Well after staring at the map for a while, it seems that there is a slight preference in the team for 1S rather than on the spot, so that's what we do.
Not the best spot I've ever seen it must be said but 6 hills will churn out them cossacks, if we can just get the research done

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Research on Agriculture and building a scout. There's a hut down south so I head the scout towards that.
It gives me a map that shows the jungle isn't far to our south and another hut to the SE so head that way. It also has a map that shows us lots of sea.
Another hut saves us 3 turns on Agriculture
I start us on Bronze Working.
Luckily I started building a scout as my first one gets eaten by a lion.
When he finishes we're 4 turns short of size 3 in capital so delay worker until we hit 3.
The second scout has better lion taming abilities.
I played 21 turns to get to the end of Bronze Working. Here are our choices.
I think AH would be good as we need to know where the horsies are. The other choice would be to go Wheel --> Pottery.
Worker completes in 5 turns and scout should recover from his lion altercation in 1. We may as well complete the warrior afterwards and then a settler maybe (or grow to 4 first and then settler).
Here's the world as we know it.
There is nowhere really great that jumps out as a second city site I must admit, its all a bit resourceless. Maybe the corn/copper but certainly no research city or GP farm. Anyone want to try some dotmapping?
Haven't met any of the neighbours so we may be isolated (maybe an island) but with the scout getting eaten the scouting hasn't been that great.
Ralph is UP. He can play either 19 to get us back to an even number of turns or play a bit more or less if there is a logical stopping point for discussion. I just used the same roster as the last game and addes tuge at the back end. When are you unavailable stuge? Do we need to bump you up the roster?
Roster
Ozbenno
Ralph_Jackson
Conroe
Kodii
Mighty Dwaarf
stuge