Barathor
Emperor
- Joined
- May 7, 2011
- Messages
- 1,202
Regarding religion in the expansion, if it is reintroduced, I really hope we don't get things like Christianity, Islam, Buddhism, etc. Even if they're alongside unique fictional ones, for me, it would really kill the flavor -- even though it still would make some sense (especially for Purity). Though, it makes one wonder what a religious person would truly feel being so far from the planet Earth, and seeing such incredible living things and materials on alien planets. Things become far grander than anything centered on Earth.
I remember seeing different types of unique beliefs named in the XML files, but I just tried to glance back at them again and can't seem to find them. Perhaps they were removed in an update. That's at least encouraging that if they are introduced, there's going to be some interesting new religious beliefs.
Though, what I really hope for is something that takes the place of the religious system; something centered around psionics! Perhaps, over time, something on the new planet slowly untaps something hidden in the minds of humans (yeah, not an uncommon theme...). The power of psionics can even take on a divine nature and flavor within the game, as gifted ones are seen as superhuman, and different beliefs are created to explain all the phenomena.
For example, GP slots and points could be reintroduced and citizens can be assigned to some psionic-themed building (some kind of temple/academy -- sort of like Star Wars) to build up psi/psion/whatever-you-want-to-call-the-dark-purple-yield. Just like prophets, you can periodically have a "gifted one" born/discovered within your faction who displays incredible power. You can expend them to progress within a special psionic tree which unlocks new abilities/bonuses -- either exclusive to each faction or they all share the same one and progress through it at their own rates. Or... you could do other interesting things with them, perhaps.
Just a small example, without a lot of details. I'm sure Firaxis could cook up something really amazing if they went down that really sci-fi'ish road, and borrowed a few concepts and systems from Civ but reworked them into something new.
I remember seeing different types of unique beliefs named in the XML files, but I just tried to glance back at them again and can't seem to find them. Perhaps they were removed in an update. That's at least encouraging that if they are introduced, there's going to be some interesting new religious beliefs.
Though, what I really hope for is something that takes the place of the religious system; something centered around psionics! Perhaps, over time, something on the new planet slowly untaps something hidden in the minds of humans (yeah, not an uncommon theme...). The power of psionics can even take on a divine nature and flavor within the game, as gifted ones are seen as superhuman, and different beliefs are created to explain all the phenomena.
For example, GP slots and points could be reintroduced and citizens can be assigned to some psionic-themed building (some kind of temple/academy -- sort of like Star Wars) to build up psi/psion/whatever-you-want-to-call-the-dark-purple-yield. Just like prophets, you can periodically have a "gifted one" born/discovered within your faction who displays incredible power. You can expend them to progress within a special psionic tree which unlocks new abilities/bonuses -- either exclusive to each faction or they all share the same one and progress through it at their own rates. Or... you could do other interesting things with them, perhaps.
Just a small example, without a lot of details. I'm sure Firaxis could cook up something really amazing if they went down that really sci-fi'ish road, and borrowed a few concepts and systems from Civ but reworked them into something new.