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Don Deity: Warlords 2.08, huge random continents map, epic speed

Discussion in 'Civ4 - Stories & Tales' started by Snaaty, Jul 12, 2007.

  1. mrchadt

    mrchadt Warlord

    Joined:
    Feb 14, 2007
    Messages:
    137
    Here's 55bc:
     
  2. Komori

    Komori Chieftain

    Joined:
    Feb 29, 2004
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    71
    Location:
    Hy Brazil
    I loved the whyshouldwestaytherians. hehehe
    But I do wonder about the use of having so many scientists when one start to spread pacifism. I mean, scientists. First they give you the atom bomb and then they protest 'cause you gonna use it. I never understood those weirdos.
     
  3. Globetrotter

    Globetrotter ...wherever i may roam...

    Joined:
    Sep 25, 2002
    Messages:
    962
    Location:
    ...where I lay my head is home...
    Now that is a nice Capital... Geez... :)
     
  4. Snaaty

    Snaaty Deity

    Joined:
    Oct 1, 2006
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    2,057
    At the mayors house in London, 25 BC:

    “Send for Don Deity right now. He needs to be informed immediately about this development.”

    …

    15 minutes later:

    “Our spies have informed us, that the Indian nation is bursting with prosperity, production and science all over. And our sources even think that this development will last quite a while. It might very well be that the Indian nation might have entered a Golden Age right now.”

    “This is really bad news.”

    They are already the strongest and largest nation Don Deity. How on earth can we compete with them now?”

    “I don’t know mayor. Only thing we can do is to focus even more on our own goals now. Good news is, that we are processing very fast in our research towards Nationalism, so we might even be able to squeeze Drama in and still reach Nationalism in time before we finally must switch to Liberalism.”

    “But why should we research Drama? You just said that we need to focus more on our primary goals?”

    “We need Drama to build theatres in all our cities. This will make our people a little happier for the hard times ahead. And besides, we can build the Globe Theatre, once we have build enough theatres.”

    “Umh… …Don Deity… …OK then, theatres are good, but I don’t understand why we need the Globe Theatre…”

    “The Globe Theatre will make the city it is build in so happy, that there never will be any unhappy peoples in it. And once it is build, we can switch to Nationhood, and draft some peoples there to strengthen our army, without causing any unrest (best to build the Globe Theatre in a food-rich city, so the city can grow back the population point lost due to drafting as soon as possible).”

    “Well, I think I understand it now…”

    “Ok then, do as I said. Something else you want to tell me?”

    “Yes, our scouts have brought in more news, but we don’t know if it actually is good or bad news… …Bren has finally switched to Hinduism.”

    “Hm, I also don’t know if I like this or not, but I think we will find out where this development will lead us pretty soon.”

    …

    Not much else happened then for some time, until the year 20 AD, which turned out to be again a pretty good year for the English. Not only was Nationalism discovered, but also did the next Great Scientist arrive in London. He did a very good job in speeding up the research on Liberalism, but nevertheless, not much later his permanent domicile should become the forests behind London. The moment his servants carried away the statue of Francis Bacon, Don Deity felt very relived… …finally he wouldn’t have to deal any more with those stupid Great Scientists… …although he had to admit, that he maybe even would miss the shouting at their statues for a minute or two before they got carried away…

    …

    At the mayors house in London, 10:15 on a Monday morning somewhere around 20 AD:

    “I want all those scientists to disappear and I want it now.”

    “But why Don Deity, you always have been so keen about having them around…?”

    “I want them replaced by merchants… …every single one of them… …and some more, even if this means that we will use up most of our food supplies.”

    “But how should we do this? We have no trained merchants in London or ANYWHERE in England and our people, including me, have no idea what a merchant does…”

    “Basically, our people also had no idea what a scientist does, and still, the result has been quite impressive, hasn’t it?”

    “Well… …yes… …you are right off course… …so have you already designed a new dress-code for about 75% of our citizens in London to make them merchants?”

    “Yes, I have indeed… …I could imagine a white shirt and a red jacket. Oh, and they need a cap, a blue collared cap.”

    “Um… …ok, I will immediately tell all tailors in London and the surrounding regions to start working on these cloths… …but a cap? Why a cap???”

    “Well…. I don’t know… …but I think it would look quite nice with a read jacked, don’t you agree?”

