DMI XIII - The CTON

Even though we are in Theology, a shrine would be best. As has been said, we are most likely to win this via time than anything else. Each shrine gives us 5 wonder points. We can wait until we have the Islam Holy City and see which will give us the most gold though.

Good stuff knocking down Cyrus. He is our threat. If we can knock him out, we should be able to win this.
 
Still Lurking.

You can spread any religion via missionary in theocracy iirc; its just that the AIs can't spread religion to any of your cities so a shrine is a viable option.
 
Great Turns, I am now available to play again, but unsure what the roster looks like now.

once we get rilfing, which is clearly what I was going after, with Printing Press -> Replaceable Parts
I like the Printing press, we have lots of cottages, towns etc, and I agree on Rifling, but........ Communism, we need communism- sooner rather than later. I would argue for a straight push to communism after Cavalry come around. Steel (and the bottom of the tech tree) does not do much for us and should be avoided.
 
Ah, nice. And I think pigswill is right - Theocracy only prevents spreads from outside your civ, you can still spread any religion via Missionaries.


  • Imhotep >> ON DECK
  • Atlas
  • pigswill
  • Ozbenno
  • berserks01
  • GreyFox >> JUST PLAYED
  • sunrise089 >> UP NOW

If sunrise can't play within a reasonable timeframe, Atlas or me can take it - I don't care which one goes first :) .

Imhotep
 
Oh, on communism, we should probably build the FP somehwere. I suggest the Hadrumetum -- once it finishes with courthouse. This should allow us to delay the need for communism quite a bit.

Didn't really verify on the Theocracy religion spread, but based on the text written on the Civic screen, it seems pretty non-ambiguous: "No non-state :religion: spread". Didn't say anything abt missionaries, nor whether is it spread from within or without. Simply "No non-state :religion: spread".

But either way, I haven't considered the wonder points of shrine. So, I think I can agree with a shrine just simply for that.

--
 
Theocracy doesn't stop you being able to produce missionaries but I'm pretty sure it stops you being able to use the missionary on your own cities. Could be wrong though.

that was the case in Vanilla. afaik, it was changed in BtS (your own missionaries work just fine, foreign ones of the non-state religions are repelled)
 
[1440x900 Pics in spoiler tags]

This was without a doubt the longest turnset I've ever played. Sorry the progress sort of dragged towards the end, but at least I got us a few more cities, and we're now #1 in score.

Turn 0 - GreyFox has left me an excellent setup, but I still spend about 30 minutes familiarizing myself with the map and adding about 30 signs as I tick off cities to make sure we have no unnecessary defenders. In the end I've chosen to only leave one city with two defenders, every other city gets one unit. I also have shifted around a longbow and pikeman so I can engage Cyrus's incoming jumbo. For the benefit of lurkers here are some screens of the empire and our two fronts. Each "x" is a unit, the city marked "forbidden palace" has one unit, and the stacks are in the x/y/z format where x is offensive units, y is siege, and z is future city defenders.

Western/Cyrus front:
Spoiler :
civ4screenshot0001bf3.jpg

Southern/Huayana front:
Spoiler :
civ4screenshot0002ij0.jpg

Empire:
Spoiler :
civ4screenshot0003ll6.jpg

Don't worry team, I've removed the signs in the save below.

Other than the agreed-upon shrine (either Christian or Islamic depending on gold) and tech path towards Rifling, my goals for this set will be to build siege units, muskets to serve as future defenders, and missionaries.

Turn 1 - Press enter and the golden age ends, and 5 builds complete. I love large empires :)

Turn 2 - We now have 20 million people in the empire.

Huayana tries to retake Florence with an 11-unit stack. We kill 4 of the units this turn with 1 lost unit.

Turn 3 - Taj is BIDL. Replaceable Parts comes in and Rifling research begins. Huayana's stack is now dead, but with unacceptable casualties: 5 lost units to kill 12 of his. Sorry about that.

Kazan is founded.

Spoiler :
civ4screenshot0000lf4.jpg


Mycenae falls:
Spoiler :
civ4screenshot0004cc1.jpg

Good news, but again the RNG is unkind. I lost 4 siege units as expected, but then lost another 3 units at 80+% :( We'll need reinforcements to continue the attack in the west.

Turn 5 - We finally kill Cyrus's marauding war elephant in the unsettled western region.

Epesus falls with the loss of 2 trebs. I don't like the city (no resources) but there isn't any better spot to plant nearby so I keep it.

