GeoModder
Deity
- Joined
- Nov 29, 2005
- Messages
- 7,512
Just ran across this add-on for bombers to receive a fighter escort.
http://forums.civfanatics.com/downloads.php?do=file&id=13440
Any interest?
That's for Civ III, not Civ IV.
Just ran across this add-on for bombers to receive a fighter escort.
http://forums.civfanatics.com/downloads.php?do=file&id=13440
Any interest?
Oops! Sorry.![]()
The idea can still be used. Just have to work out how to implement the concept in Civ4.
<UnitMeshGroups>
<iGroupSize>1</iGroupSize>
<fMaxSpeed>0.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>1</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_BOMBER</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<UnitMeshGroups>
[B]<iGroupSize>3</iGroupSize>[/B]
<fMaxSpeed>0.75</fMaxSpeed>
<fPadTime>1</fPadTime>
[B]<iMeleeWaveSize>3</iMeleeWaveSize>
<iRangedWaveSize>3</iRangedWaveSize>[/B]
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_BOMBER</EarlyArtDefineTag>
</UnitMeshGroup>
[B]<UnitMeshGroup>
<iRequired>2</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_FIGHTER</EarlyArtDefineTag>
</UnitMeshGroup>[/B]
</UnitMeshGroups>
Strange - I finally get around to DL'ing this mod, but something can't be right.
Following the DL-link in the first post, I get to Filefront, where I am prompted to DL a file: Test_of_Time_v0.1.7z
The file DLs in about 1 second flat and it turns out it's only 288k small. Needless to say, executing it does exactly nothing.
Wrong file? Link broken?
I'll look into that.Hammurabi II said:- Not sure if the ability to trade contact with other civs is working right? I can trade for contact, and see the other civ in the lower right corner info, but am unable to conduct diplomacy with them.
No, I haven't added the code in yet to get the AI to use equipment. And yes, I want to have an easier way to bring up the screen. Unfortunately, I didn't design it myself, so trying to get it to work has involved me trying to make changes to something I didn't make. Since I'm not really familiar with python, it might take some time to get some kind of a shortcut working, but it is a priority for me.- A shortcut or easier method for accessing the unit equipment would be really handy. I haven't even gotten to use any equipment yet as the process seems rather confusing, and I don't know if any of the AI is using it or not either.
Dom Pedro, I love the mod idea and I think it's great that you've spent so much time committing yourself to such a brilliant project.
Just as soon as some of the important things get ironed out (game crashed after the first turngonna try again!) this mod is going to definitely be one of the greatest available.
I can't wait to get a game running!
I noticed the issue arose for me when I tried to load a game with both the Minor Civ and Unification addons enabled. It would crash after the first turn.
I played a bunch since then, but I ran into another issue: gifting units to another Civ results in a CTD.
Thanks for the info. I'll look into these issues right away.Hi Dom Pedro II
It is a nice mod pack you've made. I've tried many of them and I like yours very much. It's not ready yet so I gathered a list of bugs and other minor things I've noticed while playing. Regard it as my homage to your work since if I hadn't liked it so much I wouldn't have bothered to come here, register, and make the list.
1. The civilopedia mentions light calvary unit, the cavalry archers but they can't be produced. Are they removed?
2. As playing Carthago I coulnd't make my special unit but only standard Horsemen. Bug?
3. There are a lot of buildings that say they add a possibility of specialist to the city they are built in but in effect they don't do it. They usually also have TEXT_STRINGs attached to their help texts.
4. Some nations, atleast the japanese, have TEXT_STRINGs attached to their name.
5. This one I think was mentioned here earlier. There are notifications of civs destroyed without any name.
6. Everytime I exit Civ IV after playing this mod I get an error. Seems like it gets shutdown before ending itself.
7. Finally the only one that really bothered me: When I conquered enemy city I got CTD. This one was a game stopper.
Nope. Wasn't me.By the way, were you making the Test of Time mod for Call to Power II also?