Ok now, so this will be the second game Im going to describe here in stories and tales. Unlike the first one (which I already had played up to 1000 AD before deciding to write about), I havent started this game, so the outcome of this one will be very interesting, thanks to difficulty level .I think we have a wide variety of possibilities left open (ranging from getting massacred aroud 1000 BC by one of our neighbours up to loosing via space race around 1750 AD
) and I think one way or the other, it will provide an interesting tale of how to get defeated
As you can see from the title, I have really decided to give it a shot at deity level. Having said this, only open question that remains before letting loose Don Deity is, which civilisation and leader we might use for this task. No matter which civilisation it will be in the end, I have a feeling that they will have lots of fun with Don Deity (which might involve his golden whip and the fact, that he really will care a LOT for his fellow citizens ) Concerning overall strategy, I tend to give futurehermit´s transition economy (first mainly farms, later cottages) a shot.
The civilisations and leaders I think would be suited best for this task (being whipped for about 5000 years or so):
Germans with Frederick:
Organized and philosophical are maybe the strongest combination available in warlords.
Philosophical greatly helps in competing in the lib race via bulbing and beefs up early research thanks to a very early academy you can build. Organized reduces upkeep, which is a killer on deity. But maybe even more important is the fact that you can whip/chop out courthouses at half price, which reduces upkeep even more. Their unique building (assembly plant), which replaces the factory, is also very good, cheap to build and gives an amazing bonus to productivity.
I have quite good experience with Frederick on standard sized maps, so Freddy is always a good option (but I would prefer to play a leader I havent played before).
Carthage with Hannibal:
Charismatic and financial are a strong combo for early game.
Charismatic allows your initial cities to grow two more population (when you build a monument) and financial helps in early game fund raising very much if you build 3-5 cottages at strat. locations.
Their unique building is maybe the best in the game (Cothon, replaces harbour and gives one extra trade route) but requires to have costal cities. I have played some archipelago games (isolationist games) with Hannibal and think he also might be able to compete on a continent map when you start costal and have the possibility to build at lest 4-5 costal cities (which might be a gamble )
England with Elisabeth:
Financial and philosophical is a solid combination, but their unique building is kind of useless for me, since I normally run a very high science rate ant the gold bonus only applies on gold income.
A mayor thing in their favour might be their special unit, but warlords redcoats are only slightly better then riflemen. But the fact that they can be drafted still might make them quite interesting (and I have never played as English so far)
Russia with Catherin:
Creative and financial are also a solid combo for early game, since Creative gives you a fair chance to block of more land from the AI´s thanks to the fast cultural expansion. Sadly, their unique building comes to late to be of any use
But their special unit, the Cossack, which replaces Cavalry, is brutal. And since my normal strategy involves a Cavalry rush anyways, playing Russia would be maybe the strongest choice (but then again, I havent played them before, because I think the Cossack is overpowered)
Again Im happy for any feedback, suggestions, tips and hints before I start (and I promise that I will jump right away in the game/story with my next post)
See you soon
Snaaty
As you can see from the title, I have really decided to give it a shot at deity level. Having said this, only open question that remains before letting loose Don Deity is, which civilisation and leader we might use for this task. No matter which civilisation it will be in the end, I have a feeling that they will have lots of fun with Don Deity (which might involve his golden whip and the fact, that he really will care a LOT for his fellow citizens ) Concerning overall strategy, I tend to give futurehermit´s transition economy (first mainly farms, later cottages) a shot.
The civilisations and leaders I think would be suited best for this task (being whipped for about 5000 years or so):
Germans with Frederick:
Organized and philosophical are maybe the strongest combination available in warlords.
Philosophical greatly helps in competing in the lib race via bulbing and beefs up early research thanks to a very early academy you can build. Organized reduces upkeep, which is a killer on deity. But maybe even more important is the fact that you can whip/chop out courthouses at half price, which reduces upkeep even more. Their unique building (assembly plant), which replaces the factory, is also very good, cheap to build and gives an amazing bonus to productivity.
I have quite good experience with Frederick on standard sized maps, so Freddy is always a good option (but I would prefer to play a leader I havent played before).
Carthage with Hannibal:
Charismatic and financial are a strong combo for early game.
Charismatic allows your initial cities to grow two more population (when you build a monument) and financial helps in early game fund raising very much if you build 3-5 cottages at strat. locations.
Their unique building is maybe the best in the game (Cothon, replaces harbour and gives one extra trade route) but requires to have costal cities. I have played some archipelago games (isolationist games) with Hannibal and think he also might be able to compete on a continent map when you start costal and have the possibility to build at lest 4-5 costal cities (which might be a gamble )
England with Elisabeth:
Financial and philosophical is a solid combination, but their unique building is kind of useless for me, since I normally run a very high science rate ant the gold bonus only applies on gold income.
A mayor thing in their favour might be their special unit, but warlords redcoats are only slightly better then riflemen. But the fact that they can be drafted still might make them quite interesting (and I have never played as English so far)
Russia with Catherin:
Creative and financial are also a solid combo for early game, since Creative gives you a fair chance to block of more land from the AI´s thanks to the fast cultural expansion. Sadly, their unique building comes to late to be of any use
But their special unit, the Cossack, which replaces Cavalry, is brutal. And since my normal strategy involves a Cavalry rush anyways, playing Russia would be maybe the strongest choice (but then again, I havent played them before, because I think the Cossack is overpowered)
Again Im happy for any feedback, suggestions, tips and hints before I start (and I promise that I will jump right away in the game/story with my next post)
See you soon
Snaaty