Turn 6 - Cyrus moves a 22-unit stack (!) towards Mycenae.
Spoiler :
civ4screenshot0005bw2.jpg

This is a big problem not only because he has far more units than us, but also because he can actually hit Ephesus as well, and I have no way of knowing which city he will choose. The only thing I can reinforce with this turn are knights, but I can take several other actions that I think will let us come out ok. So I do the following:

1) Use a treb and a wounded mace to pillage the road to Ephesus, making the city safe.

2) Move all of the 2-movers from Ephesus into Mycenae.

3) Upgrade 3 Keshiks to knights.

4) Use the 2 remaining Keshiks to pillage one of the two roads into Mycenae (I can't touch the other one).

This ensures the only city Cyrus can hit is Mycenae, and he will have to hit over a river. Unfortunately it also cuts the cites off from one another, but I think the alternative is to loose one of the two cities next turn.

Turn 7 - First, good news in the south. Pisa falls with the loss of only 2 units. Florence is currently being threatened by an 11-unit stack as well, but since I don't have any odds to attack out of the city I'll wait for them to hit me.

In the north Cyrus has chosen to move south to threaten Ephesus. The city has 15 defenders (including 7 that get defensive bonuses) however, so I don't think I'll need to pillage any more roads.

We also get a GG that I send south to make a 3rd medic.

Anyways, I cross my fingers and hope for the best...

Turn 8 - Rifling comes in. I choose Aesthetics as the next tech to get us towards Cavs.

The only battles fought were in south, where I killed Holy Roman units and suffered one loss. In the west/north Cyrus moved his stack north towards Mycenae, but cannot attack next turn. He will want this hill, and it will be costly for him.
Spoiler :
civ4screenshot0006qa6.jpg


Holding off the enemy stacks long enough to get rifles should make things survivable from this point on. I upgrade two units in Florence to rifles and run 0 science for one turn (we still get the tech in 1).

Turn 9 - Aesthetics comes in and Lit is the next tech towards Cavs.

Huayana hits in the south and looses 12 units to kill 5 after I mop up a bit.

In the north I'm able to make four rifles. Cyrus has 31 units that can hit the city (he only lost 3 units taking the hill - I should have just kept the muskets in the open and then moved them into the city.). I have 20 defenders. I anticipate the fight will be brutal, but with only 2 trebs and Mycenae being on a hill I expect to survive. Either way I think I made the situation as favorable as possible. Press enter for the final turn...

Turn 10 - Brutal didn't begin to describe it. Cyrus has 12 units left, so he lost 19 (after I mopped up). We have 9 units left so we lost 11. Fortunately I managed to rebuild my road last turn, so I can place 6 healthy defensive units into the city next turn. Cyrus is welcome to suicide against them if he so desires. The ironic thing here is that we lost this many units WITH rifles, so Cyrus probably could have taken Ephesus outright 3 turns ago if he had simply attacked.

Status
- In the south both armies are about ready to move out. The unit's aren't balanced though, so if the next player wants to keep them as two separate armies I suspect they will want to swap some knights for siege units.
Spoiler :
civ4screenshot0007nn2.jpg


In the north obviously the troop levels are greatly reduced, but once units heal up you will have 26 units between Mycenae and Ephesus. I've also built a 16-unit stack next to Kerkouane to attack Cyrus's corn city. Again you will probably want to mix and match units since I haven't balanced siege units well.
Spoiler :
civ4screenshot0008uo4.jpg


One thing I did NOT do was build the shrine. I've moved the GP into position, but I wasn't sure if there was a way to see how many gold a shrine would produce, and if there is we should check to see if the Christian or Islamic shrine makes the most sense.

The roster:
-Imhotep - up!
-Atlas - on deck
-pigswill
-Ozbenno
-berserks01
-GreyFox
-sunrise089 - just played

The save:
 

Attachments

One thing I did NOT do was build the shrine. I've moved the GP into position, but I wasn't sure if there was a way to see how many gold a shrine would produce, and if there is we should check to see if the Christian or Islamic shrine makes the most sense.
Lurker: Checking the F7 screen should give you an idea how widespread each religion is. Choose the one with the higher % -> more cities -> greater gold.
 
Great job bringing us to the top of the scoreboard, and fabulous defense. :thumbsup:

Muslim is 1% and Christian is 0% during my set (it probably didn't change), but AFAIK, the F7 screen is showing population instead of number of cities, so theoretically, you can well have ten christian cities of pop 1, one Islam city of pop 23, and the F7 screen should still show Islam having higher % than Christian.

Chances are, both are spread to exactly 2 cities, since both religion came with free missionary when founded. We already own both christian cities, I suggest the shrine be build there. Harumentum could immediately start with monastery and missionaries after the FP.

Some of the cities are unhappy (they are why I leave two or more units). It is probably worth building some temples. And the top-right most city is the monastery city, so do keep pumping missionaries as we capture cities.