    “Ahem… …well… …IF you insist…”

    …

    It took a little longer then two month until enough cloth and caps had been produced, and some month more until most of the scientists were found and their scientist cloth were burned on a big heap in front of the mayor’s house. But apparently some of the scientist were hiding and secretly continued to do scientific things in the underground now… …but in the year 22 AD finally, most scientists all over London had been discovered and forced into new cloths (and caps) and given a new task… …running around and doing highly important merchant stuff, and quickly, eight bigger groups of merchants formed (they seemed a little like sheep, feeling happier in a flock…). But not much later it turned out that the strict no scientist’s laws, then the scientist curfew and finally the death sentence for scientists hadn’t been fully successful… …two larger groups of scientists still seemed to be at work somewhere in the underground (from the Great Library… …at this point, the two free scientists really spoil the Great Persons pool…).

    …

    With Liberalism partly lightbulbed, Don Deity decided to resume the tech-trades again. 35 AD he received Machinery and 290 gold pieces from Bren for Paper and Philosophy. Paper was sold to Ash for 900 gold pieces and finally Don Deity received Optics, his maps and another 120 gold pieces for Drama and Music from Bren. Apparently Bren still hadn’t signed an open boarder agreement with Ash, although sharing his religion for some time now, because Bren’s maps of the Indian territory still looked quite incomplete and antique…

    30.JPG


    Nevertheless, Don Deity had another long look at the maps he had received from Bren, which only confirmed Don Deity’s estimation, that Alex, Ash, Bren and himself had a continent on their own. Left alone the fact that they seemed to be on a quite small continent for such a big world, he still didn’t like what the map revealed him too much... Bren’s land and cities were bigger then the English ones of course, but Alex’ territory was… …umh… impressive. He had 9 cities and 7 of them had a population over 15… … which summed up in total to an overall population of 136… compared to the English with an overall population of 50, this really made a big difference. And even worse, Ash’s territory was about the double size then Alex’. Basically Don Deity didn’t really want to know what was hiding behind the black spots there on the map…

    Additionally, the English seemed to be more or less right in the middle of this continent, which didn’t make any plans of spreading pacifism to one of their neighbours very easy, because of the incredible length of the English borders in total and therefore their vulnerability of getting backstabbed or (counter)attacked while bringing their pacifism efforts to one of their neighbours. The fact that they all now were Hindus increased that danger even more, because they might accept a plea for help for the upcoming war on the wrong side…

    …

    But only some minutes later, Don Deity’s mind was locked again deep in the papers spread on the desk before him. This time, they contained mainly intelligence reports about their neighbourhood nations from the year 1 AD and what interested him most at this stage was their overall development:

    - Ash who was the leader among them with a score about 1150 points, the biggest nation by far, second in research, third in army strength and actually having a Golden Age
    - Alex who came quite close with a score about 1000 points, average sized but the most advanced nation among their neighbours and second in army strength
    - Bren with a score of about 780 points wasn’t doing much better then the English, but had the biggest military by far, average size but was quite backwards in technology

    Don Deity compared everything carefully to the performance of his English, who had a score of only 625 points, but were ahead in technology compared to ALL their neighbours now, even the most advanced. But still, they were lacking very much in power… …This wasn’t too bad after all, all he needed now was a solid plan, how to strengthen his military real fast while keeping the technological edge on his neighbours for a little longer…

    …

    Don Deity’s first step in doing so was to stop all tech-trades again. He had archived his goal in becoming the tech-leader on his continent and now he wouldn’t help the others in closing the gap again. He decided to try something else, stole one of the merchants his cap and went around begging for money… …and, to Don Deity’s surprise, Ash, Alex and Bren all gave him 100 gold pieces to help him funding his army…

    His next move was to send out a caravel to scout around the unexplored regions of the map. Perhaps he could contact some new nations to do some trading with them. Well, to be honest, the caravel wasn’t really BUILT if we look a little closer, it was more chopped into existence…

    This is what London looked in 110 AD, with the first Great Merchant only 3 turns away. At least, Don Deity hoped that it would be a Great Merchant, because the likelihood was only 66% (oh how he hated those damn underground scientists... ...if he only could lay hand on the remaining two scientists flocks somewhere out there in London, he would have them burned togheter with their scientist cloth in front of the mayor´s house right away (of course, he would turn them to stone BEFORE doing so, because this procedure seemed a little inhuman, even to him))... …but, considering Don Deity’s timeline, he would have two more shots to get a Great Merchant anyway… …and one or two Great Scientists more wouldn´t be THAT bad either...

