1826 AD to 1844 AD [12 Turns] - Showdown With Mansa Musa! (Part I) - War Preparation
You might notice that this is a lot more detailed than previous rounds. Because I want to learn more about using modern era troops I'll spend more detail on this and future rounds.
To start the round, I tried to adjust some city builds and micromanage to make sure that I could start the war as soon as possible. For instance, I switched Yasodharapura to building a modern armor rather than the Space Elevator. I would, though, later use a Great Engineer to finish the wonder anyway. I had 3 engineers this round - I had to use them somehow! I had 1 engineer from last round, 1 from this round, and 1 from Fusion.
Here are my late-game civics. I'll probably remain in these for the rest of the game. Maybe I'll want to use Free Market if I ever feel the need for corporations - but I highly doubt it. My use of corporations in detail will come in another game to come.
Here's Rome, my oldest city. It's building a bomb shelter, just in case someone decides to nuke it. I don't think the AI will actually do it, but I guess it's good practice and incorporates some realism. As you can see, there are 5 idle workers, which is actually a bad thing since they should have been out near the front building forts so my ships could get to certain land areas, removing some cottages and replacing them with farms and watermills, but I was a little lazy.
Vimayapura - my Oxford University city. This has to win my award of the lamest Oxford city I've ever had. Not only did I complete Oxford in the 1700s, but I'm not even using the full fat cross.
Angkor Thom - Iron Works. As you can see, it's building the SDI for obvious reasons.
Madrid - the former Spanish capital is now one of my core cities. It's health situation will improve after the supermarket is finished. Supermarkets have to be one of my favorite late-game modern era buildings. I can't recall if they're ever accelerated by a trait - I don't think so.
And just a little random thing - I'm actually kind of happy that I got this ice city from Gilgamesh.
Apparently, those mines happen to be my
only source of silver! There are a couple of silver veins in Aztec, Egypt, and Babylon, but of course I wasn't getting them! Oh yeah and I control the United Nations, if that's any surprise. The first thing I did was get every city to have +1 trade routes.
Here's Uruk, the fallout-covered former Sumerian capital. It's got a nice corporation headquarters. I'm surprised I get the gold from it even though I'm in State Property.
After a few turns went by, the next United Nations resolution appeared. (Can I just say that B.U.G. is excellent in that it tells you the predicted voting outcome of, say, a UN win or a UN secretary general decision
.)
I selected the nuclear weapon treaty. I've already got several ICBM's (and I think some tactical nukes) and I didn't want my opponents to get any. As you can see from the screenshot,
Napoleon has yet to research Fission. This means, if I recall correctly, Mansa Musa is the only leader who has nuclear weapons at his disposal. I like employing this tactic - beeline Fission, build nukes, and then before your opponent can build them - you deny them via the United Nations!
As I mentioned before, B.U.G. tells me that I won't win a United Nations victory.
Back to other "pressing issues." Here's a sign that naval warfare is a bit lacking in the modern era. Cyrus (who I'm
still at war with) sent one ship to attack me. One ship.
With much of my military preparation completed by 1844 AD, I called it a round. The next round will feature actual war vs. Mali.
Here's the overall view of Mali.
I plan on attacking from 5 different places at once (potentially, six, if I can get a decent stack where it says "Planes/Ships") and capturing 5 Mali cities on the first turn of the war. Then, I continue to attack through the interior. My aim is to finish the war in 5 turns. That shouldn't be a problem especially since I have 2 Great General promoted Gunships to have faster healing.
The sign where it says "planes/ships" has a fort on it so planes and ships can reside there. I'm hoping to get 2, maybe 3 transports there, so that's 12 modern armor in total. If the garrison of the city stays the way it is, I might have a shot of taking Djenne. Maybe I'll need some planes to do so, or a nuke (though I really wish I didn't have to waste a nice nuke on such a minor city).
Here's the garrison of Mali. I shouldn't have a problem taking it once my troops get settled.
Victory Conditions. I'll have to keep an eye on Montezuma's cultural victory and Hannibal's space race victory. But if I have a quick war against Mali, I don't forsee them being obstalces to my victory. (Which, to be fair, was kind of pre-determined right after I defeated Spain.)
Power (note Napoleon's spike - I still don't know who he's after. It's highly likely he's after me):
My current stack of about 90 troops (and I have another mini-stack to the east which is marked as "Stack 5" on my previous map, AND a naval stack of 10-20 transports and lots of missile cruisers). That should be enough, considering this is immortal and not deity.
I prefer playing immortal over deity in most cases anyway since it makes the game more relaxing and enjoyable. Deity is much more about trying to catch up to the AI's and fully exploiting their weaknesses, whereas in immortal we can at least feel more equal to the AI's early.