--
 
Yes, the game gets a little little more intense now. In one word: WELCOME TO THE BUTCHER'S HOUSE!

Battle Stats:
Units victorious while attacking: 43
Units victorious while defending: 29
Units withdrawing while attacking: 2
Units defeated while attacking: 11
Units defeated while defending: 24
Units escaping while attacking: 0

Still we kill more than we lose, but these figures appear a lot more gloomy than they are. But we'll come to that in a minute.

I kick the set off by constructing the Church of the Nativity...

91416595ml0.jpg


In more refreshing war front news our troops close in on Augsburg (which is ironically roughly 40 km from where I live) ...

20382712xv7.jpg


In not so entertaining war front news we've reached a status like on the Western front with the Greek front - all our guys are digging into the trenches, hoping to weather the onset that comes...

71481329qo9.jpg


The stack meant for the corn city got new orders and is on the way to recapture the city, should it not hold...

33371412wo0.jpg


We get another GS - Academy time! [party]

58188269pv3.jpg


Notice something different in the Greek land? These shiny new roads...Cyrus has hit the Industrial Era and sports Rifles now. Could...get...ugly...

42261096qe3.jpg


Our southern stack has a medic III Scout finally. I move it out to take another city, but then I spot a nice surprise Willy has prepared...

61166655oh9.jpg


I withdraw immediately behind the river line. The plan: Let Huyana's city absorb most of the heat and mop up the remaining stack...

On the other side of the front we capture Augsburg finally.

24021340xe3.jpg


I kept it - sure, it's swamped in culture - but the culture will be vaporized soon (either by us or by Willem), and the spot is nice...

On my very last turn we finally have Cavs:

18636042us2.jpg


Also Willy has owned the city as expected, and I move in...

10kd9.jpg


As I was losing a lot of good odds before I was taking risks here, but I won a lot of below 50% odds. BTS somehow makes up for bad odds at times :D . All units have retreated behind the river line again, except two rifles. The stack Willy has is still decent - but I hope he'll move into the city for healing, so our Trebs can have some fun :D . There are two Sentry promoted Knights in the stack - use them to get intelligence on whast happens there.

The demographics:

11la7.jpg


-----------------------------------------------------------------

Honestly we're at a crucial point in this game now. I'd say we use our population advantage NOW, adopt Nationhood, and draft rush Cyrus into the annals of dead players. We have a sizeable force already deployed at the Greek border, and everything is under control - but using Nationhood now may give us the swing we need to overcome. Better now, at military parity - thean when MGs and Infantry appear. Oh, and we could use 2 or 3 more Settlers for filler cities.

We got a brand new GG and have to decide on our HE and West Point City. I suggest Otrar.

Have fun! :D

Imhotep
 
And yes, we can spread Christianioty via Missionaries...Had to cut the log, it's too long for the forum...

Spoiler The Log :


Logging by BUG Mod 3.5 [Build 1457] (BtS 3.13-3.17)
------------------------------------------------
Turn 175/330 (1750 AD) [02-Jan-2009 19:49:05]
War Elephant promoted: Combat II
While attacking in Mongolian territory at Mycenae, 36th Light Infantry Corps (5.60/14) defeats Greek Knight (Prob Victory: 95.6%)
While attacking in Greek territory near Mycenae, Knight (8.80/10) defeats Greek Trebuchet (Prob Victory: 99.9%)
While attacking in Mongolian territory at Mycenae, 88th Light Infantry Corps (4.20/14) defeats Greek Crossbowman (Prob Victory: 98.1%)
77th Light Infantry Corps (Rifleman) promoted: Combat I
77th Light Infantry Corps (Rifleman) promoted: Combat II
War Elephant promoted: Combat I
War Elephant promoted: Combat II
Tegusjin Unegendai (Knight) promoted: Combat I
Tegusjin Unegendai (Knight) promoted: Combat II
While attacking in Mongolian territory at Ephesus, Pikeman loses to Greek Knight (10.00/10) (Prob Victory: 63.8%)
While attacking in Mongolian territory at Ephesus, Pikeman (3.84/6) defeats Greek Knight (Prob Victory: 69.2%)
A Lumbermill was built near Kerkouane
A Cottage was built near Strassburg
While attacking in Mongolian territory at Ephesus, War Elephant (0.80/8) defeats Greek Knight (Prob Victory: 70.8%)
Knight promoted: Formation
While attacking in Mongolian territory at Mycenae, Knight (0.90/10) defeats Greek Trebuchet (Prob Victory: 99.6%)
Hinduism has spread: Pisa
Old Sarai finishes: Academy
Karakorum begins: Rifleman (2 turns)
Ning-hsia begins: Rifleman (3 turns)
Tiflis begins: Rifleman (7 turns)
Hadrumetum begins: Christian Monastery (5 turns)
Thapsus begins: Granary (3 turns)
Mycenae begins: Pikeman (4 turns)
While attacking in Mongolian territory at Florence, Knight (7.20/10) defeats Holy Roman Catapult (Prob Victory: 99.1%)
Rifleman promoted: City Garrison I
Rifleman promoted: City Garrison II
War Elephant promoted: Formation

