whoward69
DLL Minion
if that link was to a Steam download. /me runs and hides
Pretty sure I'm not a zombie (kinda hard to type with your arms outstretched in front of you


if that link was to a Steam download. /me runs and hides
V13 uploaded to my site
- BUGFIX_INTERCEPTOR_STRENGTH
- NukeDetonated event
- NuclearDetonation(iPlayer, iX, iY, bWar, bBystanders)
- SendCanMoveIntoEvent column on Units
- Promotions - Subs Silent Running
- Promotions - AntiAir Specialisations
- UI - Promotion Tree updates for Subs and AA promotion trees
- Unit promotion/upgrade events (need an example of usage)
- CanHavePromotion(iPlayer, iUnit, iPromotionType)
- UnitPromoted(iPlayer, iUnit, iPromotionType)
- CanHaveAnyUpgrade(iPlayer, iUnit)
- CanHaveUpgrade(iPlayer, iUnit, iUnitClassType, iUnitType)
- UnitUpgraded(iPlayer, iOldUnit, iNewUnit, bGoodyHut)
- Trireme attacks helicopter and wins bug fixed (I hope!)
I'll do that asap. Are your DLL modifications savegame breaking, so to say?Don't use either, so couldn't say. Try it and see, and then report back with your findings![]()
Been like that for agesI get both a radio button and checkbox when the notification list opens
One of them is the "your city expanded" the other is "you can now buy/acquire a tile" - thank Firaxis for the confusion. There was also a bug in one of the versions of the UI - Notification Options (GK) mod which would leave both on, so it would send a notification that you could acquire a tile, you would then "buy" the free tile, and it would then notify you that you'd just bought a tile. If you have the latest UI - Notify Opts you shouldn't be getting the post-purchase notificationI'm also noticing that if I turn off the notification for land growth I still get prompted to choose my own free land when expanding.
UI - City Expansion as it has it's own version of the core lua file to deal with the new turn blocking codeWhat mod is now blocking the Turn Clock?
No plans, as the UI - Summary Clock mod does something similiar (ie adds a real-time clock into the display)If so, how sadAny plans to merge the two (If that's the issue)?
You must be using another mod that does that as neither the DLL nor any other of my mods do (there is one out there but I forget what its called at the moment)For example, GEs now complete their work immediately (no more expending a GE and getting robbed of the wonder AND GE anymore - woot!)