I just looked at the bulb preferences in the War Academy, and Drama and Monarchy appear higher than Nationalism, so one way or another we have to get them out of the way.
I'd say your plan looks good, Ralph. As for the barb city, I'd suggest taking it only if it looks like another AI might take it first. Otherwise keep it around for troop training. Until we get some Workers down there to clear that jungle, the city will only be a drain on our finances. Let the barbs pay the upkeep for us until then. In the meantime, we get some free xp every time the city turns out a unit.3. Not sure if that Barb city is worth taking. Views?
Looks good to me, Oz!Make any comments and improvements/deletions you feel necessary
^*@%$!@*^&%)*#^%@#&(%#&(@&$^(#&(@&#(^%#&@($^#@&(%# (x999999)
Totally forgot about it. You can blame me for screwing up the entire game plan.
I knew there was something wrong when we still had Masonry on the table....
I need to check, but I don't think you can 'bulb philo once you have Paper.then we should bulb Philosophy and start researching Liberalism (to 1 turn left) after Education, so we can grab Gunpowder, Nationalism or Military Tradition with it.
We can use him to bring Thebes or some other good city out of revolt. I was thinking Drama was a pretty cheap tech. Might be able to 'bulb Theology down the road ...What do we do with the GA now? Save him for a Golden Age (we need another though) or bulb Drama?
Got it ...Conroe is UP.