After End Turn:
The whip was applied in Old Sarai
The whip was applied in Utica
The whip was applied in Mycenae
The whip was applied in Ephesus
Karakorum finishes: Rifleman
Beshbalik finishes: Rifleman
A Town was built near Turfan
Old Sarai grows to size 13
Old Sarai finishes: Rifleman
Leptis finishes: Rifleman
Samarqand finishes: Rifleman
Carthage finishes: Rifleman
Utica grows to size 15
Utica finishes: Knight
Otrar finishes: Rifleman
Sanchu's borders expand
Kerkouane finishes: Rifleman
Tacape grows to size 8
Thapsus finishes: Granary
Mycenae grows to size 5
Mycenae's borders expand
Mycenae finishes: Pikeman
Ephesus's borders expand
Ephesus finishes: Barracks
Pisa grows to size 6
Pisa's borders expand

Other Player Actions:
While defending in Mongolian territory at Mycenae, Rifleman (2.94/14) defeats Greek Knight (Prob Victory: 58.9%)
While defending in Mongolian territory at Mycenae, Longbowman (3.24/6) defeats Greek Musketman (Prob Victory: 44.6%)
While defending in Greek territory at Mycenae, Anti-Horse Force I loses to Greek Knight (3.70/10) (Prob Victory: 53.0%)
While defending in Greek territory at Mycenae, Pikeman loses to Greek Knight (1.20/10) (Prob Victory: 57.8%)
While defending in Greek territory at Mycenae, Knight loses to Greek Knight (10.00/10) (Prob Victory: 32.9%)
While defending in Mongolian territory at Mycenae, 36th Light Infantry Corps (3.64/14) defeats Greek War Elephant (Prob Victory: 40.5%)
While defending in Mongolian territory at Mycenae, Knight (2.90/10) defeats Greek Musketman (Prob Victory: 62.8%)
While defending in Greek territory at Mycenae, Longbowman loses to Greek War Elephant (2.96/8) (Prob Victory: 56.5%)
While defending in Mongolian territory at Mycenae, Rifleman (0.56/14) defeats Greek War Elephant (Prob Victory: 65.3%)
While defending in Mongolian territory at Mycenae, 36th Light Infantry Corps loses to Greek War Elephant (8.00/8) (Prob Victory: 3.7%)
While defending in Mongolian territory at Mycenae, Strike Force III loses to Greek Pikeman (3.72/6) (Prob Victory: 11.8%)
While defending in Mongolian territory at Mycenae, Rifleman loses to Greek Pikeman (1.50/6) (Prob Victory: 5.6%)
While defending in Mongolian territory at Mycenae, Trebuchet loses to Greek Pikeman (3.30/6) (Prob Victory: 2.9%)

Turn 176/330 (1755 AD) [02-Jan-2009 19:59:07]
While attacking in Mongolian territory at Mycenae, 77th Light Infantry Corps (12.18/14) defeats Greek War Elephant (Prob Victory: 99.4%)
While attacking in Mongolian territory at Mycenae, Jumbo IV (6.64/8) defeats Greek Knight (Prob Victory: 75.1%)
While attacking in Mongolian territory at Mycenae, Jumbo VI (8.00/8) defeats Greek War Elephant (Prob Victory: 99.6%)
While attacking in Mongolian territory at Mycenae, Horde V (2.80/10) defeats Greek Pikeman (Prob Victory: 69.6%)
Knight promoted: Shock
Knight promoted: Combat II
While attacking in Greek territory at Mycenae, Knight (4.30/10) defeats Greek Pikeman (Prob Victory: 95.7%)
While attacking in Greek territory at Mycenae, Knight (10.00/10) defeats Greek Pikeman (Prob Victory: 99.8%)
While attacking in Greek territory at Mycenae, Knight (10.00/10) defeats Greek Knight (Prob Victory: 100.0%)
Knight promoted: Shock
A Mine was built near Thapsus
A Windmill was built near Thapsus
A Farm was built near Tacape
War Elephant promoted: Formation
Pikeman promoted: Combat II
While attacking in Holy Roman territory at Florence, Knight (6.10/10) defeats Holy Roman Catapult (Prob Victory: 99.6%)
Knight promoted: Formation
A Cottage was built near Strassburg
Karakorum begins: Rifleman (2 turns)
Beshbalik begins: Rifleman (4 turns)
Old Sarai begins: Rifleman (13 turns)
Samarqand begins: Library (9 turns)
Carthage begins: Library (2 turns)
Utica begins: Forge (9 turns)
Otrar begins: Library (2 turns)
Kerkouane begins: Rifleman (4 turns)
Thapsus begins: Christian Monastery (4 turns)
Mycenae begins: Pikeman (6 turns)
Ephesus begins: Pikeman (6 turns)
Strassburg begins: Scout (1 turns)
Rifleman promoted: Combat I
36th Light Infantry Corps (Rifleman) promoted: Combat I