    31.JPG


    Since only one turn was left for Liberalism at that stage, and none of his neighbours had mastered the secret of Education so far, it would be REALLY too much bad luck if somebody on the other continent would beat Don Deity now for one tiny turn. So Don Deity now was quite sure to make it first there. And with Nationalism already finished he would be able to pick Military Tradition as fee technology...

    …

    Although his plan of grabbing Liberalism seemed to have finally worked out, there was still some quite bad news:

    It really seemed that Don Deity’s fears had come true, and Ash was developing into THE SUPERPOWER incredibly fast, fuelled by his Golden Age. At 110 AD, his overall power was already unrivalled:

    32.JPG


    And Ash’s overall power was rising greatly with every turn… …he already had a decent lead on Bren and Alex in this matter and Don Deity expected him to soon overtake them also in army strength… …he really seemed to be on a very good way to become THE continental power within the next turns. And with about 15 cities and all the cottages he very likely had, he soon would also have outpaced Alex (and Don Deity by the way) in the tech-race if he continued like that…

    …

    And thus approaches the first part of Don Deity’s quest for world domination, containing mainly 4110 years of peace, love and harmony the end…

    ...

    I’m happy for any feedback, suggestions, tips and hints concerning this game...

    IMPORTANT NOTE:

    If you want to play along or ahead feel free to pick any save you like. Only thing you REALLY should do is to use spoiler tags for anything AHEAD of the actual story.

    mrchadt will provide the saves for this game from now on (my DB-space is gone…), thanks in advance.

    @ mrchadt: Please post 110 AD save, thanks

    YOU WILL NEED THE WARLORDS 2.13 PATCH TO OPEN THIS SAVE

    ...

    See you Soon

    Snaaty
     
  5. mrchadt

    mrchadt Warlord

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    Here's the next episode.
     
  6. axident

    axident Emperor

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    Messages:
    1,066
    Great story so far, let's hope that the nightmare of THE CONTINENTAL SUPERPOWER ends with his golden age.
     
  7. Snaaty

    Snaaty Deity

    Joined:
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    2,057
    I fear this wont happen... ...India is one of the Nations that tend to become almost unstopable once they reached a certain size and tech level. Once they reach printing press and have 10+ cities, they get a new tech every 3-4 turns... ...which basically means game over on deity. In a game I played (and lost) some time ago, stupid Ghandi even managed to get to Liberalism BEFORE 100 AD:cry:)

    My hopes are more that Don Deity might be able to bring enough "Pacifism" towards India with his caval... ...I mean horse missionaries... ...bevore they reach printin press

    ...

    But from here on, as things are REALLY starting to get interresting, and some very important decisions are to be made, I think will I switch to the format I used with the "Persian emperor", (Post 84) and let you participate in the decisions from now on...
     
  8. Snaaty

    Snaaty Deity

    Joined:
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    A bar… …somewhere strange… …somewhere VERY strange…

    ...

    “Hey, Don Deity, how are you doing?”

    “Well, all right… …but I can’t stop thinking about my ongoing civilisation project…”

    “But there isn’t much to worry I thought, last time you passed by here, you told me that your English are doing fine….”

    “Well… …yea… …we have won the race to liberalism (or better, WILL win it the next turn) but I’m concerned a little about one of our neighbours, Ash of India. He is running away in power and score since some turns now and additionally, his nation has entered a Golden Age…”

    “All right, this is really a serious thing to consider now… …would you please show me again the tech situation on your continent?”

    “There you go…

    33.JPG


    We have Nationalism and Education and within the next turn Liberalism and Military Tradition on everybody. But Alex seems to be quite close to Education, because he now offers only a minor amount of money for it… ... oh, and we are very rich.”

    “Rich is relative… …you need at least about another 2000 gold, so that you have in total 4000 gold to pay for the upgrading of enough horse archers to cavalry. Perhaps you should try to trade for guilds to build some knights, because the costs for upgrading them are WAY cheaper then the costs of upgrading horse arches. One horse archer costs 335 gold and on knight only costs 155 gold. So with 4000 gold, you can either upgrade 12 horse archers or 8 horse archers and 9 knights. And don’t forget to trade for Engineering in time, if you want to use trebuchets to take out city defences once you start to advance.”

