Thanks, it workedAttached here is a fix to the end war CtD crash. Just unzip it to the same folder and it will overwrite the erroneous file.
Did you say that modding helped you find a girlfriend?
Well, if it makes you feel any better, it ended quite badly...Wish I have so much luck to have girl that plays civs, and understands why modding tooks so much time
No Poland. Not yet at least. I've been keeping new content to a minimum right now. I've been focused on just getting the new mechanics into the game.I see that the mod contains new civilizations (on one of the screenshots with Khmer attacking Berlin is Israel). What new civilizations appears? Is there Poland perhaps?
The bulk of the size is simply the BAT mod, which many mods already incorporate. It's not anything new really.Great work and size of the pack - more than 300 mb guarantees a lot of fun and a lot of new features and graphics.
Poor consolationWell, if it makes you feel any better, it ended quite badly...
Yeah, ok. But it'll be cool to see it in one of the next patchesNo Poland. Not yet at least. I've been keeping new content to a minimum right now. I've been focused on just getting the new mechanics into the game.
I didn't tried BAT (i usually play Varietas Delectat) so it'll be new for meThe bulk of the size is simply the BAT mod, which many mods already incorporate. It's not anything new really.
Well, if I can get me a crack team of people with XML experience willing to work on the content features of the mod, maybe I'll make stuff like new civs a higher priority. As it stands, I feel like my time is better spent fixing bugs in the SDK and adding in the next set of features. Either way, I'm sure someone will mod this mod and include more civs.Yeah, ok. But it'll be cool to see it in one of the next patches
It's just Varietas Delectat with a couple extra things.I didn't tried BAT (i usually play Varietas Delectat) so it'll be new for me
Well, if I can get me a crack team of people with XML experience willing to work on the content features of the mod, maybe I'll make stuff like new civs a higher priority. As it stands, I feel like my time is better spent fixing bugs in the SDK and adding in the next set of features. Either way, I'm sure someone will mod this mod and include more civs.
It's just Varietas Delectat with a couple extra things.
Good.I will be honored to add Poland to this mod
Ah. No. I haven't incorporated the Modern Era Expansion. The only new modern units I've included are the ones I designed myself... the Transport Helicopter, the Drone, and the Jet Bomber. I worry about clutter. What I don't want is units going obsolete and having to be upgraded every couple of turns or having too many units filling too many similar roles.So your mod also contains new modern era units like for example Main Battle Tank?
Dom Pedro II said:Ah! This is the kind of feedback I'm looking for. I've debated whether this might be too powerful. I personally haven't found it to be, but I'm sure that a better player will make better use of it. So I'm going to wait and see what people's experience is with it before I change it.
My rationale was basically that a centralized monarchy would make the people who inhabit the capital happier (at least politically), but you're right. A happiness boost rather than removing all unhappiness might be more appropriate.
When I load the game, I get an error msg that RevolutionDCM.ini is missing. Do I need to install the DCM mod in order for this one to work?
Other than this (and the fact RevolutionDCM isn't loaded), the game ran fine until 1500 AD. I get a CTD then which I can't bypass.
Game runs a bit slow (which isn't much of a surprise, even with a standard-sized map).
I have plans, after this mod is done, to make an fantasy mod based on African mythology. And I will want an RPG-like items system for that. In this mod the units have no inventory. So you cannot pick up an item and put it in a city or transfer it to another unit or something. You can simulate this, but it's not really what the Equipment system is.Yeah true. Naked civ have enough units and with equipment option it'll add more flavour and variety for existing units (this kind of clutter is visible in 1939, but the timescale is shorter, so the difference between units are smaller, and i didn't have equipment mod incorporated when planning promotions and units). I'm really courius how it works in gameplay. With additional changes it might be also useful in 'RPG'-like game, where your units buy or collect equipment (on bigger scale than it is now done in FFH). Maybe after 1939 I'll work on postapocalyptical mod as I always wanted - focusing on RPG and improved economy (more extended economy from Colonization - focussing more on manufacturing and flow and also supply/demand of resources) . Just I'm afraid I won't finish this mod before release of CivV - it's obvious that I'll move asap to civ V (if it'll be well made game, friendly for modders) so the new project won't see day light. The option is to make graphics - hopefull firaxis won't make significant changes to civV graphics, making current meshes useless.
I can't imagine why it would be giving that RevolutionDCM.ini error. Everything needed should be in the download, and other people haven't reported this problem... I'll keep an eye out for a cause though.
Thanks for the save game file. I'll give it a look when I get home.