After End Turn:
Tech research finished: Nationalism
Karakorum finishes: Rifleman
Turfan finishes: Forge
New Sarai grows to size 13
New Sarai finishes: Rifleman
Otrar finishes: Library
Sanchu finishes: Knight
Kerkouane grows to size 12
Strassburg finishes: Scout
A Village was built near Strassburg
A Hamlet was built near Tacape
Florence finishes: Barracks
Kazan grows to size 4
A Hamlet was built near Kazan
A Hamlet was built near Ephesus
A Hamlet was built near Ephesus
Pisa grows to size 7

Turn 177/330 (1760 AD) [02-Jan-2009 20:07:29]
Rifleman promoted: City Garrison I
36th Light Infantry Corps (Rifleman) promoted: City Garrison I
A Cottage was built near Florence
A Lumbermill was built near Tacape
A Lumbermill was built near Tiflis
A Lumbermill was built near Ning-hsia
Karakorum begins: Rifleman (2 turns)
Turfan begins: Rifleman (4 turns)
New Sarai begins: Rifleman (6 turns)
Otrar begins: Rifleman (3 turns)
Sanchu begins: Rifleman (6 turns)
Florence begins: Hindu Monastery (7 turns)
Musketman promoted: Pinch
Musketman promoted: Pinch

After End Turn:
The whip was applied in Samarqand
Karakorum finishes: Rifleman
A Town was built near Karakorum
Ning-hsia finishes: Rifleman
Old Sarai grows to size 14
Samarqand finishes: Library
Carthage finishes: Library
Tabriz finishes: Rifleman
A Village was built near Utica
Strassburg finishes: Rifleman
A Hamlet was built near Strassburg
A Hamlet was built near Strassburg
Hadrumetum finishes: Christian Monastery
Tacape grows to size 9
A Village was built near Tacape
Thapsus finishes: Christian Monastery
Mycenae grows to size 6

Other Player Actions:
While defending in Holy Roman territory at Augsburg, Horde I (8.80/10) defeats Holy Roman Catapult (Prob Victory: 99.3%)
While defending in Holy Roman territory at Augsburg, Knight (7.60/10) defeats Holy Roman Catapult (Prob Victory: 99.3%)
While defending in Holy Roman territory at Augsburg, Knight (6.40/10) defeats Holy Roman Catapult (Prob Victory: 99.3%)
While defending in Holy Roman territory near Luxemburg, Pioneer II loses to Holy Roman Knight (10.00/10) (Prob Victory: 0.7%)

Turn 178/330 (1765 AD) [02-Jan-2009 20:13:10]
Knight promoted: Pinch
A Lumbermill was built near Samarqand
114th Light Infantry Corps (Rifleman) promoted: Combat I
While attacking in Mongolian territory at Florence, 114th Light Infantry Corps (11.76/14) defeats Holy Roman Knight (Prob Victory: 89.4%)
114th Light Infantry Corps (Rifleman) promoted: Combat II
Heinz Guderian (Scout) promoted: Lead by Warlord
Heinz Guderian (Scout) promoted: Combat I
Heinz Guderian (Scout) promoted: Medic I
Heinz Guderian (Scout) promoted: Medic II
Heinz Guderian (Scout) promoted: Medic III
Oyugunq Tegustu (Knight) promoted: Combat I
Oyugunq Tegustu (Knight) promoted: Pinch
66th Light Infantry Corps (Rifleman) promoted: City Garrison I
66th Light Infantry Corps (Rifleman) promoted: City Garrison II
Karakorum begins: Rifleman (2 turns)
Ning-hsia begins: Rifleman (3 turns)
Samarqand begins: Forge (12 turns)
Carthage begins: Rifleman (3 turns)
Tabriz begins: Rifleman (4 turns)
Strassburg begins: Library (6 turns)
Hadrumetum begins: Christian Missionary (3 turns)
Thapsus begins: Christian Missionary (3 turns)