    “Wow, I thought our money would help us to upgrade some more troops…”

    “Sorry about this, but that’s the way it is…”

    …

    Several beers later:

    “…but can you at least help me in my decision, whom to attack?”

    “Not really, because every move has something in his favour:

    Attacking Ash NOW is probably the best way to stop him, because he usually has cottaged up his whole empire. And with an empire that big, you might run in danger to be unable to stop him, once he has reached Printing Press and gets even more gold from all his huts…

    Attacking Alex NOW might be your only chance to get him before he reaches rifles. He is a military freak and usually beelines for them like hell. And with his surprisingly high tech speed, he might be very well there within the next 20 turns…

    Attacking Bren NOW, while he is still backwards compared to the others, is a really good chance to hit him before he upgrades his horse archers to knights. And concerning his small cities and empire, and his high power graph (even without having upgraded to knights...), I still estimate him having the most units by far, so every military tech he gains might very well lead to big problems when delaying the war against him…”

    …

    The next two beers disappeared in silence…

    …

    Then, after carefully studying his empty beer bottle for some more minutes in silence, Don Deity finally said:

    “This doesn’t really help me with my decision, you know…”

    …

    Some more beers later:

    “Oh, wait, perhaps I have something that could help you with your decision… …Have you checked on the World Wonders build so far on your world, Don Deity? Aiming to capture important Wonders can be a big help in making your decision now whom to attack and which attack path to choose.”

    “Yes, I have… …of the 16 wonders build so far, only 4 are on our continent… …we have the Great Library and Ash has the rest:

    Chicken Pizza: Additional defence in all cities
    Angkor Wat: Extra production for priest specialist
    Notre Dame: Makes your civilisation happier

    What do you think, should Ash be now our prime target because of the Angkor Wat (which is actually VERY good) or does this take him of the list completely, because of the Chicken Pizza???”

    “This is a good question… …hm, I don’t know… …I basically think that a Wonder situation like this doesn’t help you at all in your decision…”

    …

    And some more beers later:

    …

    “Only one last thing before I leave… …Don Deity… …please don’t mess this up. You only have one shot at this and it better be a good one…”


    End of chapter 1

    ...

    I’m happy for any feedback, suggestions, tips and hints concerning this game...

    IMPORTANT NOTE:

    If you want to play along or ahead feel free to pick any save you like. Only thing you REALLY should do is to use spoiler tags for anything AHEAD of the actual story.

    mrchadt will provide the saves for this game from now on (my DB-space is gone…), thanks in advance.

    ...
     
  9. Scarredroman

    Scarredroman Warlord

    Joined:
    Aug 3, 2007
    Messages:
    274
    Has Don Deity ensured that the English know Music, without which Military Tradition cannot be studied?

    Cavalry may not be trained without first knowing gunpowder, a technology which lies beyond the Guilds and is a secret known only to those mysterious individuals called Guildmaster.

    Ash, Bren and Alex must have the same deity for they all know the same technologies not known by the English. If the English should take all their money in tech trades and those technologies for one of his, they may be able to trade for other secrets in subsequent years.
     
  10. Snaaty

    Snaaty Deity

    Joined:
    Oct 1, 2006
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    Ups, good point, I have completely forgotten about music:blush: ... ...(just taken a note, so that I will not forget to trade for that first thing next turnset...)

    ...


    Yea, at least this I had planned for... ...trading for guilds and then research gunpowder myself. We have some time left because we still have to whip some more units to upgrade, maybe 8-15 turns (only question is how many horse archers I should build before trading for guilds...

    I don´t plan to make any trades from now on except those we absolutely need; music (thanks again), guilds and maybe engineering. All else would only help Don Deity´s neighbours on their way to either miltrad or rifling...
     
  11. Scarredroman

    Scarredroman Warlord

    Joined:
    Aug 3, 2007
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    274
    As Don Deity thinks Alex will soon have education, you have only a number of turns during which you can trade Education. There'll only be a number of moves that the ai will accumulating money before they spend it on something.

    liberalism in 110AD - I'd love to be able to do that.That's amazing.

    You're about to generate a great merchant, most likely. If you have Guilds, banking will be discovered. If you don't, the GM will contribute towards economics and another GM.

