Don't mine me! - The hammerless challenge

Watch out, again a settler from Saladin in a galley..
 

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Go ahead Karr, pick up if you want to make up your missed turn. Chrono can take the next turn, then me.
 
50AD - Where does Saladin think he's going? I notice Tokugawa and Saladin have 2gpt to trade, so I trade them fish and wheat respectively.

65AD - Utica finishes settler, starts archer. Settler moves to iron site... I want swordsmen to finally get these barbs outta here! Hady finishes settler, continues barracks... settler moves northward.

80AD - Worker finishes road in tile that suggests chain irrigating to wheat. Is this really necissary? Does irrigation stay if you break the chain? If not, we'd be irrigating through a lot of cottagable tiles when this city will already have a food excess due to wheat/bananas.

95AD - Yikes! Carthage is about to grow to unhappiness... I move an archer from Utica over. Leptis, the iron city, is founded. Starts monument to get that iron in range.

110AD - I move settler to alt. site 4. Saladin's settler galley is somewhere in the frozen north.

125AD - MW -> Compass. I think we should find that other continent. Thapsus is founded and a library started

140AD - Our warrior kills a barb archer.

155AD - our axeman kills a barb archer. Tokugawa is pleased with us :) We offer open borders and he accepts.

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170AD - Saladin offers Monotheism and 190 gold for Monarchy... I tell him we'll think about it. Barracks finished in Hady, worker started. Saladin is the only one without monarchy on our continent... might as well get something for it. I make the trade and crank science up to 100%. Hmm... we could get Tokugawa to declare on Isabella for 4 techs... something to think about maybe. Carthage grows to size 10, and is whipped down to size 5. :whipped:

185AD - Tadaa!

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Carthage starts a forge. Christianity is founded in Damascus. We are still up alphabet on everyone...

200AD - All done. We're in good shape except for our military. We're dead last, and I'm thinking other civs may start pushing us around.

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Here's the save
 
Whoops, just saw those messages above me, sorry, been playin on and off since 10, and I didn't think to refresh.
 
Chrono285 said:
80AD - Worker finishes road in tile that suggests chain irrigating to wheat. Is this really necissary? Does irrigation stay if you break the chain? If not, we'd be irrigating through a lot of cottagable tiles when this city will already have a food excess due to wheat/bananas.

Forget the chain irrigation, the city gets enough food already, better cottaging as many as possible!

(hope Karr doesn't play now.....:crazyeye: )
 
Good going Chrono! Nice job on the Glib and the extra cities. We were lucky that both of you didnt play at the same time. Guess it pays to post a got it ;).

I'll play tonight and try to get it done early.
Then Karr can pick up and play afterwards :)

Plan is:
-Get another settler done to stick our nose in the beavers.
-Destroy the NE barb city. Or should we keep it to get those golds?
-Should we capture the barb city on site 7? Or raze it and build the alt 7?
 
Capturing or razing? Do what you like.. Maybe there's fish east of the gold, that we could make a city taking fish and the gold..
Toku has wine, cancel the fishdeal and get the wine for it.
 
Turns 200-350:
Pretty boring so wont give turnlog.

Research:
We completed the Compass and continued to get Machinery and are now on our way to Optics. With optics we can find other opponents and leverage our tech lead.

Cities:
Western barb city captured and kept (in 305) we lost one axe. It has some overlap, but didnt feel like waiting for another settler. We can keep the other barb city, it's not very good... but should bring both gold mines in reach. We can use the settler to found beaver town. Not sure where Saladin went with his settler.

Builds
Whipped a few monuments to grow borders. Set Carthage to have 2 scientists as it was growing out of happiness limits (unhappy citizen will be happy in 3 turns when whip effect goes). Once we have all cities up we could start a golden age with the artist, or use the great scientist for an academy.

Trades:
Traded some techs that others had for gold. This way I could upgrade the warrior to axemen.

Status
GNP is 99, number 2 has 56 :lol: In total we have 150 science and 28 gold.

The save:
View attachment 139918
 
Wow, good job getting that city without many casualties! Hopefully that other barb city stays at size 2 for long enough for us to get it. IMO, we should use the first GS for an academy, then maybe the next for a golden age.
 