After End Turn:
Beshbalik finishes: Rifleman
A Village was built near Ning-hsia
Leptis finishes: Colosseum
Samarqand grows to size 15
A Hamlet was built near Samarqand
A Village was built near Otrar
Otrar finishes: Rifleman
Kerkouane finishes: Rifleman
Thapsus grows to size 9
Thapsus finishes: Christian Missionary
Mycenae grows to size 7
Mycenae finishes: Pikeman
Ephesus finishes: Pikeman
Pisa grows to size 8
A Town was built near Pisa

Other Player Actions:
While defending in Greek territory at Pharsalos, Musketman (1.80/9) defeats Greek Rifleman (Prob Victory: 33.6%)
While defending in Greek territory at Pharsalos, Musketman (6.03/9) defeats Greek Trebuchet (Prob Victory: 99.7%)
While defending in Greek territory at Pharsalos, Knight (10.00/10) defeats Greek Trebuchet (Prob Victory: 99.5%)
While defending in Greek territory at Pharsalos, War Elephant (3.44/8) defeats Greek Knight (Prob Victory: 65.0%)
While defending in Greek territory at Pharsalos, Pikeman (2.10/6) defeats Greek Knight (Prob Victory: 49.8%)
While defending in Greek territory at Pharsalos, War Elephant (1.04/8) defeats Greek Knight (Prob Victory: 32.2%)
While defending in Greek territory at Pharsalos, Knight (7.60/10) defeats Greek Trebuchet (Prob Victory: 99.5%)
While defending in Greek territory at Pharsalos, Musketman loses to Greek Rifleman (11.48/14) (Prob Victory: 10.7%)
While defending in Greek territory at Pharsalos, Maceman loses to Greek Rifleman (9.52/14) (Prob Victory: 5.2%)
While defending in Greek territory at Pharsalos, Knight loses to Greek Rifleman (14.00/14) (Prob Victory: 0.8%)

Turn 179/330 (1770 AD) [02-Jan-2009 20:17:57]
Trebuchet promoted: City Raider I
Trebuchet promoted: City Raider II
While attacking in Holy Roman territory at Augsburg, Trebuchet loses to Holy Roman Musketman (4.14/9) (Prob Victory: 40.0%)
While attacking, Trebuchet decimates Holy Roman Knight (Prob Victory: 36.7%)
While attacking, Trebuchet decimates Holy Roman Knight (Prob Victory: 54.6%)
While attacking in Holy Roman territory at Augsburg, Catapult loses to Holy Roman Knight (8.80/10) (Prob Victory: 9.6%)
While attacking in Holy Roman territory at Augsburg, Catapult loses to Holy Roman Knight (8.80/10) (Prob Victory: 9.6%)
While attacking in Holy Roman territory at Augsburg, Maceman loses to Holy Roman Crossbowman (0.90/6) (Prob Victory: 77.9%)
While attacking in Holy Roman territory at Augsburg, Maceman (4.80/8) defeats Holy Roman Knight (Prob Victory: 53.0%)
While attacking in Holy Roman territory at Augsburg, Horde I loses to Holy Roman Musketman (7.29/9) (Prob Victory: 86.3%)
Knight promoted: Pinch
While attacking in Holy Roman territory at Augsburg, Knight (10.00/10) defeats Holy Roman Knight (Prob Victory: 87.1%)
While attacking in Holy Roman territory at Augsburg, Knight loses to Holy Roman Musketman (0.09/9) (Prob Victory: 73.8%)
While attacking in Holy Roman territory at Augsburg, Knight (10.00/10) defeats Holy Roman Longbowman (Prob Victory: 98.6%)
Knight promoted: Combat I
Knight promoted: Combat II
Knight promoted: Combat III
While attacking in Holy Roman territory at Augsburg, Knight (3.20/10) defeats Holy Roman Knight (Prob Victory: 91.6%)
While attacking in Holy Roman territory at Augsburg, War Elephant (8.00/8) defeats Holy Roman Musketman (Prob Victory: 96.1%)
While attacking in Holy Roman territory at Augsburg, War Elephant (8.00/8) defeats Holy Roman Swordsman (Prob Victory: 98.7%)
War Elephant promoted: Combat I
War Elephant promoted: Combat II
While attacking in Holy Roman territory at Augsburg, War Elephant (8.00/8) defeats Holy Roman Knight (Prob Victory: 97.1%)
While attacking in Holy Roman territory at Augsburg, Maceman (5.28/8) defeats Holy Roman Knight (Prob Victory: 99.9%)
While attacking in Holy Roman territory at Augsburg, Pikeman (6.00/6) defeats Holy Roman Crossbowman (Prob Victory: 100.0%)
While attacking in Holy Roman territory at Augsburg, Longbowman (6.00/6) defeats Holy Roman Knight (Prob Victory: 98.2%)
While attacking in Holy Roman territory at Augsburg, Knight (9.40/10) defeats Holy Roman Musketman (Prob Victory: 100.0%)
Captured Augsburg (Huayna Capac)
A Farm was built near Thapsus
A Lumbermill was built near Tacape
Anti-Horse Force II (Pikeman) promoted: Combat I
Anti-Horse Force II (Pikeman) promoted: Combat II
Anti-Horse Force III (Pikeman) promoted: Combat I
Anti-Horse Force III (Pikeman) promoted: Combat II
77th Light Infantry Corps (Rifleman) promoted: City Garrison I
77th Light Infantry Corps (Rifleman) promoted: City Garrison II
War Elephant promoted: Combat II
Pikeman promoted: Combat II
Knight promoted: Pinch
Christianity has spread: Ephesus
Beshbalik begins: Rifleman (4 turns)
Leptis begins: Rifleman (4 turns)
Otrar begins: Rifleman (3 turns)
Kerkouane begins: Rifleman (4 turns)
Thapsus begins: Christian Missionary (3 turns)
Mycenae begins: Rifleman (8 turns)
Ephesus begins: Rifleman (13 turns)
Augsburg begins: Monument (21 turns)

