Terxpahseyton
Nobody
- Joined
- Sep 9, 2006
- Messages
- 10,759
I found this analysis to be quit interesting, some interesting points you raised there.Fantasy, ultimately, is about two simple words : What if?
What if elves existed? (Middle Earth)
What if there was a boarding school for wizards? (Potter)
What if the Greek Gods and Goddesses still existed and still had mortal children? (Riordan's universe)
What if there was a detective investigating crimes comitted by the folkloric underside of society? (Dresden files)
What if Napoleonic war had been fought with literal dragons? (Téméraire)
From that one question, you build a world. Elves had their language. Elves had their history. Elves had their world. What was it like?
IF there's a boarding school for wizard, doesn't that imply a government? A society that exist around it? What are they like? If there's a government, are there laws? You build the world around that central premise, and MUCH of the point of fantasy is exploring that world along with your readers.
Etc, etc.
If you don't start like that, you just end up with story that's fantasy...for the sake of being fantasy. Fantasy that's fantasy not because it asks "What if?", but instead just use whatever fantastic element are there as an excuse for the plot and character to happen, or to fill a kitchen list of characters and tropes that need to appear (see pretty much all Tolkien-derivative works). Or sometime shove them to the edge of the map only appearing in this or that occasional subplot so they don't get in the way of the characters and the Serious Business plot.
But I think it ultimately is too narrow-minded - not just regarding the definition of the word "fantasy".
IMO you described two extreme cases - one ensuring bad fantasy, the other good fantasy. Well not ensuring the whole thing to be good, but at least its starting point.
But the truth is IMO way more complex. For instance you describe the world-building as an extremely hierarchical process, to ensure that it all is held together by a common theme which is to be explored. But you can also be more flexible and fluid in your world building process and still make an effort to make it meaningful, IMO. What you presented is more like a simplified scheme to illustrate the point. (but that was perhaps just your intention?)
And then of course, it is not just about exploring a theme. That is the higher goal of literature, I'd agree with that, but the lesser goal, to simply entertain, is also very valuable, IMO.
To apply this to your examples given - do you actually think Tolkien or Rowling went as stringent about their world building as you suggested?
I don't believe so at all. I am quit sure that elements of "Oh yeah this would be fun" were just as much part of their world building as the effort to combine the parts to a meaningful whole.
IMO good literature grows out of practice / awareness of all the different elements playing into the reader experience. And the actual creation and writing process follows no direction or rules but is in the end an unpredictable and volatile constant struggle with constantly changing aspects of the story.
To try to force this struggle into a firm structure can be a helpful tool to give orientation just as schemes can provide helpful illustration, but if it is the beginning and end of things, it IMO will rarely be good.
Analysis of why a story is good or bad are IMO usually unsatisfactory when they fall back on general abstract concepts. Stories are too complex and varied for that.
Still, such analysis can be very insightful, as I found your analysis very insightful
