DMI VII - Team Vanilla

So nothing spectacular

Switch to the Mysticism – Polytheism – Priesthood path as discussed

2960 Worker completes Go Warrior, Warrior (timed for size 4), Settler

Worker farms rice and starts mining hills

Our exploring scout finds some stone to the SE
Stonme.jpg


the only hut we find gives us a fairly useless map and unfortunately a Bear as well!!
Bear.jpg

2760 Meet Hattie who appears to be coming from the NE
Hattie.jpg

2840 Mysticism comes in

2600 BC we meet Khan (appears to be from SE)
Khan.jpg

Neither Khan nor Hattie appear to be the religion founders!

2360 Settler has moved out and I stop as we need to decide where to settle Copper town and it’s a fairly round number

Note the Settler hasn’t moved yet!
copperwhere.jpg

The W
tehwest.jpg

The SW
theSE.jpg

Imhotep’s Grass flood plains!!

Notegarsflood.jpg
 

Attachments

I think we've got to go blue circle for the second city and immediately start a monument. Its not really ideal but no better spot I can see.

The 6 food grass/floddplain should be good for a city 1SW of it I think, maybe a bit of a commerce city.

This ain't a game for keeping scouts it seems. Maybe send a warrior out instead.

Conroe is away until Monday, so can either Kodii, Mighty Dwaarf or stuge do a swap in the order with him?
 
I am not convinced by Blue circle. Although settling one tile off the river is normally a :smoke: move I actually prefer 1 NW (or even N) of copper bringing copper into play straight away.

It means we dont need an Obelisk and hence gets the city productive and copper on line much quicker.

If we settle by the river the delay in copper might also mean we have to go down the Archery line as Barbs will be getting quite "frisky" before we can produce axemen...


Ralph
 
I can probably take it, depending on how soon we decide where to found our second city. It is probably to our advantage to found the city where we can connect the copper right away. I would found 1NW, to avoid all those mountains and desert tiles.
 
i think for the next set we should go

1.Settle NW of Copper
2.Copper town pops a warrior while waiting for Priesthood to complete then goes for Oracle.
3 Research: Finish Priesthood, Wheel (hook up copper), writing
4. Capital just builds fog buster warriors for a while and then Worker and Settler for Grass Flood Plains city.

But as the Copper location is a key decision I think we need other people to chip in their views before deciding.
 
I see the point about the copper city and agree it would be better for immediate copper. If we're not going to whip a monument, we'll need to settle 1N as the corn is in range and we can work the copper and a hill with the corn. If we whip a monument 1NW would be better.

We'll need an extra worker from the capital asap sent over to hook up the copper straight away.
 
Not sure why you think we need to settle one N if we aren't whipping a monument Ozbenno.

My development plan for Copper town if we settle 1NW would be.

Warrior until Oracle unlocked and mine the copper at same time.
Then while building the Oracle it works the copper mine and when it gets to size 2 stagnates working the grassland hill.

As soon as the Oracle is complete it will rapidly pop its borders at which point it then works the corn to grow.

Also 1NW means it has better tiles to work when it has grown to a decent size (don't want specialists post the GP here) with a mixture of hills and a couple of riverside plains cottages for a classic medium sized hybrid city

Ralph
 
Well if you want maximum speed Oracle then 1NW lets us chop a forest to rush it in so is theoretically the faster Oracle spot. I actually think the critical path to Oracle will be as much about getting wheel then writing done in time so we wont need to chop.

Ralph
 
I played until Moscow can 2-pop whip a Settler. We got Priesthood, Wheel and 9 turns from Writing at 90% and +2 GPT.

St. Petersburg was founded 1NW in 2320 BC. It began a Warrior, then switched to the Oracle once Priesthood was in. The Oracle is due in 13 (less when St. Petes grows and works the mined grassland hill).

Civ4ScreenShot0088.jpg


Moscow completed a couple of warriors before growing to size 4 and starting a worker. Our workers connected the copper and are now roading between the two cities.

We met Roosy from ~SE and Louis from ~S

Bede thinks we're hopeless

Civ4ScreenShot0094.jpg


The state of the world

Civ4ScreenShot0101.jpg


The SAVE
 
Axes would be the build of choice I think. Maybe send a couple out scouting.

I think we should research Animal Husbandry to locate some horses, especially now that Hatty is on the scene. And then Alphabet as we know enough AI to get some deals done.

Roster:

Ozbenno
Ralph_Jackson
Kodii
Conroe - UP
Mighty Dwaarf - On Deck
stuge
 
Looks like nice progress and good fogbusting.

I would feel more comfortable once the capital has pumped out a couple of Axemen to protect our cities.

Pigs Clam to the N of St Pete's is a nice looking GP farm +
Grassland Flood plain city can work quite a few mines and be a good hammer city.

Ralph
 
Why not fish+clam? It'd save the pigs for a potential city in the east.

Are we all set for the CS sling?
 
Got it ... It'll probably be tomorrow before I can play ...

Why not fish+clam? It'd save the pigs for a potential city in the east.
Those were my thoughts, too. But I wasn't sure what was off to the east without first looking at the save.

Are we all set for the CS sling?
I thought we were going for a CoL slingshot? In which case, we only need writing to be completed.
 
Stuge,

You are right fish clam is better. It needs a border pop to get going compared with pig / clam which is why I initially went for pig clam. Anyway I think our next city is probably the grass flood plains one.

On which note a wee dot map

redyellow.jpg


I was initially torn between these two but would probably go yellow as it is better long term (red is a nice hammer city but no real long term potential)

MM

As this is meant to be competitive a few detailed MM's

Don't see why the worker is building a road to the S of our capital. I think he should farm / mine the grass flood plains and adjacent hill so our third city is immediately productive. I would have the other worker mine the plains hill by our capital.

Before completing the settler I think we need an axeman out as all it would take is 1 barb archer appearing and a city of ours could be toast. Once the Axeman is heading down south then a 2 pop whip of the settler is the way to go. I would like to stake out some territory now and think the N city locations are safe from the AI but Hattie might expand W and we want the prime sites.

Research

Post writing and getting COL from the Oracle we need to decide on tech path. I think that with contact with a lot of AI's beelining Alphabet is they way to go as we will pick up AH, Pottery, Meditation (needed for GP to Bulb CS) as well as IW / Maths etc from the AI getting great Trade Value. Although AH and Pottery would be nice ish I think Alphabet and trade is stronger.

Ralph

ps. Stuge you were joking about a CS slingshot as opposed to COL slinghsot!
 
Should've articulated better. I meant our prophetCS-sling.
 
We need to make sure that we build a temple and employ a priest in our Oracle city once CoL is in to speed up CS.

Agree on Alphabet as next tech (although if AH is only a few turns should slip that in first). Remember to not trade for Masonry as that will stop our CS bulb (we need to research/trade Meditation as well).
 
I am getting worried now as I am disagreeing with our mighty leader again and at some point he will crack the :whipped: :D

Being philosophical we will get our GP 25 turns after the oracle is built. I don't see us running scientists fast enough in our capital to overtake that so I think St pete's Hammers and food should not go into a priest as we will get a GP before finishing Alphabet and can't bulb Civil Service before trading for Meditation (Additionally it will be a partial bulb for civil service so we will need to hand research the balance post alphabet anyway)

Ralph
 
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