After End Turn:
The whip was applied in Utica
The whip was applied in Hadrumetum
Karakorum finishes: Rifleman
Carthage finishes: Rifleman
Utica finishes: Forge
A Town was built near Utica
A Village was built near Tiflis
A Village was built near Kerkouane
Strassburg grows to size 12
Hadrumetum finishes: Christian Missionary
A Town was built near Hadrumetum
Tacape grows to size 10
A Village was built near Tacape
A Hamlet was built near Kazan
A Hamlet was built near Thapsus
Pisa grows to size 9
A Town was built near Pisa

Other Player Actions:
While defending in Holy Roman territory at Augsburg, Knight loses to Holy Roman Landsknecht (1.20/6) (Prob Victory: 11.9%)
While defending in Greek territory at Pharsalos, Knight loses to Greek Rifleman (0.56/14) (Prob Victory: 4.4%)

Turn 180/330 (1775 AD) [02-Jan-2009 20:26:47]
While attacking in Greek territory near Mycenae, Knight (4.30/10) defeats Greek Rifleman (Prob Victory: 97.6%)
Rifleman promoted: Combat I
19th Light Infantry Corps (Rifleman) promoted: Combat I
103rd Light Infantry Corps (Rifleman) promoted: Combat I
36th Light Infantry Corps (Rifleman) promoted: Combat I
78th Light Infantry Corps (Rifleman) promoted: Combat I
88th Light Infantry Corps (Rifleman) promoted: Combat I
Rifleman promoted: Pinch
19th Light Infantry Corps (Rifleman) promoted: Pinch
103rd Light Infantry Corps (Rifleman) promoted: Pinch
36th Light Infantry Corps (Rifleman) promoted: Pinch
78th Light Infantry Corps (Rifleman) promoted: Pinch
88th Light Infantry Corps (Rifleman) promoted: Pinch
Knight promoted: Combat I
Knight promoted: Flanking I
Knight promoted: Sentry
A Lumbermill was built near Carthage
A Farm was built near Tacape
A Cottage was built near Ning-hsia
Longbowman promoted: City Garrison I
Maceman promoted: City Raider II
War Elephant promoted: Medic I
Pikeman promoted: Combat II
Knight promoted: Sentry
Karakorum begins: Hindu Temple (1 turns)
Carthage begins: Rifleman (3 turns)
Utica begins: Rifleman (8 turns)
Hadrumetum begins: Christian Missionary (3 turns)

After End Turn:
Tech research finished: Military Tradition
Karakorum finishes: Hindu Temple
Turfan finishes: Rifleman
Ning-hsia finishes: Rifleman
Leptis finishes: Rifleman
Tabriz finishes: Rifleman
A Village was built near Tiflis
Otrar finishes: Rifleman
Tacape finishes: Library
A Hamlet was built near Tacape
Thapsus grows to size 10
A Hamlet was built near Thapsus
Kazan grows to size 5
Kazan's borders expand
A Hamlet was built near Ephesus

Other Player Actions:
While defending in Greek territory at Pharsalos, Knight (2.80/10) defeats Greek Catapult (Prob Victory: 19.6%)

