Does FFH need a Lizardman Civ?

Good work Vehem on the priests. Colors are a pain as the civs start expanding, but that should be fine for now.

UU - definitely a blowdart guy IMO. winddelay said that he is nearly done with the model. That or a snake summoner or something. :D
 
Good work Vehem on the priests. Colors are a pain as the civs start expanding, but that should be fine for now.

UU - definitely a blowdart guy IMO. winddelay said that he is nearly done with the model. That or a snake summoner or something. :D

I was kinda waiting on the Blowdart guy as you mentioned it earlier - have left the Longbow slot open on both races for him, most likely with differing unique effects. There is a version included with Dragonia that I found, but it seems to be a blowgun filled with gunpowder :D

In anycase - it's unlikely that either race will get just one unique unit, they've both already got Priests of various types that are unique, as are the WarSaurus (WarElephant) and the lizard-riders. Tis quite a diverse race we're building here.
 
The following have all been implemented for the Cualli.

By Agruonn, those slave lizards *will* do as they are told

Cualli Main Unique Mechanics

  • Trait: Cold Blooded
    1 Turn max Anarchy - Any longer than that and it's sacrificing time
    +50% production of Assassins - Agruonn likes the lizards in black
    No Upkeep Cost for Labor Civics - Free Military state anyone?
  • Civic: Blood and Sacrifice
    Cualli only, available from start, Labor Civic, No Upkeep. Allows Population rushing. +50% Worker Speed.
    If they can't build any faster, a few sacrifices to Agruonn may "motivate" them
  • Sacrificial Altar
    Unique Building. Does not replace other building. Requires Soul Debt. +1 Unhappy, -20% War Weariness. -50% Unhappiness for Population Rushing.

    If a Priest and an Altar are both in a city, any living, non-Priest unit in that city may be sacrificed. Sacrifice yields tech boost (identical to Demon Altar) and also grants "Empower" to all Priests of Agruon. (depends on level of sacrificed unit)
    • Level 1+ grants Empower 1
    • Level 2+ grants Empower 2+3
    • Level 4+ Grants Empower 4+5

    The "Empower level" of all Priests of Agruonn is reduced by 1 at the start of each turn - so sacrificing a Level 4 unit will provide a diminishing benefit to all priests over the next 5 turns.

  • Shadow Priests High leveled Priests of Agruonn and Assassins may both become Shadow Priests of Agruonn (Replaces Shadow, invisible, gains same benefits from sacrifice as other priests)
 
Replace the longbowman and you can justify more unique abilities on the unit since it is a higher Tier.

Blowgun possibilities:

Capture or Slave Creation Chance (drugged darts)
Extra First Strikes (sneak attack)
Withdraw rate (easier to put away weapon than a bow & arrow, but not in melee range like a sword or axe)
Have it pass a promotion in combat "Stunned" which causes 2 turns of immobility (so even if you don't win it was still worthwhile)
 
Replace the longbowman and you can justify more unique abilities on the unit since it is a higher Tier.

Blowgun possibilities:

Capture or Slave Creation Chance (drugged darts)
Extra First Strikes (sneak attack)
Withdraw rate (easier to put away weapon than a bow & arrow, but not in melee range like a sword or axe)
Have it pass a promotion in combat "Stunned" which causes 2 turns of immobility (so even if you don't win it was still worthwhile)

I'm currently thinking the middle two, together with having equal attack and defense strengths (6 instead of 5/6).

I'm actually tempted to just have it confer the "Poisoned" promotion to represent that aspect of the weapon (rather than Slaving/Stunned). The promotion still exists and it should fit the job-description nicely (slows healing, -10% Strength, wears off when fully healed)
 
This might work as a lizzie palace, from Hrochland. I still want to make one that has some sort of nesting area on top, but this will do for now I think.

Not sure what the Cualli one should look like though.
 
This might work as a lizzie palace, from Hrochland. I still want to make one that has some sort of nesting area on top, but this will do for now I think.

Not sure what the Cualli one should look like though.

Hmm - that one pretty much matches what I had in mind for the Cualli, or at least it will after a quick reskin.

The Mazatl should probably share a similar architectural root, but be more "organic" and flowing with curved archways and possibly domes. And gold.
The Cualli remain attached to hard lines and obvious strength. The height of their pyramids reflects how their strongest look down on the others.
 
Hmm - might end up with a "lesser dragon" rather than a "wyvern" - the limb-removal appears to work fine in the editors, but doesn't work in-game. It still looks distinctive from the other dragons, though I would have liked to chop those legs...
 
