bane_
Howardianism High-Priest
- Joined
- Nov 27, 2013
- Messages
- 1,559
Spoiler :
Code:
<Belief_YieldChangePerForeignCity>
<Row>
<BeliefType>BELIEF_WORLD_CHURCH</BeliefType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>500</Yield>
</Row>
<Row>
<BeliefType>BELIEF_WORLD_CHURCH</BeliefType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>500</Yield>
</Row>
</Belief_YieldChangePerForeignCity>
<Belief_HolyCityYieldChanges>
<Row>
<BeliefType>BELIEF_WORLD_CHURCH</BeliefType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>500</Yield>
</Row>
</Belief_HolyCityYieldChanges>
<Belief_YieldChangePerXForeignFollowers>
<Row>
<BeliefType>BELIEF_WORLD_CHURCH</BeliefType>
<YieldType>YIELD_SCIENCE</YieldType>
<ForeignFollowers>1</ForeignFollowers>
</Row>
</Belief_YieldChangePerXForeignFollowers>
I added the Gold (or the Culture before) to make sure it is working.
I may possibly be doing something wrong, but Science isn't being added to the HolyCityYieldChanges, the rest is working - but as you pointed out, the 'PerForeignCity' is adding 1% of the value I put there.
So, updating:
~nil~
EDIT:
After some more testing, I found out the following:
- PerXForeignFollowers isn't working (it seemed like so because I had 5 Foreig followers, but I did not included my Holy City bonus and counted it wrong).
-- If possible, why not add a 'Yield' column here? So it isn't just 1 Yield per X Followers, you could get, like, 3 per Follower.
-- It is possible, though, that if this code also has the 1% effect the other two have the modification is just imperceptible, and I can't get a high enough number.
- Both PerForeignCity and HolyCityYieldChanges work with the 1% input stuff.
Here is the proof:
Spoiler :
6 Foreign Cities + 5 from the HolyCityYieldChanges (later I converted more ForeignCities and my own cities to make sure, so this time I am sure )
Belief_BuildingClassYieldChanges xml xml xml xml xml xml
Belief_CityYieldChanges test test test test xml test
Belief_HolyCityYieldChanges test test test test test test²
Belief_FeatureYieldChanges xml test test test test test
Belief_ImprovementYieldChanges xml xml xml test xml test
Belief_MaxYieldModifierPerFollower code code test test xml test
Belief_ResourceYieldChanges xml xml xml test test test
Belief_TerrainYieldChanges test xml test test test test
Belief_YieldChangeAnySpecialist test test test test xml test
Belief_YieldChangePerForeignCity test xml n/a test n/a test²
Belief_YieldChangePerXForeignFollowers xml test n/a test n/a impl¹
Belief_YieldChangeTradeRoute test test test test test xml
Belief_YieldChangeNaturalWonder test xml test test test test
Belief_YieldChangeWorldWonder test xml test test test test
Belief_YieldModifierNaturalWonder code code code code code code
² 1% of input value.
Sorry the misfiring.