elprofesor
Pluri-editing poster
I won't let nationalism influence my vote. Thus:
Bowman 19
Berserker 20
Norwegian Ski Infantry 20
Keshik 24
Khan 22
Maori Warrior 20
Tercio 16
Conquistador 24
Conquistadores are basically a slightly worse mandekalu cavalry (against cities), but they gain instead +1 sight, and the ability to settle in other continents (lost with upgrade); mandekalu actually become weaker when upgraded, conquistadores become cities!
It pains me a lot to vote against a military formation that was the pride of our country for centuries, but frankly, comparing it to musketeers, the extra cost isn't justified for the +100% against mounted, and lesser strength.
Useful to know, thanks for sharing!
Bowman 19
Berserker 20
Norwegian Ski Infantry 20
Keshik 24
Khan 22
Maori Warrior 20
Tercio 16
Conquistador 24
Conquistadores are basically a slightly worse mandekalu cavalry (against cities), but they gain instead +1 sight, and the ability to settle in other continents (lost with upgrade); mandekalu actually become weaker when upgraded, conquistadores become cities!
It pains me a lot to vote against a military formation that was the pride of our country for centuries, but frankly, comparing it to musketeers, the extra cost isn't justified for the +100% against mounted, and lesser strength.
There's a trick to its withdrawal ability. Look at the direction the enemy is attacking from. Your unit will only retreat *away* from the direction of the attack. The 3 tiles in the opposite direction of the attack need to all be clear to have that 80% chance. If all of those are occupied or mountain or watertiles, the ability won't work period. If 1 or 2 are blocked, the ability still works, but not near as well as you'd expect from that 80% number.
Useful to know, thanks for sharing!