Doc Tsiolkovski
Deity
Just another nice map
Map Settings:
Standard, Cold, Arid, 5 Billions, roaming Barbs, 80% Water Archipelago. Seed # 565727258.
Opponents:
England, France, America, Scandinavia, Germany, Rome, Russia (our historical "friends")
Demigod Level
Victory Conditions:
All regular ones enabled, but we are only allowed to win by 20k Culture
Variant Rules:
History has taught us a lesson. Once upon a time we settled almost all of Europe, but as soon as someone else entered our lands, and was welcomed as a friend, they always crowded us out and forced us to retreat to hostile areas and islands. We never will trust strangers again, at least not in greater numbers. But still, we are a civilized and peaceful nation.
1) We may never end a turn with a city where we do not have the population majority. If we capture a city, we must join enough native Workers/Settlers to reach the majority (we're experts in immigration after all ) .
If we fail here, that city must be given to another Civ.
2) We prefer islands. As useless or hostile they may seem, we will always try to settle there first. (Since this is an Archipelago map, any starting landmasses are considered continents for that purpose.) We may fill our staring landmass first, of course. Hard to make a strict rule here, but I think the concept is understandable.
3) We are civilized. Would be easy to circumvent the population majority policy by simply razing everything, but we will abstain from razing, unless absolutely necessary.
Too hard? Loopholes to discuss/close before starting?
Renata and myself know our island already. No idea about neighboring islands, resources etc.
Would be pretty silly to pretend to not know this is a completely dry landmass, with something like 4 Grassland tiles directly N of us. No food boni except Fishes nearby, and the Oasis.
The only real question is:
What should be our 20k city? The capital, or the second city we found?
Naturally, the 20k city should get the green land
Note Ive made a completely minor tweak; nothing thatll influence gameplay significantly, just adds some Celtic flavour. You need to install the zip-file into the \Conquests\Scenario directory (the game can be played without, but youll be missing something )
Files
Roster:
DocT
grs
el_filet
Renata
6thGenTex
romeothemonk
The Start
Map Settings:
Standard, Cold, Arid, 5 Billions, roaming Barbs, 80% Water Archipelago. Seed # 565727258.
Opponents:
England, France, America, Scandinavia, Germany, Rome, Russia (our historical "friends")
Demigod Level
Victory Conditions:
All regular ones enabled, but we are only allowed to win by 20k Culture
Variant Rules:
History has taught us a lesson. Once upon a time we settled almost all of Europe, but as soon as someone else entered our lands, and was welcomed as a friend, they always crowded us out and forced us to retreat to hostile areas and islands. We never will trust strangers again, at least not in greater numbers. But still, we are a civilized and peaceful nation.
1) We may never end a turn with a city where we do not have the population majority. If we capture a city, we must join enough native Workers/Settlers to reach the majority (we're experts in immigration after all ) .
If we fail here, that city must be given to another Civ.
2) We prefer islands. As useless or hostile they may seem, we will always try to settle there first. (Since this is an Archipelago map, any starting landmasses are considered continents for that purpose.) We may fill our staring landmass first, of course. Hard to make a strict rule here, but I think the concept is understandable.
3) We are civilized. Would be easy to circumvent the population majority policy by simply razing everything, but we will abstain from razing, unless absolutely necessary.
Too hard? Loopholes to discuss/close before starting?
Renata and myself know our island already. No idea about neighboring islands, resources etc.
Would be pretty silly to pretend to not know this is a completely dry landmass, with something like 4 Grassland tiles directly N of us. No food boni except Fishes nearby, and the Oasis.
The only real question is:
What should be our 20k city? The capital, or the second city we found?
Naturally, the 20k city should get the green land
Note Ive made a completely minor tweak; nothing thatll influence gameplay significantly, just adds some Celtic flavour. You need to install the zip-file into the \Conquests\Scenario directory (the game can be played without, but youll be missing something )
Files
Roster:
DocT
grs
el_filet
Renata
6thGenTex
romeothemonk
The Start