T2 - Monument whipped in Ainu

T3 - Great scientist born and I build an academy in Carthage

T4 - Sell alphabet and monotheism around for a total of 160 gold. We go up to friendly with Saladin and Izzy. :)

T5 - Whip forge in Carthage

T6 - Now start national epic in Carthage. Whip cothon(UB) in Hippo.

T7 - Optics done and I start Code of Laws(3turns). Start a caravel in Hippo.

T9 - Code of Laws done and Civil Service started. Bureaucracy will push us ahead sooo far.

T10 - zzz

Our settler is on the way to Beaver City. I would whip the national epic in Carthage asap and then slowly let it grow while managing scientists and letting the unhappiness fade away. We could also use calendar soonish. Techwise our lead is enormous and becomes bigger every turn.

And the demographics:

 
0 500 AD (460 turns left) Send an axe to NE, and he discovers the disappeared settler of Saladin:

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We are short of workers, build one in Leptus. We don't have an east-coast city ....:cry:

2 Hippo: caravel > caravel, caravel on exploring mission. Ainu: whip workboat

3 Carthago: whip National Epic. Hadrametum: whip axe

4 Barbs are annoying, two threaten both cow and wheat

5 Axe dies to barbarcher, another barbarcher threatens Ainu (NW). Leptis: whip worker. Hippo: whip another caravel. Kerkouane: whip lighthouse. Oh man i love all those whipping in this game ....:)

6 Get pissed off of those barbarchers with their strange unpredictable manouevres. Found Furscity. Now i see we are giving fish away to Toku for only 2gold/turn, while he asks 32gold/turn for one of his resources.....Cancel this deal and do the following deal with him:

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7 Civil Service > Anarchy!!! > Philosophy

9 Finally get rid of two annoying barbarchers. Utica: whip aquaduct. Get calendar + 160 gold from Toku for compass.

10 650 AD (450 turns left) Finally we met someone: Alexander of the Greeks:

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We open the borders with him. Maybe some day we should close them again when going for the UN.

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explore!
 
Cool! Nice to have Alex on somebody elses doorstep ;) And good to see he is behind us in score. The aggressive isnt much of a techno techno-nerd anyway. Let's see who leads the dance on the other continent.
 
650AD - All right, I'm excited about these next few turns.

665AD - We make contact with Churchill of the English. They're Confucists, and still in base civics. They don't even have meditation! :lol: We make contact with Washington, Hindus. They have a 20pt score advantage over us. England and America were snatching up all the early wonders. Isabella is sending a distrubing amount of forces through our territory.

680AD - Uh oh, I figured it out. Isabella is sending a total of 2 Swordsmen, 1 Axeman, 3 Archers and a Settler so she can have that barb city spot! They'll be at the gates in roughly 7 turns. We could either gamble that the city will grow before then, or send our own settler to settle on the ruins. I hurry a settler in Carthage.

695AD - We're going to make it in plenty of time

710AD - Zzzz :sleep:

725AD - We charge the city! We lose 2 axemen, but sack it good. Surprisingly, even though it was only size 1, we get to keep it.
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Ehh... I guess we have an extra settler now? :dunno:

740AD - We discovere philosophy and Taoism is founded in the great city of Furcity! I take paper next. Our free missionary heads towards Carthage. I consider changing to Pacifism. We have 16 military units, but will be saved 5gpt for switching... that's 11gpt for another 9GPP in Carthage. I go ahead and switch.

755AD - We emerge from anarchy.

770AD - A great scientist gives us a golden age!

785AD - Zzzz. :sleep:

800AD - Saladin is sending a settler through our territory, to what, I have no clue. And Yikes!! Barb swordsmen appear from the northern wastes. I move our starting warrior/axeman to confront them.

We've nearly circumnavigated the globe!
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http://forums.civfanatics.com/uploads/15758/Hannibal_the_Rich_AD-0800.CivWarlordsSave
 
Chrono285 said:
........725AD - We charge the city! We lose 2 axemen, but sack it good. Surprisingly, even though it was only size 1, we get to keep it.

Has it culture? Otherwise it would have been detroyed????
 
Well, it didn't have enough culture to expand its borders, and it didn't have any buildings after the raid... and it definitely was at pop 1 when I took it. Hey, maybe we've discovered a new reason cities aren't automatically razed!
 
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