll update all the found items here
1: Plantation +2 Gold instead of +1, Globalization provides 2 extra gold instead of 1。
2:"Nuclear Lover" Agenda works too early. (So that leaders with this agenda tend to denounce you for not having nuclear weapons in ancient era.)
3: You get urban defense from Steel instead of Civil Engineering! (Capturing Late-game AI cities become much easier, also avoid the scene that 2nd and 3rd level of walls obsolete before they're unlocked.)
4: Quarry get +2 Gold for Banking instead of +1, Cartography give 2 Gold to finshing boats instead of 1. While Mercantile give 2 Hammer to Camps, instead of the original 1 hammer.
5: City-state elimination no longer counts as a meeting (So that the eureka of Political Philosophy becomes hard to achieve now)
6: Aurora visual effect on polar areas.
7: AI begin fixing Spaceports
8: Sea resources no longer count as resources belongs to that continent.( So that there's more luxury for players!


9: Nubia starting bias near mine-based luxury and strategic resources!
10: Walls Grant 1 Tourism, Medival 2 and Renaissance 3 after Conservation.
Hint: you can still build walls after conservation. This "modern ancient walls" really attracts tourists.
St. George now grants 9 tourism, compared with a Great Musician's 8, a Great Artist's 5, a Prophet's 8 and a Great Writer's 8, that engineer is really a tourist attracter.
Also, repairing them now cost 10 times more hammers than the original.
11:But Bastion and Limes (as well as rams and towers) still obsolete at Public Works, so build your walls early!
With the newest patch you can get extremely fast science and culture speed!
I managed to finish an immortal CV (Gotm 19) at T118 with Computers and Cultural Heritage before or at 1AD.
Official changelog:
Spoiler Official changelog :
[NEW]
- Added Restart button to regenerate the map
- Added the saving of game setup configurations to reuse when starting future games
- Reduced the cost of the Aqueduct by 30%, and Sewers by 50%
- Reduced cost of all other districts by 10%
- Increased the discount for districts you have less of from 25% to 40%
- Increased costs of district buildings by 10% (except Aerodrome buildings), and increased per settler cost bump by 50%
- Reduced cost of all spies by 25%
- The Hanging Gardens now provides +2 Housing in city it is built
- Walls now provide Tourism, and do not have Maintenance
- Battering Ram and Siege Tower now upgrade to the Medic support unit, and no longer are functional against a city with Urban Defenses
- Gave St George an additional Charge
- Updated Monarchy's Medieval Wall bonus to: "+50% Production toward defensive buildings. +1 Housing for each level of wall."
- Proselytizer Apostle Promotion only evicts 75% of existing pressure of other religions, not 100%.
- Press Gangs will now unlock with Exploration and Native Conquest with Colonialism.
- Increased Anti-Air strength values by 5 across the board. Increased Destroyer AA strength to match other units of the same era.
- Balance Change to Archer (cost +10) and Maryannu Chariot Archer (cost -20, combat +2, ranged strength +2)
- Increased cost to repair city outer defenses
- Norway
- Thunderbolt of the North gains +50% production of naval melee units
- Stave Church gains +1 Production for all water resources in the city
- Spain
- Treasure Fleet civ ability has its gold for international trade boosted from +4 to +6.
- Mission: increase from +1 Science to +2 Science if next to a Campus.
- Scythia’s heal down from 50 to 30.
- Kongo: 50% more Great People points rather than double.
- Greece: Award an envoy whenever they complete an Acropolis.
- Catherine’s Flying Squadron: now awards a free Spy when the extra capacity is earned at Castles. All spies start as Agents with a free promotion.
- Aluminum may now appear on Plains
- Increased Lake generation
- Updated Bonus and Strategic Sea resource generation
- Inland Sea maps now have rivers
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