whoward69
DLL Minion
Testing Terrain_Yields right now.
Thanks.
I'm not expecting any errors, just find it kinda funny that no one spotted it had been dropped off the bottom of the Terrains table

Testing Terrain_Yields right now.
What would you say is the percentage of the elephant eaten by now?
Which reminds me, I need to add a couple of defines to control TourismStartEra and/or TourismStartTech (defaults Ancient and Agriculture), before attaining which the player can't accumulate Tourism!winning by Tourism the turn after you meet other civs,
And the fun's not over yetI honestly had fun doing these tests,
V58a is now ready for testing, and can be downloaded from here
I thought there were infinite numbers and we didn't need to resort to silly decimals or the alphabet?
G
#define MOD_DLL_VERSION_STATUS "a" // a (alpha), b (beta) or blank (released)
When testing Trait_CityYieldChanges, I only got a fraction of the input.
Testing Trait_YieldChangesWorldWonder, btw, since we are trying to unify and all that, shouldn't we use the same convention when porting the names? I mean, the Belief counterpart is Belief_YieldChangeWorldWonder, in its singular form, instead of plural.
Someone missed a search and replace for Policy(Type) with Belief(Type)I'm having a ton of these:
Probably not. It's just the dregs left (ie the ones I couldn't test quickly) and I've already had to fix several issues with the Belief based tables not working for pantheon beliefs and the Policy tables just not working (they have a completely different methodology to the beliefs and traits)Okay, I must be screwing up really badly right now
Trait_YieldChangeTradeRoute ...