The bugfix is for non-military units with MoveAfterPurchase set to true, eg settlers, workers, religious units, great people et al. (Firaxis only implement enough to get Landsnechts to work, not any unit) - see "Global - Civilians Move After Purchase (v 1)"
If you want all military units to be able to move after purchase you'll need to alter the sql
The test was with workers but I hadn't realized that a "global" mod was needed.
Maybe you should introduce a line saying See also: "Global - Civilians Move After Purchase (v 1)" in the CustomModOptions.xml file.
Thanks for the help - IMHO you're doing a fantastic job with this

\Skodkim