Domination Post Patch

@Rob76

Chieftain
Joined
Jan 25, 2010
Messages
50
Any input from domination players on coping with the new local happiness system? In my own play thus far, unhappiness is making it near impossible to puppet conquered cities. I don't see any alternative to razing them and coming back later with settlers when happiness allows. And I'm not sure you can win that way in 500 turns. Annexing may be worth a try. But that is going to take a lotta-lotta gold. Anyone have a better system?
 
I just won a game on king with Mongolia. There were times when I had to stop my rampages for quite a while because I was at -30 happiness. Getting Theocracy( or whatever the happiness one is in Piety) greatly helped me. You just have to take it slower than before. Luxuries and now even natural wonders can be a big help.
 
I'm not having a problem in my current game on emperor up to around turn 200. Had one blip where I went very unhappy, but quickly recovered.

You need to be prepared to rush buy a few coliseums and raze some useless cities at conquest. I've been able to build up a nice healthy empire with 4 of my own cities and a whole bunch of puppets. Now that all my puppets are building coliseums and theaters, I don't anticipate any more unhappiness problems for the rest of the game.
 
Played three games so far, and I can't force myself to conquer more than perhaps a dozen cities. The only way I see anyone could win a conquest victory (with UN and Space not disabled) is if the other continent got conquered by a civ that has a seaside capital.

Puppet cities are not so hot anymore, they barely grow and just build stuff that's... just... all in all horrible.
 
I agree puppets build horribly now, they will sit at 1-2 pop sometimes and take 50 turns to build walls... if I see that I just annex and raze it and I find myself doing that a lot now, its really annoying when a city you can't raze does this, though.
 
600G last time I checked for a court house, but the challenges that I am having is :

Taking cities is...
a) dangerous if you do it without ranged units
b) slow if you do it with ranged units

Once you start taking cities...
a) happiness is an issue because you can no longer create large happiness buffers
b) and razing cities will create a lot of unhappiness anyways

Playing defensively...
a) puts you behind since the AI techs at an incredible rate
b) they will nuke your defensive lines constantly (normally around 1600s)

So either way you can't just march and keep marching. Which is an issue because its seems that its hard to keep on even ground of tech.


On the plus side, I've been looking at other options to help keep me in this game which basically involves me trying to each AI to start wars with each other and see who will do it for the cheapest, since I don't really care who starts it.

I think everything is for the better, I mean Immortal is supposed to be hard and not a cake walk which is way previously.
 
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