Ok - these are ideas that I've plundered from the thread, arranged into some sort of order.
Two civilizations - one Good Alignment, one Evil Alignment.
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Good - Sun, Water, Earth (and possibly Mind at the risk over overloading the Palace)
Originally followers of two of the "Lizardman-deities", who are in fact misrepresentations of Kilmorph and Oghma. The civilization cannot directly follow a religion (as they've got it a bit wrong), but have priest replacement units that allow some of the benefits of certain religions. In this case for instance the "Lizard-Kilmorph" priest would be able to "Transmute".
Because of that particular ability, gold is abundant to this race, though they tend not to value it or horde it as Dwarves might, but use it in everyday construction and decoration.
The followers of the "Lizard-Oghma" are seers, and those seers have foreseen what is to come if the Sheiam and the Infernals are not stopped. Again, this is linked into the "Age of Despair" which as far as "Fall Further" is concerned is how the "Age of Rebirth" ends, but this civilization is determined to make sure that it doesn't happen.
One way in which they seek to prevent it is by calling upon a creature from the Age of Dragons - a sleeping Wyvern who once served Kilmorph. Although smaller than Abashi, Acheron or Eurabrates and lacking any forelimbs (as Wyverns do) he still remains a potent hero unit.
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Evil - Sun, Water, Law (and possibly Death)
Just as there are men who worship the evil gods, there are lizards who have fallen under their sway too. In this case - it's another misrepresentation, this time of Aeron - the god of murder. Although he is known by a different name, this civ offers sacrifices to Aeron on a grand scale. Prisoners, slaves, dissenters - all are bled upon the altar. The overriding philosophy of this civ is that the strongest have the right to use those weaker than them as they wish.
Government is totalitarian - complete order enforced by fear and swift (fatal) punishment. Their armies are organized and eager to spill blood in their god's name. At their head are the dark-priests of "Lizard-Aeron" - an unholy combination of Priest and Shadow. One of these priests stands out amongst the others as their hero.
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The keypoints of the "Lizardmen" as a race:
- They have a shared history, dating back to the Age of Dragons
- They have diverged as a result of the Godswar
- Each civilization is fundamentally shaped by their religion (and as such - they won't be changing religions to anything else)
- These religions are similar, but not the same, as those followed by the races of men
- Both civilizations benefit from the swamp/jungle mechanics