Culture
Faith
Food
Gold
Production
Science
Tourism
Golden Age
Building_AreaYieldModifiers test test test test test test test
impl
Building_BuildingClassYieldChanges xml test test xml test test test test
Building_FeatureYieldChanges test test xml xml xml xml test test
Building_GlobalYieldModifiers test test xml test test test test test
Building_LakePlotYieldChanges test test xml test test test test test
Building_PlotYieldChanges test test test test test test test test
Building_ResourceYieldChanges xml xml xml xml xml test test test
Building_ResourceYieldModifiers test test test test test test -
brkn¹
Building_RiverPlotYieldChanges test test test test xml test test test
Building_SeaPlotYieldChanges test test xml test test test test test
Building_SeaResourceYieldChanges test test test xml xml test test test
Building_SpecialistYieldChanges test test test test xml xml test test
Building_TechEnhancedYieldChanges xml test test test test test test test
Building_TerrainYieldChanges test test xml test xml test test test
Building_YieldChanges xml xml xml xml xml xml test test
Building_YieldChangesPerPop test test test test test xml test test
Building_YieldChangesPerReligion test xml test test test test -
brkn²
Building_YieldModifiers test test xml xml xml xml test test
¹ Apparently it is not requiring the building, only that the resource is improved.
² I don't know exactly how it is broken, but it is not adding the values correctly. I used the Candi as a template, so for each Religion present in the city I should get 2 golden age points, this last test gave me 6. It is not based on the amount of citizens or followers either, as I had only 2.
Haven't tested the first because I have no clue how to.
I have to go now, but if it's still available later, I'll try the Improvements.