    Again you can build HA much more quickly than knights and then upgrade. Just how many units are planning on building, including trebuchets. Don Deity is probably aware that each of his rivals has knights and the longer he waits for war, the more units the enemy will have. I assume Don will be attacking Alex.he may have to bribe Ash and Bren with techs.
     
  12. StuntedAzrael

    StuntedAzrael Warlord

    Joined:
    Jun 29, 2007
    Messages:
    182
    I'm watching this game closely. Very impressed so far. Can't believe you have liberalism in 110AD. I have to rethink my CE addiction.

    I would go for Ashoka. His cottages could be very nice prize indeed and he is most dangerous. However he may prove to be strongest of them all.
     
  13. Komori

    Komori Chieftain

    Joined:
    Feb 29, 2004
    Messages:
    71
    Location:
    Hy Brazil
    Hm. I should say that I trully believe that going to war with ash will mean a total war in the continent. Ash has plenty of conditions of bribing the neighbours to attack you from what you told me. I would attack the one everybody hates first, to keep the fight between to nations only.

    But I may be wrong. However, who is the one everybody hates? (my bet is bren)
     
  14. Snaaty

    Snaaty Deity

    Joined:
    Oct 1, 2006
    Messages:
    2,057
    @ Scarredroman:

    I would have been even able to reach Liberalism around 100 BC I think, IF I would have went earlier into Caste System. But I tried to time it with the research of Nationalism so I could pick Miltrad as freebee (trick is to get into Bureaucracy really fast with an academy + GL + NE and some cottages or money resources or seafood in capital, while bulbing towards lib with the GS you generate then via Caste)

    ...

    @ StuntedAzrael:

    I plan to change to complete CE later on in this game, but in the beginning, FE is better due to whipping/growing (Futurehermit created this strat. some while ago, Transition Economy (TE), works great)

    ...

    @ Komori:

    Problem on Don Deity´s conti is, that EVERYBODY LOVES EVERYBODY, because Ash founded ALL religions on our conti (except of Tao which I didn´t spread) and was very efficient in spreading Hindu, so ALL are Hindu. Alex & Bren are best buddies (friendly with about +1000000 towards each other), and both are pleased with Ash if I remember right.

    I think I could bribe Alex & Bren against Ash, but only after I declared... ...but I don´t like this idea too much, because after the last patch, the AI really improved in warfare, so the will farm over ALL cottages and whip troops like hell and easily double their army within 10 turns... ...and I fear because of the love & peace mood all around, they would only do some fake war anyway...

    ...

    @ all:

    I will do a poll tomorrow, what to do next, so you can choose your points then
     
  15. EEE_BOY

    EEE_BOY Deity

    Joined:
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    Location:
    NZ
    Education also opens gunpowder so there is no need to trade for guilds. considering ash would have education soon, trade education for music and engineering with alex, education for guild +gold with brus, education for gold with ash in order. the last two trades are not nessary if u want to keep brus technologically backward
     
  16. Snaaty

    Snaaty Deity

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    This sounds like the way to go (but I rather not do the other trades to keep them backwards a little longer)
     
  17. Snaaty

    Snaaty Deity

    Joined:
    Oct 1, 2006
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    2,057
    What to do next… …help Don Deity out:

    …

    1. How many cavalry should Don Deity build for his first war?

    a)
    Go to war ASAP, 10 will be enough, trade for guilds only after building the 10 horse archers, time is essential
    b)
    Trade for guilds once about 7-9 horse archers are built/whipped, and then produce some more knights to have about 15 cavalry in the end. Time is important, don’t wait too long
    c)
    Trade for guilds once about 7-9 horse archers are built/whipped, but take a little more time, try to have 20+ cavalry


    2. Should Don Deity use trebs?

    a)
    Nope, trebs are just slowing down and Don Deity shouldn’t trade for engineering because the others get closer to rifles/cavalry with every trade
    b)
    Yes, trade for engineering and build about 5-8 trebs. Don Deity must try to keep his losses low when attacking cities. Additionally, Don Deity’s troops will be able to move faster once he has engineering.