Was playing around with the images while bored between classes. The Evil one I haven't had much luck with, but I kept the good one on his original background if you like it.

View attachment 170219


EDIT: Oops, posted to the wrong thread :( Meant for Vehem's post I guess :)
 
Nice. We should definately use it IMO, we oculd use it as it is for the good one or change the background and make it a LH for the bad one, depending on any other suitable pictures we find.
 
Guys,

What about the units, buidings, UUs, leaders etc ? What are your ideas ?
I have sent mine and i hope to know yours. Just to know if we are working on the same ideas.

Hian the frog.
 
Hmmm wehat I had in mind for the Cualli is more or less what's happening right now. One thing I think we should drop is the War Saurus thing, its bringing the lizzies too close to the WH lizardmen. I would actually prefer to take out all other dinosaur type cavalry/siege and replace them with actual siege weapons and just horses for cavalry.
 
Ok, brainstorming for a new Hero then:

Warchief Keoyhi (Unitcombat: Recon)

Combination of requirements in Priest & Recon Line, I'd say Tier 3 or so. Midgame hero seems fairly fitting for the lizzies.

9 :strength:, 2 :move:
Starts with: Hero, Blitz

For nifty "hero tricks" I would say make the new Priest mechanic (gaining Empower Ranks) trigger for him in battle. So he can eat the fallen foes and garner strength from it. Heals 25% from killing a living unit as well (num-nums).

Maybe if that isn't cool enough (I think it is), also allow him to gain a nifty ability if he kills something while already at Empower 5.).
 
Maybe he should have the canabolism promo then? Are we using the canabolism thing?
 
Ok, brainstorming for a new Hero then:

Warchief Keoyhi (Unitcombat: Recon)

Combination of requirements in Priest & Recon Line, I'd say Tier 3 or so. Midgame hero seems fairly fitting for the lizzies.

9 :strength:, 2 :move:
Starts with: Hero, Blitz

For nifty "hero tricks" I would say make the new Priest mechanic (gaining Empower Ranks) trigger for him in battle. So he can eat the fallen foes and garner strength from it. Heals 25% from killing a living unit as well (num-nums).

Maybe if that isn't cool enough (I think it is), also allow him to gain a nifty ability if he kills something while already at Empower 5.).

Actually pretty similar to the one I just added :D

He's unique in that he's not the same person each game. Once the tech-requirements are reached, the first level 6 unit (either Priest of Agruonn or Assassin) to be promoted to "Miquiztli" becomes the hero unit. His name means simply "Death" and he is the first of the Shadow Priests. His tech-requirements are the same as for normal Shadow Priests - currently Arcane Lore and Poisons.

In addition, the unit who is blessed as Miquiztli is automatically a "Chosen of Aeron" (can spread the guild).

Other than that, he's pretty much as you mentioned above - Hero, Cannibalize, uses Empower (as do the Shadow Priests) - missing Blitz at the moment but does carry over his spells from the Priest line.

I'm going to have to test the Priests a bit I think - they may be starting to get a little too powerful. Luckily you can only get 3 Shadow Priests (+ Hero) as they're a Shadow-class (and therefore National) unit.

Heals 25% from killing a living unit as well (num-nums).

I need to find a way to include the "Num nums" in the 'pedia entry, as that's the noise I'm going to hear in my head whenever I use him from now on. :D

Hmmm wehat I had in mind for the Cualli is more or less what's happening right now. One thing I think we should drop is the War Saurus thing, its bringing the lizzies too close to the WH lizardmen. I would actually prefer to take out all other dinosaur type cavalry/siege and replace them with actual siege weapons and just horses for cavalry.

I actually had a similar feeling at first about the dinosaurs, but the models from Dragonia are really quite excellent. Chariots and Catapults are staying machinery-style, but we'll probably see lizard-riders for cavalry and the big stompy "Stegadon-alike" for the War Elephant, if only for the fact that nothing else fits quite as well. So far both civs are "Mammal-free-zones" (even the wolves are lizards).
 
nice looking hero ther :) i noticed ou got the name from the flag proposal i posted. are you using those then?

I've used the Crocodile one for the Cualli, aye. Had to rework it a little to make it a decal, but it turned out ok I think.
 
Two untextured render shots of potential lizzie palaces. The first has a nest on it, the second an altar. The nest might be ceremonial/optimistic and not fully functional. ;)

lizpalace.jpg


evillizpalace.jpg
 
Back
Top Bottom