DOC Quality Mod Compilation

just tested it out and Harrapa didn't appear at start. could there be an additional step?
Assuming it's for this mod because of the thread, did you by any chance do it in the "RFC Dawn of Civilization" folder and not the "DOC Quality Mod Compilation" folder?

The "RFC Dawn of Civilization" folder affects Leoreth's mod
The "DOC Quality Mod Compilation" folder affects my mod
 
Assuming it's for this mod because of the thread, did you by any chance do it in the "RFC Dawn of Civilization" folder and not the "DOC Quality Mod Compilation" folder?

The "RFC Dawn of Civilization" folder affects Leoreth's mod
The "DOC Quality Mod Compilation" folder affects my mod

sad to say that it was in your mod (it's the only one i have). don't know what the issue would be
 
Assuming it's for this mod because of the thread, did you by any chance do it in the "RFC Dawn of Civilization" folder and not the "DOC Quality Mod Compilation" folder?

Oh, I didn't see in which thread I am. I will correct the answer (assuming it works the same way here).
 
sad to say that it was in your mod (it's the only one i have). don't know what the issue would be
It's been a while since I turned Polynesia or Harappa on, so I'm not sure how to do so. It should be the same as DOC, as I haven't changed any of DOC's code surrounding civ spawning.
 
It's been a while since I turned Polynesia or Harappa on, so I'm not sure how to do so. It should be the same as DOC, as I haven't changed any of DOC's code surrounding civ spawning.

yeah it's not working like it should, but no worries. i don't need them that bad, was just looking to experiment a bit
 
quick question--how do i activate the "player-only" civs for the AI?

As a temporary solution you could turn them on using World Building. That would work for Polynesia. For Harrapa you might need move their spawn back 1 turn as well.
 
How would I go about turning the Korean UP into the one present in the new unique units branch, double specialist slots in their capital?
 
How would I go about turning the Korean UP into the one present in the new unique units branch, double specialist slots in their capital?
You'd want to perform a merge using git and then fix the conflicts.

If you don't want to merge anything other than the Korean UP, then you'll have to find any commits that edit it and copy over the code that edits it.
 
You'd want to perform a merge using git and then fix the conflicts.

If you don't want to merge anything other than the Korean UP, then you'll have to find any commits that edit it and copy over the code that edits it.
Sounds like something that's out of my capabilities :) I'll have to wait for it to make it to the main branch and for you to merge it in.
 
Playing most recent v QMC, Normal/Monarch/Babylon/Turn 314/1665 AD. Got a lovely little historically inaccurate game going. Islam holy city is Delhi with like 8 wonders, I've carved my way through Iran and I'm about to move on the Mughals when they collapse into India next turn aaaand--crash.
 

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Playing most recent v QMC, Normal/Monarch/Babylon/Turn 314/1665 AD. Got a lovely little historically inaccurate game going. Islam holy city is Delhi with like 8 wonders, I've carved my way through Iran and I'm about to move on the Mughals when they collapse into India next turn aaaand--crash.
Very sorry for the late reply, I've been stuck to my TV playing Spiderman PS4 all day. I have to go to bed now, but I'll look into the crash tomorrow.
 
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Playing most recent v QMC, Normal/Monarch/Babylon/Turn 314/1665 AD. Got a lovely little historically inaccurate game going. Islam holy city is Delhi with like 8 wonders, I've carved my way through Iran and I'm about to move on the Mughals when they collapse into India next turn aaaand--crash.
I don't seem to be able to open the save you sent me.
 
so i tried loading it up one more time for the hell of it and it DIDN'T CRASH. Tenth time's a charm I guess. my memory was just zapped maybe I don't know. Thank you for your time
 
I'm getting the crash too, so it's definitely a problem.

Seems to be caused by a Civ somehow getting negative trade routes. I haven't made any changes to the trade route code directly, and I don't think any of the changes I've made would affect it indirectly either. I'm going to continue debugging and see if I can pinpoint what exactly is causing this.
 
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