Canuck Bill said:
What happens when one of your units "beats the odds"? Do you reload then? I'm willing to bet you don't. Re-loading is cheating and that is why it is not allowed in the GOTM. There is no need to justify it, the odds will balance out in the end.
BUT...............people pay their 50 bucks and can play how they want.
Actually I never try to beat the odds. I won't attack unless the odds are clearly in my favor. If they aren't, I do what needs to be done to get them in my favor (catapults, cannon and artillery) If I'm defending and the enemy has the clear advantage, (expressed in the % which I never see when defending btw), then I lose plain and simple. Even if the enemy doesn't have the clear advantage and I lose, I won't reload. I almost never have this problem when defending though. If I win the defense, it's because my units were advanced enough to handle the task, and if I lose it's because they either weren't advanced enough (longbows vs enemy cavalry or something) or were just overwhelmed. I don't reload when defending.
It's when I should have the obvious, clear advantage when attacking using more advanced units than they have that I reload. If I'm using cavalry vs macemen, or riflemen vs knights.
Here's the thing: I never ever liked the "spearman defeats tank" scenario that Civ always had. I always wanted a system where it was absolutely 100% impossible for a totally outdated unit to defeat a modern one. I wanted a system where if you wanted a chance to win, you'd better upgrade your units because they won't stand a chance later on!
So that's how I play my games now. If I have tanks and I'm using them to assault cities defended by longbows, I win! The AI just didn't do play well enough to stand a chance. Usually I do win, but there's those freak times when somehow that outdated unit beats the odds.
Basically, I use the "reload cheat" to play the game as I always wanted it to be. Old, totally outdated units simply cannot defeat more modern ones in my games, and too bad for the civilization that didn't upgrade. I don't use it when defending, and I don't use it when the units are pretty close in tech age (like a knight vs longbow or horse archer vs axeman)
That's one great thing about Civ: You can customize it the way you want without even having to customize! Oh, I always click the "random seed generator" when playing.
Reloading that actually improves your game is saving before a major decision, and going back to try a 'what-if'. Decisions like 'which civ do I attack first', 'should I start by attacking or wait and defend, then attack', 'should I split the army and go for these 2 cities, or keep it together and go for one', etc. can teach you a lot if you try both ways.
I do that a lot too. I do it when I'm changing civs and aren't too sure the exact bonuses and penalties I'd get from the switch. That's about it though. For war, I either do it or I don't.