Turn 181/330 (1780 AD) [02-Jan-2009 20:32:04]
While attacking in the wild at Luxemburg, Rifleman loses to Celtic Knight (0.80/10) (Prob Victory: 78.5%)
While attacking in the wild at Luxemburg, 114th Light Infantry Corps (7.70/14) defeats Celtic Knight (Prob Victory: 96.2%)
88th Light Infantry Corps (Rifleman) promoted: Combat I
88th Light Infantry Corps (Rifleman) promoted: Pinch
While attacking in the wild at Luxemburg, 88th Light Infantry Corps (7.70/14) defeats Celtic Knight (Prob Victory: 96.9%)
Trebuchet promoted: Barrage I
Trebuchet promoted: Barrage II
While attacking in the wild at Luxemburg, Trebuchet loses to Celtic War Elephant (8.00/8) (Prob Victory: 2.3%)
Trebuchet promoted: Barrage I
Trebuchet promoted: Barrage II
While attacking in the wild at Luxemburg, Trebuchet loses to Celtic War Elephant (6.96/8) (Prob Victory: 2.3%)
While attacking in the wild at Luxemburg, Knight (8.00/10) defeats Celtic War Elephant (Prob Victory: 49.0%)
While attacking in the wild at Luxemburg, Knight (3.40/10) defeats Celtic War Elephant (Prob Victory: 42.7%)
Knight promoted: Combat I
Knight promoted: Combat II
While attacking in the wild at Luxemburg, Knight (3.70/10) defeats Celtic War Elephant (Prob Victory: 44.1%)
Mongotai Qadancher (Knight) promoted: Combat I
Mongotai Qadancher (Knight) promoted: Combat II
While attacking in the wild at Luxemburg, Mongotai Qadancher (8.00/10) defeats Celtic War Elephant (Prob Victory: 49.0%)
While attacking in Holy Roman territory near Luxemburg, Knight (5.80/10) defeats Celtic War Elephant (Prob Victory: 43.4%)
103rd Light Infantry Corps (Rifleman) promoted: Combat I
103rd Light Infantry Corps (Rifleman) promoted: Pinch
Research begun: Chemistry (4 Turns)
Karakorum begins: Rifleman (2 turns)
Turfan begins: Cavalry (4 turns)
Ning-hsia begins: Cavalry (3 turns)
Leptis begins: Hindu Temple (3 turns)
Tabriz begins: Rifleman (4 turns)
Otrar begins: Ger (2 turns)
Tacape begins: Grocer (15 turns)
While attacking in Mongolian territory at Ephesus, Anti-Horse Force III loses to Greek Knight (1.60/10) (Prob Victory: 69.0%)
While attacking in Mongolian territory at Ephesus, Tegusjin Unegendai (10.00/10) defeats Greek Knight (Prob Victory: 100.0%)

Battle Stats:
Units victorious while attacking: 43
Units victorious while defending: 29
Units withdrawing while attacking: 2
Units defeated while attacking: 11
Units defeated while defending: 24
Units escaping while attacking: 0




  • Imhotep >> JUST PLAYED
  • Atlas >> UP NOW
  • pigswill >> ON DECK
  • Ozbenno
  • berserks01
  • GreyFox
  • sunrise089
 
·Imhotep·;7608588 said:
  • Imhotep >> JUST PLAYED
  • Atlas >> UP NOW
  • pigswill >> ON DECK
  • Ozbenno
  • berserks01
  • GreyFox
  • sunrise089

I am afraid my computer can no longer handle the map, with the large #s of units, improved tiles and tonnes of cities, I simply lack the RAM and graphics card. I will have to bow out and wish the remaining players luck. I will still lurk and offer unsolicited advice ;)

-Atlas
 
Looking good!

I'm fine with nationhood (we probably don't have time to wait for a golden age, so we have to bite and tolerate the anarchy). Nationhood does gives :) faces for barracks, but we probably still need to build some dummy units (i.e. cheapest military unit available) for MP duty. A handful of cities are already showing red shirts.

Disagree in principle with "set everything else to build Cavs". It's fine for the southern theatre of war, but in the west Cyrus is already sporting rifles himself. Sending Cavs is suicide. I would instead build a mix of siege/cavs/rifles in most cities, while building nothing but maces in the city with the highest exp yield -- this is for future upgrade to CRIII grenies.

On the west front, our supermedic shouldn't be hiding in the city with no action ... should join the forces up north where he is most useful. In the south, there is a city with 2 medic phants. Split them, since two medics in the same tile is redundant.

But we probably already won this game even if we sit back, do nothing but simply go through motion without optimizing our every move, so it doesn't really matter :D

--
 
Back
Top Bottom