SpankmyMetroid
Prince
- Joined
- Jun 22, 2016
- Messages
- 320
Is this the standard way the community plays?
I don't agree they make the make the game easier, as you can have some pretty bad events, which can be quite damaging at certain times. Presuming that you don't turn of bad events. Yes they can be repetative, but so can other parts of the game.Events in general make the game easier so no. Plus they can sometimes break things.
Ancient ruins motivate exploration though. And the only real advantage would be a tech and production. Faith and gold too, but only if it's in the first couple turns.I don't agree they make the make the game easier, as you can have some pretty bad events, which can be quite damaging at certain times. Presuming that you don't turn of bad events. Yes they can be repetative, but so can other parts of the game.
Far worse in my opinion, which I don't use, are Ancient Ruins, which definitely can give a real advantage to the player early on, with no downside.
It certainly makes no difference to my exploration as automatically send out two scouts (buy the 2nd) & warrior to explore the land around, finding civs, natural wonders, barbs, suitable location for cities etc. The AI is poor finding these, even when they are near its capital. I would suggest looking at the start of some Milae videos to see the ludicrous starts he gains with Ancient Ruins.Ancient ruins motivate exploration though. And the only real advantage would be a tech and production. Faith and gold too, but only if it's in the first couple turns.
I don't agree they make the make the game easier, as you can have some pretty bad events, which can be quite damaging at certain times. Presuming that you don't turn of bad events. Yes they can be repetative, but so can other parts of the game.
Far worse in my opinion, which I don't use, are Ancient Ruins, which definitely can give a real advantage to the player early on, with no downside.
I don't play with them, because they are more tedious than interesting.
What about the plague early on, & hurricans sweeping away your population & buildings for two. I agree they do get monotanous after awhile, though so do other parts of the gameI don't remember anything bad but it has been a while. There was -2 gold per city. -2 production? pillage random improvements. maybe lose a 1 pop?
Compared to +1 faith on an early build or a free great person both of which are huge.
I play without them and without the ancient ruins. They usually result in either an absurdly easy start for a player or and absurdly powerful AI from the get-go. Someone gets only 15 XP on a starting warrior, someone else gets a free tech, a free 150 faith, and a free 100 gold.
If they were giving some modest amounts like 20 food, production, faith or science, scaling with era, and the Shoshone would truly be unique in gaining better rewards from them, I would turn them on, sure.