Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 2,959
Seriously? The only "tacAI" that was somewhat challenging and you wanted it gone?
Yep. Being forced into the same build order every game isn't fun. Plus the barbs often hamstrung other civs and CSes more often than they took me down.
It's definitely too passive now, but I'll take too passive over too aggressive any day, since one allows more freedom than the other.
The great divide in civ … or at least one of them.
Do you want to play a game where you're forced to worry, right out of the gate, about whether your neighbours will burn down your cities?
Or do you want to play a game where you're free to ignore building an early army so you can spend your initial turns on other things?
I'm not sure there's a happy medium. Civ 6 tilts heavily towards "win your way", so it might as well focus on that and eliminate the potential for early barbarian overruns. Having the early game offer a challenge when the rest of the game doesn't just detracts from the sim civ fun, without providing a satisfying experience for those who want a more dangerous game environment.