Actually, sidestepping a bit from the whole (non-existent) misogynistic issues, what bothers me more about FFH's lore isn't as much the lore itself, which is great and shows a great attention to detail, but the fact that in some regards there seems to have been a deliberate "laziness" when assigning certain names to certain concepts.
For example, I can understand that, at it's core, the Lanun are a "fun" civ, hence the Guybrush Threepwood hero, but in other instances I find there has been some lack of imagination, some borrowing of names, which puts me off entirely; mind you, I'm not calling the creative force behind the lore "uninteresting" or "uninspired", like I said these are only particular instances where I think they should have made good use of their lore-creating imagination and come up with better names; for example:
Malakim; this word has been used in several different tabletop RPG's and it usually refers to (from it's original judaic meaning) "the fallen" as in "fallen angels". ("malak" itself means angel). It's strange, at least for me, that a desert dwelling zealot nations would have the name of fallen angels or even angels (borderline heresy?).
Calabim, Balseraph, etc, again are all names used in other RPG's (from the top of my mind, In Nomine) and are all references to different angellic choirs. This would be "acceptable" if the game was about fallen angel civilizations or whatnot but when we get down to the specifics of each civilization, it starts to fall apart.
Brujah, a Calabim unit, is a blatant rip-off of the Vampire the Masquerade RPG, and simply doesn't fit in the FFH universe, not even with a great deal of mental muscle, it simply looks and feels like a concept borrowed from another source and glued into FFH without much thought.
While one can argue that orcs and elves and all other fantasy races are also borrowed, I see no dissonant structure with, say, the Clan of Embers; they are your not-quite-archetypical half-orcs/orcs whi have enough "orcishness" to feel good but enough differentiation from standard orcs to feel novel and refreshing to play with.
Again, take my comment as you will but keep in mind it's not a negative comment but rather, I hope, my own constructive critique. I would pass the same judgement regardless of this being a mod for CIV4, another different game, a book, a movie, etc.