Does anyone use Fisheries?

Love 'em. As a builderphile, I have an addiction to improvements, and fisheries are my favourite because they are "unique", and require some planning (moving Liang around and coordinating builders).

Plus, it has always annoyed me at how little you can improve the ocean tiles. Fisheries (and seasteads) fill that void.
 
Never...:undecide:

Due to lackluster sea tiles, I rarely settle close to the sea to begin with - only enough sea tiles for a harbor and some resources. Even if I do settle on the coast, I’d rather put promotions into other governors first, at which point Liang’s other promotions are not as relevant anymore. I use her only for the builder charge and faster construction.

Also, food is rarely an issue because I mostly run internal trade routes. Not to mention that there is no real benefit in going that tall that you would need so much food.
 
Nah, they are mutually exclusive, I forgot.. I was just spamming up a city for interest... more to point out that fisheries are per resource.

Could have put a neighborhood on that island. Would solve the housing issue. (I assume there won't be any navy partisans either).
 
Too much micromanagement.

I did use them some times after the were introduced, and their fine balance wise, but moving the governor around all the time is just not fun. They should just have made it so that unlocking the promotion allows you to construct it, end of story. If they feel it was overpowered, tone down the number you can have in a city or give some other limitation (but really, considering there's no limitation on farms which will end up give much more food, I don't see the problem).
 
Absolutely love them, usually only in one or two cities though. I love getting a city to 30 pop with Reyna’s tax collector promotion, and no where does that better than the sea. With serfdom, it only takes a few turns to max out the water tiles near whatever island/coastal city I’m using. Pingala’s not bad either in some situations since the population-based science or culture of a high pop city can be quite high.
 
I wonder if the seastead will give a fixed amount of housing, or if water tiles are going to have appeal now too.

In the spirit of this expansion I wouldn't be surprised if seasteads were vulnerable to natural disasters and / or had local negative effects like wiping out yields in that tile.
 
Yes, they are awesome.
 
Well in good news there is a new coastal improvement that acts as a neighborhood called the Seastead. So it will enable additional housing in the late game by the time the sources of housing diminishes.
This has me thinking, do we know the changes to Indonesia? I kinda think that they will be immune to losing population in cities with kampungs, not sure I spelled that right, after sea levels rise
 
I use fisheries mainly to boost the population to cities that are lagging in growth and there is little land to have farms, fish, food sources etc. Like mentioned above the downside is your cities take off in growth over a small amount of turns and you need to go into Liang with a granary and sewer and then shipyard to get the housing and then neighborhoods etc. Also the 5 turn gap to move to another city plus builders get expensive in late game for me so you need to sacrifice a card to builders to get the "extra two builds" to make it worth while. But over all Liang is a go to for governors as my second or third. If I go second will get the fishery promotion and then move on to another governor then finish up later.
 
This has me thinking, do we know the changes to Indonesia? I kinda think that they will be immune to losing population in cities with kampungs, not sure I spelled that right, after sea levels rise

Well as far as we know coastal tiles are unaffected by rising sea levels so Indonesia is fine in that regard. The impact on Indonesia as a naval civilization however is no different than anyone else.
 
Sadly, I've pretty much built 0 fisheries now that Gathering Storm is out. Is anyone even building these things? Poor fisheries need a buff.
 
I'm playing as Kupe with Auckland in the game, and fisheries are amazing. Most of my cities are coastal, and every sea tile is a yield powerhouse thanks to fishery spam and Seaports(rush electricity for these ASAP).
 
Sadly, I've pretty much built 0 fisheries now that Gathering Storm is out. Is anyone even building these things? Poor fisheries need a buff.
Same, fisheries need a buff and seasteads need a nerf. I know seasteads come much later, but frankly, the difference is still pretty mind numbing.
 
Fisheries give +1 production in GS if Liang is in the city. Combined with a lighthouse fishery tiles are a minimum 3 food, 1 prod, 1 gold. That's not a bad mid-game growth tile.

That being said I still don't use them much as there are usually higher priorities for my governor titles.
 
Fisheries give +1 production in GS if Liang is in the city. Combined with a lighthouse fishery tiles are a minimum 3 food, 1 prod, 1 gold. That's not a bad mid-game growth tile.

That being said I still don't use them much as there are usually higher priorities for my governor titles.
Fisheries (and the even worse city parks) are in my opinion a prime example of why the micromanagement-approach to Governors that they chose with RnF are a bad idea. I simply can't be bothered to micromanage moving Liang around all the time to get the fisheries built, when they aren't that great to begin with. Even before GS and seasteads, I rarely bothered. I appreciate the change to make them give +1 production with Liang in town, but at the same time they should just have made it so that once you unlocked the promotion, you can build the fisheries, and then if Liang is town, you get the +1 production.
 
No.

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But seriously, they just take way too long to setup. Water tiles are useless without a harbor, so that already limits where they can be used. And spending a governor promotion and building charges to provide like 2 food. Now growth in itself is pretty weak, but the problem is it's also a hassle to find more amenities, or you just lose science. In these cases, my cities are already too big.

Maybe if it simply unlocked the improvement, that could be a thing. But as is, moving Liang around just for this is too much hassle. Or maybe they shouldn't be stuck to the coast and can be adjacent to an existing one.

Although you should note that harbor specialists provide science.... maybe make use out of that.

2 food? Guurl? No.

Don't spam it, because you won't work them all.

it's what +2 Food flat, and that's FIVE food with 3 adjacent sea resources.
 
The thing is...if you have a bunch of plains mountains next to the sea they make a really awesome food bed with production from Liang as well and as said, with Auckland it gets rather strong,especially early. It also means you lock in Liang amd she does not travel.
Now people may not think this is strong but Kupe, Liang, god of the sea and Auckland just is stupidly powerful so early because your food tiles are also your production tiles. All you need is a 2 or 3 tile landmass, when I did it, it was 2 tiles.
Yes fisheries everywhere is too much of a pain but there are times it works, and works well.
 
I have been playing quite a bit with fisheries lately. On paper they look meh but on screen it is quite different.

+1 food and +1 for an adjacent sea resource

however that is incorrect

+1 food and +1 for each adjacent resource.

Now considering you have a harbour with lighthouse (gives +1 food to tiles) this means a fishery nest to 1 resource is a 4 food 1 gold tile but it does get affected by Auckland.

It is fairly easy to get a double sea adjacency somewhere in your coastal water and that means a +5 food tile quite early.

The downside to fisheries apart from having to have Liang present is they provide no housing nor are affected by god of the sea or sadly aquariums. The city below is ecstatic, reached its max pop but at 57 production and 25 science per turn without a campus is not bad. Shame about the housing though, stops you getting a real mega city.

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They can be good but are awkward to use.

If you are playing a long game, then Seasteads are ultimately better because they each provide +2 Housing though it's a long, long way to Seasteads. In a long game where I wanted to win by Diplomatic Victory, I eventually had to remove all my Fisheries to replace them with Seasteads.

Fisheries can be good in the early and mid-game, especially for food scarce cities with a lot of coastal tiles. The problem is that you need to invest a governor promotion in Liang (in the early game there are many other good options), you need builder charges, and you can only build Fisheries in the city where Liang is at, which might mean moving her around. Ideally, you'll be choosing good city locations where you won't really NEED fisheries.

If you've got one really good city that could benefit from Fisheries and are okay with keeping Liang there (to boost the Fisheries) then it's a more reasonable option.
 
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