I agree completely. I've found that even when I'm someone like Alexander (who usually has no business grabbing early religions), I'm still rushing through Mysticism to Polytheism to grab Hinduism and at the same time, building Stonehendge. I find the income that shrines provide are completely unstoppable especially when I have a huge army to fund in the early game before cottages or specialists can provide a decent economy.Newbert said:In my current game (monarch difficulty, playing as Isabella) I decided to make a grab for the early religions, something I usually don't try. Well, let me tell you, it's one hell of a money maker! I managed to found all three early religions and got Islam later on. With all four shrines and missionaries spreading (mostly my state) religion to the heathens I have money rolling in (~100 gpt, with 70% sci & 30% culture) and lots of friends with whom to wage war on the infidels.
Newbert said:In my current game (monarch difficulty, playing as Isabella) I decided to make a grab for the early religions, something I usually don't try. Well, let me tell you, it's one hell of a money maker! I managed to found all three early religions and got Islam later on. With all four shrines and missionaries spreading (mostly my state) religion to the heathens I have money rolling in (~100 gpt, with 70% sci & 30% culture) and lots of friends with whom to wage war on the infidels.
I must disagree here. I usually have 2 cities (maybe 3) pumping out missionaries in 2-3 turns. I'll spread my religions fairly quickly and they tend to spread through trade routes as well when you do this. I'm still running a 90-100% science slider in the late 1900's. B/c having 90 wealth coming in from combined religions plus bank/grocer/market = 180 wealth from one city per turn. It remains strong throughout the game.InFlux5 said:The financial boost that early religions give is not to be discounted. But at the same time you have to make sacrifices to get that boost. You delay military/infrastructure techs for religious techs, and tie up cities with monasteries and missionaries. I'm not saying that it isn't worth it, just that you pay a "price" to have all that money rolling in.
When I try to play a "religion game" I find myself frantically trying to build missionaries and get them to every city in the world. It's actually kind of stressful, and I'd usually rather build something else in those cities. The boost is most noticeable in the early game; I think other financial builds pay off more in the long run. If you consider how many hammers a missionary takes in order to get 1 gpt, it seems like a short-term fix. In the long run you need other investments to build a strong economy. Obviously, ideally you would have all that infrastructure plus income from shrines. I'm just saying that can be difficult to do. All in all I think this is great, an example of the endless variety in this game.
Orthodox Warior said:I found at least 2 religions. That helps me alot with building of shrines to have my research rate at 70-100%. Without religion how do you solve money problem?
malekithe said:The problem is, most of the time, you don't want to be friends with your nearest neighbors. It is much easier to wage war against the guy next to you than the guy on the other side of the world. As such, I want the guy on the other side of the world to be my friend, while I pummel the guy next door.
Newbert said:In my current game (monarch difficulty, playing as Isabella) I decided to make a grab for the early religions, something I usually don't try. Well, let me tell you, it's one hell of a money maker! I managed to found all three early religions and got Islam later on. With all four shrines and missionaries spreading (mostly my state) religion to the heathens I have money rolling in (~100 gpt, with 70% sci & 30% culture) and lots of friends with whom to wage war on the infidels.
Skallagrimson said:A powerful rival on the other side of the world, is a damn near impossible challenge. Oversea conquests in the early era typically amount to hair-pulling frustration as every one of your troop-transporting galleys get sunk by an AI's impossibly-spammed and never-ending fleet.
blitzkrieg1980 said:I must disagree here. I usually have 2 cities (maybe 3) pumping out missionaries in 2-3 turns. I'll spread my religions fairly quickly and they tend to spread through trade routes as well when you do this. I'm still running a 90-100% science slider in the late 1900's. B/c having 90 wealth coming in from combined religions plus bank/grocer/market = 180 wealth from one city per turn. It remains strong throughout the game.
This can be true, unless you enjoy building a lot of marines and loading a butload of them and artillery into transports with a couple transports with tanks, send them across the ocean with pleanty of BS or destroyers. Now:Wlauzon said:IMO, it is nearly pointless to try and take a civ on another continent until you get flight, then you can start airlifting units in like crazy.
blitzkrieg1980 said:^^I agree with your opinion of capturing, but not of building. If you are the founder of a religion, and successfully spread it around and also get the shrine, you will have many allies and a lot of income. You don't think capturing a Holy City with a shrine will cost military units (=>hammers), GPT (from supply/military costs), and prestige in the world (diplomacy)? I think discovering religion, building shrine, and spreading religion is a much better way of handling things. I am a fan of having MANY allies in the early game... now the later game, that's a different story altogether!
blitzkrieg1980 said:I don't know, I guess i've just had a lot of success with this strategy. I also use a very unorthodox hybrid economy.