    3. Whom should Don Deity attack?

    a) Bren
    pro:
    he is the least advanced, so Don Deity might be lucky and face only Horse Archers and no Knights
    con:
    Bren’s land is really really bad (almostwhyshouldwegothere-land)
    He has the biggest army
    He is Alex´ best buddy, so Don Deity might have to face two enemies in the end

    b) Alex:
    pro:
    this definitely will be Don Deity’s last chance to get him without rifles
    his land is brilliant
    con:
    his land is right between Bren´s and Ash´s, so we might die in the end under the culture pressure of our remaining neighbours, even if we should win
    He is Bren’s best buddy, so Don Deity might have to face two enemies in the end

    c) Ash
    pro:
    his land is brilliant
    Alex and Bren quite like him, but they like Don Deity a little more, so Don Deity’s chances might be slightly better of NOT getting backstabbed here
    con: CONTINENTAL SUPERPOWER, remember?


    4. Should Don Deity try to inflict a war among his neighbours before attacking (if possible)?

    a)
    yes, go for it, it will weaken them all
    b)
    bad plan, because the patched deity AI will produce/whip/draft like 10000000 of troops every single turn


    5. Should we accept a vassal or not (IF we should be successful with our war…)

    a)
    Yea, vassals are REALLY usefull (???... umh… well… …but there has to be an option for that also doesn’t it???)
    b)
    Nop, kill them all, take all the land, it all belongs to Don Deity
    …

    As a first example, and to give you my opinion:

    1c, 2b, 3c, 4b, 5b

    Which means:

    Take ALL the troops we can… …ALL, every single one… …REALLY ALL… …then throw them on Ash. Even if we avoid attacking him now, we WILL HAVE TO at a certain point, because the goal of this game is still DOMINATION… …so if we should go down, let’s face it now, when we have at least a tech lead (and things wont get better btw…).

    Additionally, Bren’s land is simply too bad and useless, and Alex’s simply to risky, because he is even more in the middle then Don Deity and we would get killed by Ash’s and Bren’s culture anyway. And our chances of NOT getting backstabbed are slightly higher, when attacking Ash I think and not Bren or Alex.

    Bribing the other AI´s into the war will make things only worse now on deity (after the last warlords patch)… …I tried in another game and it was a really, really, REALLY bad plan… …no cottages left to conquer and their strength doubling within 10 turns or so because of berserk whipping, drafting and producing (I lost of course…)

    No vassals, we need ALL the land we can get on our continent to have at least a tiny hope for Domination in the end

    …

    When you vote, please give a little explanation why you voted that way, like I did above. This will help me making the best decision for Don Deity in the end.

    Thanks in advance everybody.

    …

    After I have decided on a final strategy, I will play a last turnset up to the war to bring you all online and then play out the war until its end, doing the posts afterwards, so don’t expect the warfare posts too soon (but I will do a nice preview once the war is played)
     
  18. Scarredroman

    Scarredroman Warlord

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    1c 2b 3c 4b 5b

    Alex is the obvious choice, but Don Deity risks fighting Bren as well. Fighting Ash now offers a chance that Alex and Bren will fight. Ash offers two hidden benefits:
    1) shrine income
    2) visibility into every city on the continent (all those that have his religions)

    Ash's cites are bigger than Don Diet's, with greater cultural defences. Whilst the cavalry could take cities without trebuchets, their losses would be large. Ash is no slouch at war. Attacking Ash is the only option that creates a single battlefront.
     
  19. StuntedAzrael

    StuntedAzrael Warlord

    Joined:
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    182
    Agreed with the above.

    About 4th question: Can you force them into war, you're all getting along??

    How about inflicting war upon them just a few turns before your declaration of war? That way you could see their stacks of doom somewhere else and not on your borders. Is it worth the price? Lots of possibilities.
     
  20. tempuraki

    tempuraki Warlord

    Joined:
    Nov 17, 2005
    Messages:
    122
    chiming in on a great story.

    1c 2b 3c 4a 5a

    I think trebs are good, and attacking with a smaller army might not be enough to hold off AI's whipped army, especially since we are attacking the more advanced Ash and not Bren.

    Ash because he's got good land and shrine and is closer to your capital. Alex is way too risky and far.

    I like having AI fight each other. Sure it's 100000 units a turn, but they can't whip forever and the other AIs will help you finish off the 100000 units. Provided, of course, that you can bribe Alex to fight Ash. Bren is too far away and to far back in tech that he might actually end up helping Ash with unit promotions.

    As for vassal, it's a selfish reason, I think it makes a better story having a sidekick.
     

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