whoward69
DLL Minion
That's caused by not including CustomMods.h and CustomMods.cpp into your build and/or not cleaning the pch file after a test build of the core code
Hi. I've noticed that when i get a tech goody hut, i receive the message but not the tech. Do i need to actually subscribe a Lua script to the tech event in order to receive techs? I tried disabling the tech event in the xml file but still receive no tech![]()
So I replaced the file. Still mid game didn't connect the forts or citadels to cities. Should I start a new game? Do I need to delete cache etc. Don't really want to quit my game at this point till GEM gets a bit more stable.
No. I just have the dll and some UI mods i'm working on. If i build my UI mods without the dll, everyhting works fine. If i add the dll, i don't get any techThe hook that determines if you can get a tech fires before the message, so I would expect "hut + no message + no tech" but not "hut + message + no tech" (as it's worked out it's going to give you the tech to display the message)
Are you using any other mods that alter the tech tree?
<Row>
<Type>IMPROVEMENT_FORT</Type>
<DestroyedWhenPillaged>[COLOR="Red"][B]true[/B][/COLOR]</DestroyedWhenPillaged>
<BuildableOnResources>true</BuildableOnResources>
<DefenseModifier>50</DefenseModifier>
<OutsideBorders>true</OutsideBorders>
</Row>